MapInfo Spatial Server Map Tiling Service - Product Documentation ...
MapInfo Spatial Server Map Tiling Service - Product Documentation ...
MapInfo Spatial Server Map Tiling Service - Product Documentation ...
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VirtualPixelCoordinate<br />
Field Name<br />
column<br />
Example<br />
{<br />
}<br />
"row": 1,<br />
"column": 8<br />
VirtualPixelCoordinate<br />
44<br />
Type<br />
Integer<br />
Description<br />
The column number of the map tile. Column numbering<br />
starts at the top, at number 1.<br />
A VirtualPixelCoordinate object contains the x and y coordinates of a pixel in the virtual pixel space of<br />
the entire map image.<br />
Note: Do not confuse coordinates in the virtual pixel space of the entire map image with normal screen<br />
pixel coordinates. Normal screen pixel coordinates always start with (0, 0) at the top left corner<br />
of the screen, regardless of what section of the entire map image is currently displayed in the<br />
screen. In contrast, the virtual pixel space of the map image is constant at any particular zoom<br />
level, regardless of what part of the map is currently displayed in the screen. So, for example, if<br />
a map image is set to zoom level 3, the map image is composed of 4 tiles across and 4 tiles<br />
down. If each tile has dimensions of 512 by 256 pixels, then the dimensions of the entire map<br />
image are 2048 by 1024 pixels. This is referred to as the virtual pixel space of the map image,<br />
because only a subsection of the entire image may be displayed in the screen at any one time.<br />
When a VirtualPixelCoordinate object is returned in an EnvinsaResponse JSON object, the VirtualPixel-<br />
Coordinate object is always located in a JSON field named virtualPixelCoord.<br />
Fields<br />
A VirtualPixelCoordinate object contains the following fields:<br />
Field Name<br />
virtualX<br />
virtualY<br />
Example<br />
{<br />
}<br />
"virtualX": 256,<br />
"virtualY": 300<br />
Type<br />
Integer<br />
Integer<br />
Description<br />
The x coordinate of the virtual pixel. The x coordinate<br />
numbering starts at the left edge of the left-most<br />
tile of the map image, at number 0.<br />
The y coordinate of the virtual pixel. The y coordinate<br />
numbering starts at the top edge of the top-most<br />
tile of the map image, at number 0.<br />
<strong><strong>Map</strong>Info</strong> <strong>Spatial</strong> <strong>Server</strong> 1.0