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Abstracts 2005 - The Psychonomic Society

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Friday Noon Posters 2008–2013<br />

tone stimuli. Exponents were measured by assessing the errors made<br />

in identifying the intensity of tones. Participants were required to<br />

identify the intensity of tones to the nearest decibel, given that the intensity<br />

would lie in a specified range (e.g., 1–30 dB or 1–70 dB). A<br />

listener’s error in identification (standard deviation in decibels) tends<br />

to increase as the stimulus range is increased, and the exponent for<br />

loudness is given by the slope of the resulting regression line. We<br />

measured exponents in this manner over six auditory frequencies between<br />

125 Hz and 8 kHz, and found that the exponents for females<br />

exceeded that for males, implying for the former a greater sensitivity<br />

to changes in loudness. Our exponents were obtained from a measure<br />

of sensory memory and are indicative of loudness processing.<br />

(2008)<br />

Spatialized Sound Localization and Body Roll Tilt. JEAN-MICHEL<br />

PRIEUR, Peugeot-PSA/DRIA, LIONEL PELLIEUX, IMASSA-SC,<br />

CHRISTOPHE BOURDIN, UMR 6152 Mouvement et Perception, &<br />

PATRICK M. B. SANDOR, IMASSA-SC (sponsored by Cheryl Frenck-<br />

Mestre)—Body roll tilt is controversially described as promoting a lateral<br />

shift in the perceived position of sound sources, depending on<br />

designation condition. After the whole body had been laterally and infraliminarly<br />

tilted in complete darkness (±15º maximum), the localization<br />

of a single source was explored. Spatialized sound sources<br />

were generated by earphones as coming from the frontal space (±30º<br />

azimuth; ±20º elevation in a head-centered spherical grid, 10º steps).<br />

<strong>The</strong> participant indicated the perceived sound origin verbally (which<br />

quadrant of the frontal space) or by hand pointing; where the righthand<br />

finger was directed toward the source, that position relative to<br />

the head was calculated. In azimuth, tilting position affects verbal designation<br />

of central sources (0º), but not of lateral sources. In elevation,<br />

sources were globally shifted up, independently of tilt. Tilt influenced<br />

the pointing responses—the azimuth component by a<br />

systematic lateral shift and the elevation component by a systematic<br />

overestimation.<br />

• SPATIAL COGNITION •<br />

(2009)<br />

Navigation and Memory of a Real and Virtual Maze. JOHN G.<br />

JEWELL, St. Joseph’s University—Virtual environments are being increasingly<br />

used for training purposes because of their flexibility and<br />

cost effectiveness. <strong>The</strong> ecological validity of virtual environments is<br />

often called into question. <strong>The</strong> present investigation was an attempt<br />

to examine whether naive participants would construct similar spatial<br />

representations for a real and a virtual maze. Participants were asked<br />

to navigate through a real maze, cut into a cornfield, or an identical<br />

virtual maze. After reaching the end of the maze, participants were<br />

asked to reproduce, using paper and pencil, the path that had brought<br />

them to the end of the maze. No differences were found between the<br />

spatial representations for the real and the virtual mazes. Memory of<br />

the legs of the maze leading to a successful exit showed a serial position<br />

effect.<br />

(2010)<br />

Effects of Disorientation on Memory for Object Locations. JESSE<br />

SARGENT, JOHN PHILBECK, & STEPHEN DOPKINS, George<br />

Washington University—Human subjects learned the location of four<br />

objects in a room and practiced pointing to them from the center of<br />

the room. Subjects were then seated in a chair, blindfolded, and asked<br />

to point to the objects, after each of a series of 70º or 200º turns in the<br />

chair. Subjects started the series of turns either with intact orientation<br />

or after having been disoriented as a consequence of multiple turns in<br />

the chair. <strong>The</strong> results of several analyses suggested that the pointing<br />

errors that occurred for the individual objects as a consequence of<br />

subject disorientation were highly correlated with one another. That<br />

is, rather than “drifting” from their true locations in random, unrelated<br />

directions as subjects lost orientation, objects appeared to “drift” as<br />

an ensemble. This is taken as evidence that object-to-object (allocen-<br />

71<br />

tric) information about objects is stored in memory and used in pointing<br />

responses.<br />

(2011)<br />

<strong>The</strong> Effects of Long-Term Practice and Training on Mental Rotation.<br />

MELISSA S. TERLECKI, Cabrini College, & NORA S.<br />

NEWCOMBE, Temple University—A series of studies investigated<br />

the effects of long-term practice and training on mental rotation. Longitudinal<br />

assessments of MRT performance were conducted for men<br />

and women, people with greater or lesser levels of spatial experience,<br />

and people randomly assigned to 12 h of videogame training or a control<br />

task. SEM analyses showed that, although males and people with<br />

the greater levels of spatial experience had greater initial mental rotation<br />

ability than did females and people with lesser levels of spatial<br />

experience, over time, females and people with lesser levels of spatial<br />

experience demonstrated greater rates of mental rotation growth.<br />

However, growth curves between males and females and between people<br />

with varying levels of spatial experience did not converge in the<br />

course of the study. People with and without videogame training did<br />

not differ in initial mental rotation ability, although in the training<br />

study, people assigned to videogame experience did show an advantage<br />

in rate of mental rotation growth over time (yet again, no convergence<br />

between groups). <strong>The</strong> results suggest that mental rotation<br />

performance is profoundly affected by experience; the practice and<br />

training effects were much larger than the gender effects. Implications<br />

for ceiling effects, asymptotic performance, and future directions are<br />

discussed.<br />

(2012)<br />

Viewer Rotation Is Not Always Easier Than Object Rotation.<br />

MADELEINE M. KEEHNER & MARY HEGARTY, University of<br />

California, Santa Barbara—In three experiments, participants viewed<br />

a display showing a circular table with an object on top. An arrow indicated<br />

the direction and distance of a rotation they were to imagine.<br />

<strong>The</strong>re were two conditions: mental rotation (MR; imagine that the<br />

table rotates) and perspective taking (PT; imagine that you move<br />

around the table). In Experiment 1, participants were asked, “Will the<br />

table look like this (after the rotation)?” MR was both faster and more<br />

accurate than PT. However, the images (before and after rotation) were<br />

presented sequentially. To exclude working memory load, in Experiment<br />

2 the images were presented simultaneously, and the superiority<br />

of MR was replicated. In Experiment 3, we asked, “Will the object be<br />

on your left or your right?” Here, the patterns of data were reversed<br />

(PT was easier than MR). <strong>The</strong>se findings challenge previous claims<br />

that perspective taking (viewer rotation) is consistently easier than<br />

mental rotation (object rotation).<br />

(2013)<br />

Is Active Control Better Than Passive Viewing? It Depends on<br />

What You See. MADELEINE M. KEEHNER, CHERYL A. COHEN,<br />

DANIEL R. MONTELLO, PETER KHOOSHABEH, & MARY<br />

HEGARTY, University of California, Santa Barbara—Participants<br />

viewed a fictitious 3-D structure in both printed 2-D images and a 3-D<br />

computer visualization. A vertical or horizontal line on the images indicated<br />

where they should imagine that the structure had been sliced.<br />

<strong>The</strong> task was to draw the resulting cross-section. In Experiment 1, active<br />

participants (who were allowed to control the visualization with<br />

a mouse interface) performed significantly better than passive participants<br />

(who viewed the object rotating continuously). Spatial ability<br />

strongly predicted performance, especially in the passive condition.<br />

In Experiment 2, we controlled the visual input, using a yoked pairs<br />

design. Active participants manipulated the visualization using an intuitive<br />

interface, and their rotations were later played back to passive<br />

participants. Under these conditions, there was no difference between<br />

the groups, and the contribution of spatial ability was attenuated. A<br />

third experiment explored the hypothesis that performance depends<br />

on access to informative views of the object rather than on active control<br />

per se.

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