Abstracts 2005 - The Psychonomic Society
Abstracts 2005 - The Psychonomic Society
Abstracts 2005 - The Psychonomic Society
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Friday Noon Posters 2008–2013<br />
tone stimuli. Exponents were measured by assessing the errors made<br />
in identifying the intensity of tones. Participants were required to<br />
identify the intensity of tones to the nearest decibel, given that the intensity<br />
would lie in a specified range (e.g., 1–30 dB or 1–70 dB). A<br />
listener’s error in identification (standard deviation in decibels) tends<br />
to increase as the stimulus range is increased, and the exponent for<br />
loudness is given by the slope of the resulting regression line. We<br />
measured exponents in this manner over six auditory frequencies between<br />
125 Hz and 8 kHz, and found that the exponents for females<br />
exceeded that for males, implying for the former a greater sensitivity<br />
to changes in loudness. Our exponents were obtained from a measure<br />
of sensory memory and are indicative of loudness processing.<br />
(2008)<br />
Spatialized Sound Localization and Body Roll Tilt. JEAN-MICHEL<br />
PRIEUR, Peugeot-PSA/DRIA, LIONEL PELLIEUX, IMASSA-SC,<br />
CHRISTOPHE BOURDIN, UMR 6152 Mouvement et Perception, &<br />
PATRICK M. B. SANDOR, IMASSA-SC (sponsored by Cheryl Frenck-<br />
Mestre)—Body roll tilt is controversially described as promoting a lateral<br />
shift in the perceived position of sound sources, depending on<br />
designation condition. After the whole body had been laterally and infraliminarly<br />
tilted in complete darkness (±15º maximum), the localization<br />
of a single source was explored. Spatialized sound sources<br />
were generated by earphones as coming from the frontal space (±30º<br />
azimuth; ±20º elevation in a head-centered spherical grid, 10º steps).<br />
<strong>The</strong> participant indicated the perceived sound origin verbally (which<br />
quadrant of the frontal space) or by hand pointing; where the righthand<br />
finger was directed toward the source, that position relative to<br />
the head was calculated. In azimuth, tilting position affects verbal designation<br />
of central sources (0º), but not of lateral sources. In elevation,<br />
sources were globally shifted up, independently of tilt. Tilt influenced<br />
the pointing responses—the azimuth component by a<br />
systematic lateral shift and the elevation component by a systematic<br />
overestimation.<br />
• SPATIAL COGNITION •<br />
(2009)<br />
Navigation and Memory of a Real and Virtual Maze. JOHN G.<br />
JEWELL, St. Joseph’s University—Virtual environments are being increasingly<br />
used for training purposes because of their flexibility and<br />
cost effectiveness. <strong>The</strong> ecological validity of virtual environments is<br />
often called into question. <strong>The</strong> present investigation was an attempt<br />
to examine whether naive participants would construct similar spatial<br />
representations for a real and a virtual maze. Participants were asked<br />
to navigate through a real maze, cut into a cornfield, or an identical<br />
virtual maze. After reaching the end of the maze, participants were<br />
asked to reproduce, using paper and pencil, the path that had brought<br />
them to the end of the maze. No differences were found between the<br />
spatial representations for the real and the virtual mazes. Memory of<br />
the legs of the maze leading to a successful exit showed a serial position<br />
effect.<br />
(2010)<br />
Effects of Disorientation on Memory for Object Locations. JESSE<br />
SARGENT, JOHN PHILBECK, & STEPHEN DOPKINS, George<br />
Washington University—Human subjects learned the location of four<br />
objects in a room and practiced pointing to them from the center of<br />
the room. Subjects were then seated in a chair, blindfolded, and asked<br />
to point to the objects, after each of a series of 70º or 200º turns in the<br />
chair. Subjects started the series of turns either with intact orientation<br />
or after having been disoriented as a consequence of multiple turns in<br />
the chair. <strong>The</strong> results of several analyses suggested that the pointing<br />
errors that occurred for the individual objects as a consequence of<br />
subject disorientation were highly correlated with one another. That<br />
is, rather than “drifting” from their true locations in random, unrelated<br />
directions as subjects lost orientation, objects appeared to “drift” as<br />
an ensemble. This is taken as evidence that object-to-object (allocen-<br />
71<br />
tric) information about objects is stored in memory and used in pointing<br />
responses.<br />
(2011)<br />
<strong>The</strong> Effects of Long-Term Practice and Training on Mental Rotation.<br />
MELISSA S. TERLECKI, Cabrini College, & NORA S.<br />
NEWCOMBE, Temple University—A series of studies investigated<br />
the effects of long-term practice and training on mental rotation. Longitudinal<br />
assessments of MRT performance were conducted for men<br />
and women, people with greater or lesser levels of spatial experience,<br />
and people randomly assigned to 12 h of videogame training or a control<br />
task. SEM analyses showed that, although males and people with<br />
the greater levels of spatial experience had greater initial mental rotation<br />
ability than did females and people with lesser levels of spatial<br />
experience, over time, females and people with lesser levels of spatial<br />
experience demonstrated greater rates of mental rotation growth.<br />
However, growth curves between males and females and between people<br />
with varying levels of spatial experience did not converge in the<br />
course of the study. People with and without videogame training did<br />
not differ in initial mental rotation ability, although in the training<br />
study, people assigned to videogame experience did show an advantage<br />
in rate of mental rotation growth over time (yet again, no convergence<br />
between groups). <strong>The</strong> results suggest that mental rotation<br />
performance is profoundly affected by experience; the practice and<br />
training effects were much larger than the gender effects. Implications<br />
for ceiling effects, asymptotic performance, and future directions are<br />
discussed.<br />
(2012)<br />
Viewer Rotation Is Not Always Easier Than Object Rotation.<br />
MADELEINE M. KEEHNER & MARY HEGARTY, University of<br />
California, Santa Barbara—In three experiments, participants viewed<br />
a display showing a circular table with an object on top. An arrow indicated<br />
the direction and distance of a rotation they were to imagine.<br />
<strong>The</strong>re were two conditions: mental rotation (MR; imagine that the<br />
table rotates) and perspective taking (PT; imagine that you move<br />
around the table). In Experiment 1, participants were asked, “Will the<br />
table look like this (after the rotation)?” MR was both faster and more<br />
accurate than PT. However, the images (before and after rotation) were<br />
presented sequentially. To exclude working memory load, in Experiment<br />
2 the images were presented simultaneously, and the superiority<br />
of MR was replicated. In Experiment 3, we asked, “Will the object be<br />
on your left or your right?” Here, the patterns of data were reversed<br />
(PT was easier than MR). <strong>The</strong>se findings challenge previous claims<br />
that perspective taking (viewer rotation) is consistently easier than<br />
mental rotation (object rotation).<br />
(2013)<br />
Is Active Control Better Than Passive Viewing? It Depends on<br />
What You See. MADELEINE M. KEEHNER, CHERYL A. COHEN,<br />
DANIEL R. MONTELLO, PETER KHOOSHABEH, & MARY<br />
HEGARTY, University of California, Santa Barbara—Participants<br />
viewed a fictitious 3-D structure in both printed 2-D images and a 3-D<br />
computer visualization. A vertical or horizontal line on the images indicated<br />
where they should imagine that the structure had been sliced.<br />
<strong>The</strong> task was to draw the resulting cross-section. In Experiment 1, active<br />
participants (who were allowed to control the visualization with<br />
a mouse interface) performed significantly better than passive participants<br />
(who viewed the object rotating continuously). Spatial ability<br />
strongly predicted performance, especially in the passive condition.<br />
In Experiment 2, we controlled the visual input, using a yoked pairs<br />
design. Active participants manipulated the visualization using an intuitive<br />
interface, and their rotations were later played back to passive<br />
participants. Under these conditions, there was no difference between<br />
the groups, and the contribution of spatial ability was attenuated. A<br />
third experiment explored the hypothesis that performance depends<br />
on access to informative views of the object rather than on active control<br />
per se.