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motion estimation and compensation for very low bitrate video coding

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34 Chapter 1. Digital Video Coding at Very-Low BitRate<br />

This PPD considers that Multimedia is the convergent point of three<br />

industries, i.e. computer, telecommunications <strong>and</strong> TV/ lm industries.<br />

Although focusing at rst on all the <strong>very</strong>-<strong>low</strong> <strong>bitrate</strong> applications [103],<br />

MPEG-4 has decided to extend its scope so as to be a much more<br />

open <strong>and</strong> evolutive system: exibility <strong>and</strong> extensibility are its driving<br />

<strong>for</strong>ces.<br />

The fol<strong>low</strong>ing sections highlight [57] the key points of MPEG-4 motivation(s)<br />

<strong>and</strong> principle(s). More details may be found in the Image<br />

Communication Special Issue [104] that explores the various aspects of<br />

the future st<strong>and</strong>ard on a <strong>video</strong> point of view.<br />

1.4.3.1 Developments to Be Supported<br />

In addition to the increasing need <strong>for</strong> audio-visual communications at<br />

<strong>very</strong>-<strong>low</strong> <strong>bitrate</strong> [103], some new trends concerning the use of audiovisual<br />

in<strong>for</strong>mation have to be taken into account. These are mainly:<br />

The way images are produced. Computer-generated images are<br />

being <strong>very</strong> commonly used. MPEG-4 addresses both \Synthetic<br />

& Natural Hybrid Coding" (SNHC [26]).<br />

The waymultimedia content isdelivered. VLBR is needed across<br />

\Global System <strong>for</strong> Mobile communications" (GSM) networks, but<br />

the same content could also been transmitted across ADSL (Asymmetric<br />

Digital Subscriber Loop) or ATM (Asynchronous Transfer<br />

Mode) nets, at a rate of several Megabits per second. Such a large<br />

range of <strong>bitrate</strong>s requires scalability. Moreover, a scalable description<br />

of the in<strong>for</strong>mation will enable the decoder to adapt itself<br />

to the processing power of the machine.<br />

The consumption of multimedia is rapidly evolving as it is taking<br />

more <strong>and</strong> more place in the way people communicate. The main<br />

changes in consumer habits are the need <strong>for</strong> interactive supports,<br />

possibilities to re-use the in<strong>for</strong>mation <strong>and</strong> software implementations.<br />

1.4.3.2 A New Challenge <strong>for</strong> the Representation of Audio-<br />

Visual In<strong>for</strong>mation<br />

In order to ll all these needs, MPEG-4 represents an audio-visual scene<br />

in a new way [100]: rather than considering a frame-based <strong>video</strong>, it

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