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motion estimation and compensation for very low bitrate video coding

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26 Chapter 1. Digital Video Coding at Very-Low BitRate<br />

Watershed<br />

computation<br />

original<br />

image tree<br />

A<br />

decomposition<br />

B<br />

C<br />

regions<br />

labels<br />

interest<br />

criteria<br />

merge<br />

procedure<br />

interest<br />

labels<br />

D<br />

reconstruction<br />

E F<br />

Figure 1.5: Block diagram to intra-code a picture in the COMIS coder<br />

components by a succession of binary decisions. A binary tree ensures<br />

the correspondence with a multiscale representation of the picture (Figure<br />

1.6).<br />

0<br />

1<br />

1 1<br />

1<br />

0 0<br />

1 0<br />

0 0<br />

1<br />

1<br />

1 0<br />

0 1<br />

1 0<br />

0 1<br />

Figure 1.6: Example of binary tree segmentation<br />

The split process is repeated until reaching homogeneous blocks or a<br />

block of prede ned minimal size. Once the block is considered homogeneous<br />

enough, the luminance of all its pixels is replaced by the mean<br />

luminance of the block (plus midtread quantization) <strong>and</strong> is attached to<br />

the appropriate leaf of the tree. A criterion (see references) is added<br />

to prevent regions with r<strong>and</strong>om textures from splitting. Such regions<br />

are assumed not to be perceptually important <strong>and</strong> are also described by<br />

their mean value.<br />

0 0

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