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motion estimation and compensation for very low bitrate video coding

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20 Chapter 1. Digital Video Coding at Very-Low BitRate<br />

Although the <strong>coding</strong> technique of the DFD is often similar to intra<strong>coding</strong>,<br />

Strobach has demonstrated [120] the ine ciency of applying<br />

the same technique to intra <strong>and</strong> residual <strong>coding</strong> because of the drastic<br />

reduction of the spatial correlation after <strong>motion</strong> <strong>compensation</strong>. This<br />

inadequacy can also be explained by the fact that the in<strong>for</strong>mation of<br />

an intra image is uni<strong>for</strong>mly spread out, while the contents of residual<br />

images is located in speci c areas of the images (e.g. the borders of the<br />

moving objects). For instance, Matching Pursuits [90] are designed <strong>for</strong><br />

residual <strong>coding</strong>.<br />

1.3 Coding at Very-Low BitRate<br />

Very-Low BitRate transmission can be understood as transmissions across<br />

b<strong>and</strong>widths of 5 to 64kbit=s, or sometimes up to 128kbit=s. Some of<br />

the applications which might be addressed are: wired <strong>video</strong> phones<br />

(28:8kbit=s modems <strong>and</strong> be<strong>low</strong>), wireless <strong>video</strong> phones (under 13kbit=s),<br />

Internet <strong>video</strong> conferencing (28:8kbit=s modems <strong>and</strong> be<strong>low</strong>), remote<br />

monitoring, tele-operation, tele-working,::: Appendix A presents the<br />

typical VLBR-like <strong>video</strong> sequences that are used as test sequences in<br />

the present document.<br />

The rst <strong>video</strong> <strong>coding</strong> st<strong>and</strong>ards considered higher <strong>bitrate</strong>s. For instance<br />

MPEG-1 [62] isintended to ensure domestic use quality (CD-ROM use)<br />

under 1:5Mbit=s <strong>and</strong> MPEG-2 [62] proposes digital TV broadcasting<br />

be<strong>low</strong> 10Mbit=s or HDTV at 60Mbit=s. So, what constitutes the main<br />

di erence between codecs working at such <strong>bitrate</strong>s <strong>and</strong> VLBR ones?<br />

The rst di erence was already introduced in table 1.1: in order to<br />

quickly reach <strong>low</strong> <strong>bitrate</strong>s, <strong>low</strong>er spatial <strong>and</strong> temporal resolutions are<br />

used. But another major di erence can be pointed out: to transmit<br />

(moving) pictures across high-<strong>bitrate</strong> channels, only the irrelevant part<br />

of the image(s) has to be suppressed, while VLBR compression schemes<br />

generally have to suppress more in<strong>for</strong>mation. There<strong>for</strong>e, VLBR <strong>video</strong><br />

<strong>coding</strong> introduces more artifacts. A key-issue <strong>for</strong> VLBR <strong>coding</strong> is thus<br />

an e cient management of the visual degradations that have to be accepted.<br />

The in uence of the <strong>bitrate</strong> mainly arises at the residual level:<br />

<strong>very</strong>-<strong>low</strong> <strong>bitrate</strong>s prevent the coder from sending a su cient amount<br />

of residual in<strong>for</strong>mation. The imperfections of the <strong>motion</strong> <strong>estimation</strong> &<br />

<strong>compensation</strong> phase are not entirely corrected <strong>and</strong> many artifacts remain<br />

visible.

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