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motion estimation and compensation for very low bitrate video coding

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190 Chapter D. Complements to Chapter 5<br />

D.1.2 Delaunay Triangulation<br />

A Delaunay triangulation D of V is the geometric dual of the Dirichlet<br />

(or Vorono or Thiessen) tessellation P constructed on V . Such a<br />

tessellation divides the plane into polygonal regions, called tiles. Each<br />

tile Pi contains all the points of the plan closer to the tile generating<br />

point vi than to other generating points vk (in the sense of the Euclidian<br />

distance):<br />

Pi = fN 2< 2 ; 8k 6= i; d(N; vi) d(N; vk)g: (D.1)<br />

Graph<br />

Delaunay triangulation<br />

Figure D.1: Graph <strong>and</strong> associated (constrained) Delaunay triangulation<br />

Delaunay triangulation is optimal from the interpolation point of view,<br />

<strong>for</strong> its triangles are as much equiangular as possible (\locally equiangular").<br />

It avoids having \ at" triangles which are not good <strong>for</strong> spline<br />

interpolation where the approximation error depends on the triangle<br />

\thickness." The Delaunay triangulation is de ned as:<br />

De nition 3 The generalized Delaunay triangulation of G =(V;S)<br />

is a triangulation T (G) =(V;S 0 ) <strong>for</strong> which the circumscribed circle of<br />

e<strong>very</strong> triangle 4vivjvk does not contain any other vertex visible from vi,<br />

vj or vk. The edges of the set S 0 , S are called the Delaunay edges. A<br />

vertex u is visible from a vertex v if the segment [u; v] does not cut any<br />

edge of the set S on an interior point.<br />

Based on this property of the circumscribed circle <strong>and</strong> on the fact that<br />

a locally optimal triangulation in the sense of Delaunay is globally a

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