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Program Guide - Department of Human Resources, Labour and ...

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IP 3215<br />

Mechanics I<br />

1. Motion<br />

1.1 Differentiate between distance, position <strong>and</strong> displacement.<br />

1.2 Differentiate between speed <strong>and</strong> velocity.<br />

1.3 Solve problems relating speed, distance <strong>and</strong> time.<br />

1.4 Define uniform acceleration.<br />

1.5 Calculate average velocity <strong>of</strong> a uniformly accelerated body.<br />

1.6 Define relative motion.<br />

1.7 Solve problems relating acceleration, velocity <strong>and</strong> distance<br />

1.8 Apply acceleration concept to free-fall problems.<br />

1.9 Define projectile motion.<br />

1.10 Solve projectile motion problems.<br />

2. Forces<br />

2.1 Define force.<br />

2.2 Describe the four types <strong>of</strong> forces (strong, weak, etc.)<br />

2.3 Contrast parallel with angular forces.<br />

2.4 State Newton's Second Law <strong>of</strong> Motion.<br />

2.5 Solve problems using Newton's Second Law.<br />

2.6 Define torque.<br />

2.7 Calculate torques.<br />

2.8 State the two conditions required for equilibrium.<br />

2.9 Solve equilibrium problems.<br />

3. Vectors<br />

3.1 Distinguish between vector <strong>and</strong> scalar quantities.<br />

3.2 Represent vectors graphically.<br />

3.3 Add vectors graphically.<br />

3.4 Define resultant.<br />

3.5 Define equilibrant.<br />

3.6 Resolve vectors into components using graphical methods.<br />

3.7 Add vectors using mathematical method.<br />

3.8 Resolve a vector into its components using mathematical method.<br />

225<br />

ABE Level III Curriculum

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