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framework for the implementation of a virtual design studio model in ...

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especially 3-D like videos or slides [...]. I prefer video better than slides as slides are<br />

lifeless and still us<strong>in</strong>g two dimensional illustrations".<br />

Students' attitudes towards learn<strong>in</strong>g were considerably <strong>in</strong>fluenced by <strong>the</strong> need to<br />

visualise three dimensional illustrations (3-D illustration) such as <strong>design</strong><strong>in</strong>g <strong>in</strong> 3D on <strong>the</strong><br />

assembl<strong>in</strong>g <strong>of</strong> build<strong>in</strong>g components, axonometric draw<strong>in</strong>gs, exploded <strong>for</strong>ms and videos<br />

on <strong>the</strong> problems and difficulties faced dur<strong>in</strong>g <strong>the</strong> process <strong>of</strong> <strong>design</strong><strong>in</strong>g. In fact,<br />

perception towards three dimensional draw<strong>in</strong>gs were highly favoured by <strong>the</strong>m and<br />

perceived as one <strong>of</strong> <strong>the</strong> best methods to better understand applications <strong>in</strong> <strong>design</strong>. The<br />

majority <strong>of</strong> <strong>the</strong> students <strong>in</strong>terviewed po<strong>in</strong>ted out that <strong>the</strong>y would understand <strong>the</strong><br />

subject much better with appropriate visual aids. Many <strong>of</strong> <strong>the</strong>m were not satisfied with<br />

<strong>the</strong> present teach<strong>in</strong>g methods.<br />

Students’ Learn<strong>in</strong>g Methods<br />

It was apparent that <strong>the</strong> ma<strong>in</strong> method <strong>of</strong> learn<strong>in</strong>g adopted by students was rote<br />

learn<strong>in</strong>g. However, it was found that students also used repetitive sketch<strong>in</strong>g, especially<br />

on detail<strong>in</strong>g <strong>of</strong> various construction techniques so as to help <strong>the</strong>m to pass <strong>in</strong><br />

exam<strong>in</strong>ations. This method <strong>of</strong> learn<strong>in</strong>g could partly be due to <strong>the</strong> assessment procedure<br />

used by <strong>the</strong> university to evaluate students’ progress where 60 to 70 percent <strong>of</strong> <strong>the</strong><br />

assessment was based on <strong>the</strong>ir exam<strong>in</strong>ation results (AUS, 2005 ; UAEU, 2005). The<br />

serious consequence <strong>of</strong> this method <strong>of</strong> evaluation is that it results <strong>in</strong> surface learn<strong>in</strong>g.<br />

The subject matter would most probably not be understood <strong>in</strong> depth (Nicol and Pill<strong>in</strong>g,<br />

2000). Students need to learn <strong>design</strong> <strong>in</strong> construction related subjects through<br />

understand<strong>in</strong>g not memoris<strong>in</strong>g. The need <strong>for</strong> deep subject understand<strong>in</strong>g is <strong>the</strong> ma<strong>in</strong><br />

objective <strong>of</strong> <strong>the</strong> present research.<br />

Attitudes and motivation<br />

Despite heated discussions on students' learn<strong>in</strong>g problems; <strong>the</strong>re was hardly any<br />

mention <strong>of</strong> <strong>the</strong>ir antipathy towards <strong>design</strong>. All students agreed that <strong>the</strong>y are motivated<br />

to learn <strong>the</strong> subject but are faced with problems <strong>in</strong> understand<strong>in</strong>g it, probably <strong>in</strong> relation<br />

to <strong>the</strong> <strong>design</strong> process. The most significant issue related to this problem is <strong>the</strong><br />

underly<strong>in</strong>g learn<strong>in</strong>g motivation towards this subject. Students are motivated to learn to<br />

achieve goals that <strong>the</strong>y consider relevant to <strong>the</strong>ir needs. This to some extent is expla<strong>in</strong>ed<br />

by Maslow's Hierarchy <strong>of</strong> Needs where a learn<strong>in</strong>g goal is an <strong>in</strong>structional purpose, aim or<br />

objective that is set be<strong>for</strong>e students as a means <strong>of</strong> encourag<strong>in</strong>g learn<strong>in</strong>g (Maslow, 1987)<br />

.These learn<strong>in</strong>g goals by <strong>the</strong>mselves serve to motivate students to achieve a certa<strong>in</strong> level<br />

<strong>of</strong> competency <strong>in</strong> a particular area. Such goals can be a short term (when lecturers ask<br />

students to complete a short assignment or just to pass <strong>the</strong> exam<strong>in</strong>ation) or long term<br />

(as when we ask <strong>the</strong>m to study a pr<strong>in</strong>ciple <strong>in</strong> order to understand its usage <strong>in</strong> <strong>design</strong> that<br />

may be used repeatedly over a long period <strong>of</strong> time). The effective lecturer will be able to<br />

set mean<strong>in</strong>gful and relevant goals that encourage learn<strong>in</strong>g.<br />

Discussions <strong>of</strong> students around this issue <strong>in</strong>dicated that long term goals would provide<br />

<strong>for</strong> <strong>the</strong> most effective motivation to learn <strong>design</strong>. Three o<strong>the</strong>r factors that would affect<br />

motivation were highlighted dur<strong>in</strong>g <strong>the</strong> discussions <strong>in</strong> almost all groups, namely:<br />

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