framework for the implementation of a virtual design studio model in ...
framework for the implementation of a virtual design studio model in ...
framework for the implementation of a virtual design studio model in ...
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architecture with<strong>in</strong> universities. 29 Architectural departments <strong>in</strong> Western<br />
countries facilitated IT to challenge <strong>the</strong> role <strong>of</strong> computers <strong>in</strong> architectural<br />
practice and with<strong>in</strong> academic <strong>in</strong>stitutes. These challenges produce CAD<br />
visualisations and digital records and facilitate shar<strong>in</strong>g <strong>of</strong> draw<strong>in</strong>gs and<br />
documents. Andia 30 conducted a survey that exam<strong>in</strong>ed <strong>the</strong> effects <strong>of</strong><br />
us<strong>in</strong>g computers on architectural practice and education <strong>in</strong> <strong>the</strong> United<br />
States, Europe and Japan, throughout <strong>the</strong> past three decades. He<br />
identified five trends that have developed <strong>in</strong> <strong>the</strong> architectural academic<br />
community; namely <strong>design</strong> methods, CAD visualisation, paperless<br />
architecture, <strong>in</strong><strong>for</strong>mation architecture and <strong>virtual</strong> <strong>design</strong> <strong>studio</strong> (VDS).<br />
VDS, <strong>the</strong> fifth and fashionable trend, accord<strong>in</strong>g to Andia explores <strong>the</strong><br />
potential <strong>of</strong> communication <strong>in</strong> <strong>the</strong> digital era and facilitates <strong>the</strong> enormous<br />
cultural exchange <strong>in</strong> <strong>the</strong>se traditionally protected environments <strong>in</strong> <strong>design</strong><br />
<strong>studio</strong>s. Maher et al 31 def<strong>in</strong>es VDS as a computer-supported<br />
architectural <strong>studio</strong> where team members can be remotely distributed<br />
across space and time. Thus, students and staff can <strong>in</strong>teract and<br />
exchange <strong>in</strong><strong>for</strong>mation us<strong>in</strong>g <strong>the</strong>ir desktop computers, mak<strong>in</strong>g <strong>the</strong><br />
traditional physical <strong>studio</strong> out <strong>of</strong> place. Hence, a precise def<strong>in</strong>ition <strong>of</strong> <strong>the</strong><br />
VDS can be that it is a networked <strong>design</strong> <strong>studio</strong> that is assumed to<br />
enhance <strong>the</strong> per<strong>for</strong>mance <strong>of</strong> <strong>the</strong> architecture students <strong>in</strong> <strong>the</strong>ir learn<strong>in</strong>g <strong>of</strong><br />
<strong>design</strong> subjects, where <strong>the</strong> use <strong>of</strong> computer-mediated tools such as<br />
synchronous and asynchronous techniques and 3D visualisation<br />
techniques are comb<strong>in</strong>ed with appropriate learn<strong>in</strong>g methods to achieve<br />
effective learn<strong>in</strong>g. Many studies 32,33,34,35,36 have explored <strong>the</strong> advantage<br />
<strong>of</strong> us<strong>in</strong>g VDS <strong>in</strong> <strong>design</strong> education.<br />
29<br />
UNESCO. (2003). op.cit. p3.<br />
30<br />
Andia, A. (2002). op.cit. p11<br />
31<br />
Maher, L. M., Sim<strong>of</strong>f S. J. & Cicognani (2000). op.cit. p6.<br />
32<br />
Andia, A. (2002). op.cit. p11.<br />
33<br />
Clayton, M. J., Warden, B. R., Parker, T. W. (2002). op.cit. p229.<br />
34<br />
Kubicki, S., Bignon, J., Leclercq, P. (2008). Cooperative Digital Studio IT-Supported Cooperation <strong>for</strong> AEC<br />
Students. Santiago, Chile<br />
35<br />
Kvan, T. (2001). ‘The pedagogy <strong>of</strong> <strong>virtual</strong> <strong>design</strong> <strong>studio</strong>’. Automation <strong>in</strong> Construction. 10. p345-353.<br />
36<br />
Merrick, K., Maher, M. L. (2007). ‘Motivated re<strong>in</strong><strong>for</strong>cement learn<strong>in</strong>g <strong>for</strong> adaptive characters <strong>in</strong> openended<br />
simulation games’. ACM SIGCHI International Conference on Advances <strong>in</strong> Computer Enterta<strong>in</strong>ment<br />
Technology, (ACE 2007). Salzburg, Austria. p127, 127-134.<br />
16