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framework for the implementation of a virtual design studio model in ...

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synchronous tools scored highly compar<strong>in</strong>g to <strong>the</strong> o<strong>the</strong>r tools. The<br />

<strong>virtual</strong> tour also scored reasonably alongside <strong>the</strong> webpage tool, yet <strong>the</strong><br />

<strong>virtual</strong> reality tools such as <strong>the</strong> 3D environment were rarely used <strong>in</strong> <strong>the</strong><br />

VDS 3. The reason beh<strong>in</strong>d this underutilisation could be related to <strong>the</strong><br />

time needed to learn this new environment which <strong>the</strong> student did not<br />

have. Ano<strong>the</strong>r reason is <strong>the</strong> nature <strong>of</strong> this commercial s<strong>of</strong>tware,<br />

although <strong>the</strong>y come downloadable <strong>for</strong> free, yet it is very expensive to run<br />

<strong>the</strong>m and use <strong>the</strong> build <strong>in</strong> facilities.<br />

Figure 7.8 illustrates students‟ perception <strong>of</strong> <strong>the</strong> use <strong>of</strong> creativity tools <strong>in</strong><br />

<strong>the</strong> VDS 3 accord<strong>in</strong>g to <strong>the</strong> focus group analysis (see below).<br />

Figure 7.8: The Use <strong>of</strong> Creativity Dimensions Accord<strong>in</strong>g to <strong>the</strong> Students<br />

The above figure shows that <strong>the</strong> use <strong>of</strong> project facilities that <strong>in</strong>clude<br />

activities <strong>in</strong> and outside class scored really highly among student<br />

per<strong>for</strong>mance <strong>in</strong> <strong>the</strong> VDS 3 environment. The graph also shows that <strong>the</strong><br />

students adhered to <strong>the</strong> idea <strong>of</strong> build<strong>in</strong>g <strong>the</strong>ir projects based on <strong>the</strong><br />

metaphor basis as well as elaboration <strong>of</strong> <strong>the</strong>ir ideas and build<strong>in</strong>g on<br />

each o<strong>the</strong>rs‟ <strong>in</strong> <strong>the</strong> f<strong>in</strong>al <strong>design</strong>s. As shown <strong>in</strong> <strong>the</strong> graph above, <strong>the</strong><br />

feasibility, motivation, and fluency factors were perceived at <strong>the</strong> same<br />

level. Bandwidth and Critique factors did not score <strong>in</strong> <strong>the</strong> VDS 3<br />

accord<strong>in</strong>g to <strong>the</strong> students‟ answers <strong>in</strong> <strong>the</strong> focus group.<br />

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