framework for the implementation of a virtual design studio model in ...

framework for the implementation of a virtual design studio model in ... framework for the implementation of a virtual design studio model in ...

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essentiality of the use of educational goal as the core of the educational process. Many technological and digital tools have been introduced into architecture design education since 1990. Different forms of computer aided technologies have been initiated such as Computer Aided Architectural Design (CAAD) or Computer Aided Design (CAD). These technologies have been accordingly utilised in many architectural departments all around the world. O‟Leary 24 asserts that advances in Internet and computer technologies facilitated the use of Virtual Reality Modelling Language (VRML) which in turn facilitated the simulation of processes in architectural practice. However, researchers 25 argue that the use of IT and digital media are not fully exploited to reshape architectural design education. Computer and electronic technologies have advanced tremendously in the second half of the 20th century. The advent of Computer Automated Learning Environment (CAVE) and Collaborative Virtual Environments (CVE) in design education has been widely documented. 26 The nature and practices of architecture and architecture education have been profoundly impacted by these advances. Roy et al 27 emphasise the effectiveness of integrating the CAVE technology in the University of Illinois at Chicago where the first CAVE was initiated. Other examples for using CAVE in design education include Pennsylvania State University, Indiana University, the University College London and the University of Reading 28 . The list also includes the UAEU and King Abdualla University of science and technology in Saudi Arabia. These modern-day technologies have become an integral part of science. This integration has important implications for academic teaching of 24 O'Leary, T. (1997). ‘On-Line learning environment in architectural and construction education’. The Australian Society for Computers in Learning in Tertiary Education ASCILIT. Australia. 25 Senyapili, B. & Basa, Y. (2006). op.cit. p275 26 Abbot L. el al, (1996). Breaking educational and research barriers with 3D visualisation CAVE technology. The Virginia Tech Research Division. 27 Roy, T. M., Cruz-Niera, C., DeFanti, T. A., (1994). ‘Cosmic worm in the CAVE: steering a high performance computing application from a virtual environment’ especial issue on Networks and Virtual Environments of Presence: Teleoperators and Virtual Environments. MIT Press. 28 Ibid. p23. 15

architecture within universities. 29 Architectural departments in Western countries facilitated IT to challenge the role of computers in architectural practice and within academic institutes. These challenges produce CAD visualisations and digital records and facilitate sharing of drawings and documents. Andia 30 conducted a survey that examined the effects of using computers on architectural practice and education in the United States, Europe and Japan, throughout the past three decades. He identified five trends that have developed in the architectural academic community; namely design methods, CAD visualisation, paperless architecture, information architecture and virtual design studio (VDS). VDS, the fifth and fashionable trend, according to Andia explores the potential of communication in the digital era and facilitates the enormous cultural exchange in these traditionally protected environments in design studios. Maher et al 31 defines VDS as a computer-supported architectural studio where team members can be remotely distributed across space and time. Thus, students and staff can interact and exchange information using their desktop computers, making the traditional physical studio out of place. Hence, a precise definition of the VDS can be that it is a networked design studio that is assumed to enhance the performance of the architecture students in their learning of design subjects, where the use of computer-mediated tools such as synchronous and asynchronous techniques and 3D visualisation techniques are combined with appropriate learning methods to achieve effective learning. Many studies 32,33,34,35,36 have explored the advantage of using VDS in design education. 29 UNESCO. (2003). op.cit. p3. 30 Andia, A. (2002). op.cit. p11 31 Maher, L. M., Simoff S. J. & Cicognani (2000). op.cit. p6. 32 Andia, A. (2002). op.cit. p11. 33 Clayton, M. J., Warden, B. R., Parker, T. W. (2002). op.cit. p229. 34 Kubicki, S., Bignon, J., Leclercq, P. (2008). Cooperative Digital Studio IT-Supported Cooperation for AEC Students. Santiago, Chile 35 Kvan, T. (2001). ‘The pedagogy of virtual design studio’. Automation in Construction. 10. p345-353. 36 Merrick, K., Maher, M. L. (2007). ‘Motivated reinforcement learning for adaptive characters in openended simulation games’. ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, (ACE 2007). Salzburg, Austria. p127, 127-134. 16

essentiality <strong>of</strong> <strong>the</strong> use <strong>of</strong> educational goal as <strong>the</strong> core <strong>of</strong> <strong>the</strong> educational<br />

process.<br />

Many technological and digital tools have been <strong>in</strong>troduced <strong>in</strong>to<br />

architecture <strong>design</strong> education s<strong>in</strong>ce 1990. Different <strong>for</strong>ms <strong>of</strong> computer<br />

aided technologies have been <strong>in</strong>itiated such as Computer Aided<br />

Architectural Design (CAAD) or Computer Aided Design (CAD). These<br />

technologies have been accord<strong>in</strong>gly utilised <strong>in</strong> many architectural<br />

departments all around <strong>the</strong> world. O‟Leary 24 asserts that advances <strong>in</strong><br />

Internet and computer technologies facilitated <strong>the</strong> use <strong>of</strong> Virtual Reality<br />

Modell<strong>in</strong>g Language (VRML) which <strong>in</strong> turn facilitated <strong>the</strong> simulation <strong>of</strong><br />

processes <strong>in</strong> architectural practice. However, researchers 25 argue that<br />

<strong>the</strong> use <strong>of</strong> IT and digital media are not fully exploited to reshape<br />

architectural <strong>design</strong> education.<br />

Computer and electronic technologies have advanced tremendously <strong>in</strong><br />

<strong>the</strong> second half <strong>of</strong> <strong>the</strong> 20th century. The advent <strong>of</strong> Computer Automated<br />

Learn<strong>in</strong>g Environment (CAVE) and Collaborative Virtual Environments<br />

(CVE) <strong>in</strong> <strong>design</strong> education has been widely documented. 26 The nature<br />

and practices <strong>of</strong> architecture and architecture education have been<br />

pr<strong>of</strong>oundly impacted by <strong>the</strong>se advances. Roy et al 27 emphasise <strong>the</strong><br />

effectiveness <strong>of</strong> <strong>in</strong>tegrat<strong>in</strong>g <strong>the</strong> CAVE technology <strong>in</strong> <strong>the</strong> University <strong>of</strong><br />

Ill<strong>in</strong>ois at Chicago where <strong>the</strong> first CAVE was <strong>in</strong>itiated. O<strong>the</strong>r examples<br />

<strong>for</strong> us<strong>in</strong>g CAVE <strong>in</strong> <strong>design</strong> education <strong>in</strong>clude Pennsylvania State<br />

University, Indiana University, <strong>the</strong> University College London and <strong>the</strong><br />

University <strong>of</strong> Read<strong>in</strong>g 28 . The list also <strong>in</strong>cludes <strong>the</strong> UAEU and K<strong>in</strong>g<br />

Abdualla University <strong>of</strong> science and technology <strong>in</strong> Saudi Arabia. These<br />

modern-day technologies have become an <strong>in</strong>tegral part <strong>of</strong> science. This<br />

<strong>in</strong>tegration has important implications <strong>for</strong> academic teach<strong>in</strong>g <strong>of</strong><br />

24<br />

O'Leary, T. (1997). ‘On-L<strong>in</strong>e learn<strong>in</strong>g environment <strong>in</strong> architectural and construction education’. The<br />

Australian Society <strong>for</strong> Computers <strong>in</strong> Learn<strong>in</strong>g <strong>in</strong> Tertiary Education ASCILIT. Australia.<br />

25<br />

Senyapili, B. & Basa, Y. (2006). op.cit. p275<br />

26<br />

Abbot L. el al, (1996). Break<strong>in</strong>g educational and research barriers with 3D visualisation CAVE<br />

technology. The Virg<strong>in</strong>ia Tech Research Division.<br />

27<br />

Roy, T. M., Cruz-Niera, C., DeFanti, T. A., (1994). ‘Cosmic worm <strong>in</strong> <strong>the</strong> CAVE: steer<strong>in</strong>g a high<br />

per<strong>for</strong>mance comput<strong>in</strong>g application from a <strong>virtual</strong> environment’ especial issue on Networks and Virtual<br />

Environments <strong>of</strong> Presence: Teleoperators and Virtual Environments. MIT Press.<br />

28<br />

Ibid. p23.<br />

15

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