framework for the implementation of a virtual design studio model in ...
framework for the implementation of a virtual design studio model in ...
framework for the implementation of a virtual design studio model in ...
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Dimension<br />
Application<br />
Creativity- problem<br />
identification<br />
Aim Implementation Tool<br />
Help <strong>the</strong> student identify<br />
<strong>the</strong> ma<strong>in</strong> problem or<br />
issue <strong>of</strong> concern<br />
Creativity- Motivation Encourage <strong>the</strong> students<br />
to th<strong>in</strong>k freely and<br />
metaphorically<br />
Creativity- Fluency Assist <strong>the</strong> students to<br />
th<strong>in</strong>k outside <strong>the</strong> box<br />
and base <strong>the</strong>ir th<strong>in</strong>k<strong>in</strong>g<br />
on <strong>the</strong>ir surround<strong>in</strong>gs<br />
Creativity- Flexibility Aid <strong>the</strong> students <strong>in</strong> <strong>the</strong>ir<br />
generation <strong>of</strong> new ideas<br />
and adoption <strong>of</strong> o<strong>the</strong>rs.<br />
Creativity- Orig<strong>in</strong>ality Help <strong>the</strong> students on<br />
<strong>the</strong>ir <strong>in</strong>itial idea<br />
generation.<br />
Creativity- Elaboration Help <strong>the</strong> students to<br />
build on o<strong>the</strong>rs ideas.<br />
Creativity-Inquisitiveness Encourage <strong>the</strong> students’<br />
curiosity to research and<br />
absorb new knowledge<br />
and ideas.<br />
Creativity- Persistency Encourage <strong>the</strong> students<br />
to identify <strong>the</strong>ir goals<br />
and work hard to achieve<br />
it.<br />
152<br />
-Virtual tour<br />
-<strong>for</strong>mal and <strong>in</strong><strong>for</strong>mal<br />
synchronous tool (chat)<br />
-workbook activities<br />
-Activities <strong>in</strong> workbook<br />
-Use <strong>of</strong> Facebook as a<br />
sociable tool<br />
-Lecture by Rado<strong>in</strong>e<br />
- Games<br />
-icebreaker Activity<br />
Idea generation based<br />
lectures<br />
Metaphor th<strong>in</strong>k<strong>in</strong>g<br />
promoted<br />
Idea <strong>in</strong>tersection method<br />
Regroup and re-match<br />
approach<br />
Metaphoric th<strong>in</strong>k<strong>in</strong>g<br />
Extension <strong>of</strong> <strong>in</strong>itial ideas<br />
<strong>in</strong>to a complete project<br />
Critique<br />
Facebook and web page<br />
materials and l<strong>in</strong>ks<br />
Facebook group<br />
<strong>for</strong>mation<br />
Workbook activities<br />
Table 7.1 Creativity Dimension and its Implementation Tools