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skills to tackle similar problems through <strong>the</strong> VDS 3 environment (see<br />

Figure 6.9).<br />

Figure 6.9: Students conduct<strong>in</strong>g learn<strong>in</strong>g by do<strong>in</strong>g exercise<br />

The pedagogical layer also <strong>in</strong>tegrated a problem-based learn<strong>in</strong>g<br />

approach. This approach is helpful <strong>in</strong> exercis<strong>in</strong>g <strong>the</strong> memory. This <strong>the</strong>n<br />

results <strong>in</strong> better memorisation <strong>of</strong> <strong>in</strong><strong>for</strong>mation. It also speeds up <strong>the</strong><br />

recall procedure and <strong>in</strong>creases <strong>the</strong> volume and <strong>the</strong> abilities <strong>of</strong><br />

memorisation. The approach also develops creative and <strong>in</strong>novative<br />

abilities. Schwartz et al states that:<br />

“Problem based learn<strong>in</strong>g approach facilitates <strong>the</strong> improvement <strong>of</strong> faster<br />

body responses. Interactive games provide opportunities <strong>for</strong> exercis<strong>in</strong>g<br />

bra<strong>in</strong>s <strong>in</strong> <strong>the</strong>se various ways described above”. 296<br />

“Icebreakers” are activities that are prepared by <strong>the</strong> educator and<br />

<strong>design</strong>ed to put <strong>the</strong> learners at ease. It helps <strong>in</strong> establish<strong>in</strong>g a relaxed<br />

atmosphere. The learners <strong>in</strong>troduce <strong>the</strong>mselves to each o<strong>the</strong>r, and<br />

energise <strong>the</strong>mselves <strong>in</strong> what it is normally “an unduly <strong>for</strong>mal atmosphere<br />

or situation” accord<strong>in</strong>g to O‟Neill et al. 297 Icebreakers are not normally<br />

related to <strong>the</strong> subject area, whereas “openers” are. Moreover,<br />

icebreakers are known to melt <strong>the</strong> ice and make people smoothly<br />

<strong>in</strong>teract. Icebreakers assist <strong>the</strong> learners to communicate and <strong>for</strong>m<br />

groups <strong>in</strong> a non-threaten<strong>in</strong>g and fun way. The first <strong>in</strong><strong>for</strong>mal <strong>in</strong>troduction<br />

296<br />

Schwartz, P. Menn<strong>in</strong>, S. Webb, G. (2001). Problem-Based-Learn<strong>in</strong>g: Case Studies, Experience and<br />

Practice. London: Kogan Page Ltd.<br />

297<br />

O'Neill, G., Moore, S., McMull<strong>in</strong>, B. (2005). ‘Student-centred learn<strong>in</strong>g: What does it mean <strong>for</strong> students<br />

and lecturers?’. All Ireland Society <strong>for</strong> Higher Education (AISHE).<br />

138

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