framework for the implementation of a virtual design studio model in ...
framework for the implementation of a virtual design studio model in ... framework for the implementation of a virtual design studio model in ...
6.3.1 The First Proposed VDS Model Maher et al, 278 classified metaphors about the VDS as Desktop metaphor and Place metaphor. The desktop metaphor refers to the use of collaborative tools as if they were lying on a working desk in a physical office. On the desktop, and nearby, a designer finds tools for drawing (e.g., pencils, rulers), communicating (e.g., telephone), archiving (e.g., folders, filing cabinets), organising (e.g., diary), finding information (e.g., catalogues, archives), and so on. In general, the designer has access to all the office resources necessary to perform the design task. On the electronic desktop – which is based on a metaphor of the physical one – all the functions are present on the same interface, in this case, visible on the computer screen. This approach is the most common and is presented as the “toolkit approach” by Kvan. 279 When adopting the place metaphor, preparing a virtual design studio is much like designing a physical studio. 280 The studio is set up to facilitate and support collaborative design activities. A virtual design studio differs from the physical design studio in a significant way: where a virtual studio can automatically react to people‟s use and presence, a physical studio is passive and is changed only when people physically change it. As the international best practice investigation resulted in the choice of two models 281 , Maher‟s model was modified according to the UAE‟s characteristics and then proposed as the first attempt in this research. 278 Maher, L. M., Simoff S. J & Cicognani (2000). Understanding Virtual Design Studio. London: Springer. 279 Kvan, T. (2001). Op.cit. p345-353. 280 Maher, L. M., Simoff S. J & Cicognani (2000). op.cit. p13. 281 Al-Ali, A., Sharma, P. (2009) ‘Creativity and collaboration in architecture education in the United Arab Emirates’, Digitizing Architecture Formalization & Content, Bahrain: Bentley. p245-256. 125
Figure 6.2: VDS 1 basic elements The pedagogical aspects were implemented within the first model using blackboard and active worlds. Blackboard was used as a learning management system that supports educational elements. Active world backed up by blackboard assisted the student to work on their design ideas. Students participate in the studio by going to the virtual place to present, discuss and develop their design. Their presence in the world is represented by avatars. In addition, the Blackboard is used to facilitate communication and educational tools such as: learning materials, bulletin boards, whiteboard, and email. 6.3.2 Evaluation of VDS 1 An exploratory survey was conducted at this stage to get a thorough understanding of the design education need in the UAE educational institutes. 282 The survey also aimed to investigate the students and instructors perceptions of the proposed VDS. The study confirmed the UAE educational institutes‟ need of the VDS environment. The study also revealed the existence of high technological tools in the UAE educational institutes yet not potentially utilised 283 . For more about this study refer to appendix C. 6.4 VDS 2 The feedback from the previous study alongside the literature review was used as a need analysis for the further development of the VDS. 282 Al-Ali, A. I. (2007). op.cit. p439-456 283 ibid. p439-456 Real World Simulati on 3D Design Tools Virtual Reality Chat VDS Model Text 126 File Manage ment Video Confere ncing Email
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6.3.1 The First Proposed VDS Model<br />
Maher et al, 278 classified metaphors about <strong>the</strong> VDS as Desktop<br />
metaphor and Place metaphor. The desktop metaphor refers to <strong>the</strong> use<br />
<strong>of</strong> collaborative tools as if <strong>the</strong>y were ly<strong>in</strong>g on a work<strong>in</strong>g desk <strong>in</strong> a<br />
physical <strong>of</strong>fice. On <strong>the</strong> desktop, and nearby, a <strong>design</strong>er f<strong>in</strong>ds tools <strong>for</strong><br />
draw<strong>in</strong>g (e.g., pencils, rulers), communicat<strong>in</strong>g (e.g., telephone),<br />
archiv<strong>in</strong>g (e.g., folders, fil<strong>in</strong>g cab<strong>in</strong>ets), organis<strong>in</strong>g (e.g., diary), f<strong>in</strong>d<strong>in</strong>g<br />
<strong>in</strong><strong>for</strong>mation (e.g., catalogues, archives), and so on. In general, <strong>the</strong><br />
<strong>design</strong>er has access to all <strong>the</strong> <strong>of</strong>fice resources necessary to per<strong>for</strong>m <strong>the</strong><br />
<strong>design</strong> task. On <strong>the</strong> electronic desktop – which is based on a metaphor<br />
<strong>of</strong> <strong>the</strong> physical one – all <strong>the</strong> functions are present on <strong>the</strong> same <strong>in</strong>terface,<br />
<strong>in</strong> this case, visible on <strong>the</strong> computer screen.<br />
This approach is <strong>the</strong> most common and is presented as <strong>the</strong> “toolkit<br />
approach” by Kvan. 279 When adopt<strong>in</strong>g <strong>the</strong> place metaphor, prepar<strong>in</strong>g a<br />
<strong>virtual</strong> <strong>design</strong> <strong>studio</strong> is much like <strong>design</strong><strong>in</strong>g a physical <strong>studio</strong>. 280 The<br />
<strong>studio</strong> is set up to facilitate and support collaborative <strong>design</strong> activities. A<br />
<strong>virtual</strong> <strong>design</strong> <strong>studio</strong> differs from <strong>the</strong> physical <strong>design</strong> <strong>studio</strong> <strong>in</strong> a<br />
significant way: where a <strong>virtual</strong> <strong>studio</strong> can automatically react to<br />
people‟s use and presence, a physical <strong>studio</strong> is passive and is changed<br />
only when people physically change it. As <strong>the</strong> <strong>in</strong>ternational best practice<br />
<strong>in</strong>vestigation resulted <strong>in</strong> <strong>the</strong> choice <strong>of</strong> two <strong>model</strong>s 281 , Maher‟s <strong>model</strong> was<br />
modified accord<strong>in</strong>g to <strong>the</strong> UAE‟s characteristics and <strong>the</strong>n proposed as<br />
<strong>the</strong> first attempt <strong>in</strong> this research.<br />
278<br />
Maher, L. M., Sim<strong>of</strong>f S. J & Cicognani (2000). Understand<strong>in</strong>g Virtual Design Studio. London: Spr<strong>in</strong>ger.<br />
279<br />
Kvan, T. (2001). Op.cit. p345-353.<br />
280<br />
Maher, L. M., Sim<strong>of</strong>f S. J & Cicognani (2000). op.cit. p13.<br />
281<br />
Al-Ali, A., Sharma, P. (2009) ‘Creativity and collaboration <strong>in</strong> architecture education <strong>in</strong> <strong>the</strong> United Arab<br />
Emirates’, Digitiz<strong>in</strong>g Architecture Formalization & Content, Bahra<strong>in</strong>: Bentley. p245-256.<br />
125