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Chapter 2. Prehension

Chapter 2. Prehension

Chapter 2. Prehension

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<strong>Chapter</strong> 2 - <strong>Prehension</strong> 39<br />

ables that quantify a posture in both physical terms (e.g., amount and<br />

orientation of force vectors, innervation density of grasping surface<br />

patch) and abstracted terms (e.g., types of oppositions, virtual finger<br />

mappings). In terms of state variables, an opposition space is defined<br />

by the following state variables:<br />

a) the number and type of oppositions (pad, palm, and/or side) being<br />

used,<br />

b) the virtual to real finger mapping (i.e., which fingers),<br />

c) VF state variables for each VF in each opposition being used,<br />

within given constraints on these state variables.<br />

As noted earlier, postures consist of one or more oppositions.<br />

Postures can also contain a VF3 which opposes a task-related force or<br />

torque. Which real fingers are being used in each virtual finger in each<br />

opposition is called the virtual to real finger mapping.<br />

State variables for virtual fingers can be defined as follows<br />

(Iberall, Torras & MacKenzie, 1990):<br />

a) VF length (from the center of the grasping surface patch to the<br />

joint where it connects to the palm)<br />

b) VF orientation relative to the palm<br />

c) VF width (number of real fingers mapped into the VF)<br />

d) orientation of the grasping surface patch (the orientation of the<br />

applied force)<br />

e) amount of force available from the VF (mean, maximum, minimum)<br />

f) amount of sensory information available at grasping surface patch<br />

(innervation density of cutaneous mechanoreceptors)<br />

Each VF is represented by the magnitude (1) and orientation ($) of a<br />

vector relative to the palm (see Figures <strong>2.</strong>7 and <strong>2.</strong>9); the values change<br />

as the fingers and thumb flex and extend. The VF grasping; surface<br />

patch is the part of the palm or finger that comes in contact with the<br />

object in order to apply the oppositional force. A virtual finger can<br />

have a width, based on the number of real fingers mapped into the<br />

virtual finger. A simple example of a VF is the index finger used in<br />

pad opposition. Since it is being used in pad opposition, the grasping<br />

surface patch is the distal finger pulp. The VF has a length (along the<br />

straight line from the centroid of the grasping surface patch to the sec-<br />

ond metacarpophalangeal joint) and an orientation (the angle that line<br />

makes with the plane of the palm). It has a width of one because it is

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