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Chapter 2. Prehension

Chapter 2. Prehension

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342 CONSTRAINTS AND PHASES<br />

9.3 Future Directions<br />

Returning to the triangle strategy introduced in <strong>Chapter</strong> 1 (see<br />

Figure 9.3, a full circle is made to show the methods with which<br />

computational and experimental modelling can help understand the<br />

brain and the hand. For example, computational models have<br />

provided methods through which it is possible to compute ill-posed<br />

problems such as the inverse kinematics and inverse dynamics<br />

problems for end point trajectory formation. These models made<br />

explicit issues such as the coordinate frame for the movements, use of<br />

constraints, control parameters, speed of the computation, and use of<br />

sensory information. Experimentalists should be looking for<br />

information processing within specified coordinate frames, as was<br />

seen in Georgopoulos et al. (1988) and Soechting and Flanders<br />

(1991). While it is evident from the anatomy why a palm-focused<br />

model is reasonable for prehension, more experimental evidence is<br />

needed.<br />

Suggest<br />

Conceptual<br />

Models<br />

Validate<br />

I<br />

Introduce increasing<br />

complexity to build<br />

more comprehensive Suggest<br />

conceptual models<br />

Experimental<br />

Special Manipulations Direct<br />

Existence Proof Strong Inference<br />

Figure 9.3 The triangle strategy involving conceptual models,<br />

experimental models and computational models.

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