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Chapter 2. Prehension

Chapter 2. Prehension

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<strong>Chapter</strong> 8 - Constraints on Human <strong>Prehension</strong> 323<br />

etc.). Affecting the choice of an opposition space, intrinsic and<br />

extrinsic muscles make differential contributions to movement, while<br />

muscle, tendon, and joint receptors provide information about results<br />

of those movements. The existence of low level sensorimotor features<br />

-- such as the tonic vibration reflex, pad alignment in opposition,<br />

coupled degrees of freedom in the fingers, ligaments being used for<br />

passive control, and rapid grip force adjustments -- and higher level<br />

neural control, such as active control of muscles and the pyramidal<br />

tract for fractionated finger movements are noted.<br />

Opposition space as a model takes into account the hands ability<br />

to be both an input and output device, dealing with applying task<br />

forces while gathering sensory information. It addresses the hand in<br />

terms of its oppositional capabilities, providing combinations of<br />

oppositions and VF mappings that match the requirements of the task.<br />

Two important benefits to using a Marr type view for prehension are<br />

observed. On one side, it separates implementation details from a task<br />

description, a trend occurring in programming languages in general,<br />

and robot programming languages in particular. This allows the<br />

functional study of human hand to be carried over to dextrous robot<br />

hands. The mapping from opposition space into the human hand,<br />

with its particular physical/biomechanical and its sensorimotor<br />

constraints, can be replaced with a robot hand that has its own<br />

mechanical and motor constraints (Figure 8.1, right side). The human<br />

Central Nervous System is replaced by a Computational Nervous<br />

System, comprised of an expert system, feedforward and feedback<br />

controllers, and/or software simulating a neural network. Or perhaps<br />

it could be a hardware implementation, such as a distributed network<br />

of computers, transputers, RISC processors, or even neural network<br />

hardware. The mapping from actual to robot hand changes without<br />

redoing the overall high level description of hand functionality. Of<br />

course, until a robot has a reason to grasp an object, other than being<br />

told to do so, the only high level effects would be functional ones.<br />

The advantage of this model is that movement occurs satifying all<br />

the constraints acting on the system. Goals from the upper level filter<br />

down while the constraints from the biomechanics and anatomy filter<br />

up. This allows an opposition space description to be device<br />

independent, and therefor, the postures of the human hand can map<br />

onto other manipulators. Motor commands are generated at three levels<br />

(opposition space, biomechanical, sensorimotor) and act within a<br />

constraint space of possibilities.<br />

Another issue is the goal to understand the versatility of human<br />

prehension in general. With a large repertoire of available movements,

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