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BRACT’S<br />

<strong>Vishwakarma</strong> <strong>Institute</strong> <strong>of</strong> <strong>Technology</strong>, Pune – 411 037<br />

Department <strong>of</strong> <strong>Computer</strong> Engineering<br />

Unit III (9+2 Hrs)<br />

Animation and Video:<br />

A. Principles <strong>of</strong> animation, Uses <strong>of</strong> animation, types <strong>of</strong> animation, techniques <strong>of</strong><br />

animation: Onion Skinning, Motion Cycling, masking, Flip Book animation, Rotoscoping<br />

& blue-screening, color cycling, morphing, animation on the web, Fundamentals <strong>of</strong> still<br />

images color models <strong>of</strong> images Fundamentals <strong>of</strong> video, color models in video,<br />

Introduction to analog and digital video<br />

B. 3D animation, Creating animation, Introduction to analog and digital video<br />

Unit IV (9+2 Hrs)<br />

Compression Techniques and Graphics File Format:<br />

A. Introduction and need for data Compression, broad categories <strong>of</strong> compression<br />

techniques. Types <strong>of</strong> Lossless compression techniques such as Huffman and LZW and<br />

Run length encoding, lossy compression techniques and hybrid compression<br />

technique: case study <strong>of</strong> JPEG<br />

B. Study <strong>of</strong> Graphics file format: BMP, JPEG, GIF, TIFF<br />

Unit V (9+2 Hrs)<br />

Direct X and OpenGL<br />

A. Direct 3D architecture, primitives – point, line triangle, Overview <strong>of</strong> resources :<br />

Texture / vertex / buffers/ index buffers / Surface / depth buffers / stencil buffers / render<br />

targets / flichain states, state management and examples, Vertex / index buffers, vertex<br />

processing, transforms / viewport / clipping, Shaders : vertex / pixels/ geometry shaders<br />

OpenGL over windows, OpenGL over Linux, OpenGL extensions, OpenGL<br />

programming language, SDK<br />

B. Textures : Filtering, texture mapping/ texture blending, antialiasingContents <strong>of</strong> Unit 5,<br />

shadowing Techniques, pBuffer rendering, Texture mapping using OpenGL<br />

Text Books:<br />

1. Li Ze-Nian, Drew Mark S., "Fundamentals <strong>of</strong> Multimedia", Pearson Education, 2004,<br />

ISBN 81-297-0438-2<br />

2. Rogers David F., "Procedural Elements for <strong>Computer</strong> Graphics", Tata McGraw Hill,<br />

2001, ISBN 0-07-047371-4<br />

Structure & Syllabus <strong>of</strong> MCA Pattern C11, issue 03, Rev 01 Dt 2/4/2011<br />

20

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