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2009 - 2010 Catalog - The Art Institutes

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advisor. Primary concentration tracks include<br />

10 courses, of which 5 are in the upper division.<br />

(Prerequisite: may vary based on specifi c courses)<br />

4 Credits<br />

SM1402 - Studio Major II:<br />

<strong>The</strong> student declares a primary studio concentration<br />

and track from a design discipline<br />

offered at the college in consultation with their<br />

advisor. Primary concentration tracks include<br />

10 courses, of which 5 are in the upper division.<br />

(Prerequisite: may vary based on specifi c courses)<br />

4 Credits<br />

SM2403 - Studio Major III:<br />

Th student declares a primary studio concentration<br />

and track from a design discipline<br />

offered at the college in consultation with their<br />

advisor. Primary concentration tracks include<br />

10 courses, of which 5 are in the upper division.<br />

(Prerequisite: may vary based on specifi c courses)<br />

4 Credits<br />

SM2404 - Studio Major IV:<br />

<strong>The</strong> student declares a primary studio concentration<br />

and track from a design discipline<br />

offered at the college in consultation with their<br />

advisor. Primary concentration tracks include<br />

10 courses, of which 5 are in the upper division.<br />

(Prerequisite: may vary based on specifi c courses)<br />

4 Credits<br />

SM3405 - Studio Major V:<br />

<strong>The</strong> student declares a primary studio concentration<br />

and track from a design discipline<br />

offered at the college in consultation with their<br />

advisor. Primary concentration tracks include<br />

10 courses, of which 5 are in the upper division.<br />

(Prerequisite: may vary based on specifi c courses)<br />

4 Credits<br />

SM3406 - Studio Major VI:<br />

<strong>The</strong> student declares a primary studio concentration<br />

and track from a design discipline<br />

offered at the college in consultation with their<br />

advisor. Primary concentration tracks include<br />

10 courses, of which 5 are in the upper division.<br />

(Prerequisite: may vary based on specifi c courses)<br />

4 Credits<br />

SM4407 - Studio Major VII:<br />

<strong>The</strong> student declares a primary studio concentration<br />

and track from a design discipline offered<br />

at the college in consultation with their advisor.<br />

Primary concentration tracks include 10 courses,<br />

of which 5 are in the upper division.(Prerequisite:<br />

may vary based on specifi c courses) 4 Credits<br />

SM4408 - Studio Major VIII:<br />

<strong>The</strong> student declares a primary studio concentration<br />

and track from a design discipline<br />

offered at the college in consultation with their<br />

advisor. Primary concentration tracks include<br />

10 courses, of which 5 are in the upper division.<br />

(Prerequisite: may vary based on specifi c courses)<br />

4 Credits<br />

TRANSITIONAL<br />

STUDIES COURSES<br />

TS094 - Transitional Studies: English:<br />

This course emphasizes the skills needed to produce<br />

clear, competent English prose. Coursework<br />

concentrates on basic paragraph writing with<br />

its attendant skills: various sentence structure,<br />

spelling, subject/verb agreement, punctuation,<br />

and correct verb tense. (Course is required for<br />

students with an Accuplacer Sentence Skills<br />

placement score of less than 87) Students will require<br />

a “C” or higher to pass Transitional English.<br />

(Prerequisite: none) 4 Credits<br />

TS095 - Transitional Studies: Mathematics:<br />

This course reviews the mathematics that is the<br />

foundation for the requirements of a degree<br />

program. <strong>The</strong> course focuses on conceptual<br />

understanding of problem solving, decision<br />

making, and analytical skills dealing with quantities,<br />

their magnitudes and inter-relationships.<br />

<strong>The</strong> course includes: complex manipulation of<br />

whole numbers, fractions, decimal numbers;<br />

ratios, proportions, and percentages; geometry<br />

(emphasizing the calculation of area and volume<br />

of complex 2D and 3D objects); algebra (emphasizing<br />

the manipulation of negative and positive<br />

numbers and the solution of linear equations;<br />

beginning statistics (graphing, mode, mean and<br />

median). (Course is required for students with<br />

an Accuplacer Elementary Algebra placement<br />

score of less than 57). Students will require a<br />

“C” or higher to pass Transitional Mathematics.<br />

(Prerequisite: none) 4 Credits<br />

VISUAL EFFECTS &<br />

MOTION GRAPHICS<br />

COURSES<br />

VE1409 - History And Trends Of<br />

Visual Effects:<br />

This course provides an overview of the visual<br />

effects industry, with an emphasis on traditional<br />

techniques and their historical context. This survey<br />

class also explores major trends in the visual<br />

effects industry, and identifi es career opportunities<br />

in the fi eld. (Prerequisite: none) 4 Credits<br />

VE1438 - Computer Graphics:<br />

This course will explore the history, psychology,<br />

and artistic interpretation of typography<br />

and digital design elements. Focus will be upon<br />

systematic application of typographic elements<br />

to enhance readability and visibility as well as<br />

communications for video, digital publishing,<br />

computer animation, and broadcast graphics.<br />

Desktop publishing activities will include the integration<br />

of computers and vector-based drawing<br />

programs. (Prerequisite: GD1403 - Typography<br />

for Digital Media) **This course requires a “C” or<br />

higher to pass. 4 Credits<br />

VE1457 - Conceptual Storytelling:<br />

<strong>The</strong> course is an introduction to storytelling<br />

and the components of story. <strong>The</strong> goal is to<br />

develop storytelling skills, and an understanding<br />

of story form. Students will examine story art<br />

through story structure, character and composition.<br />

Students will be presented with the tools,<br />

techniques, and understandings of what stories<br />

are and how they work. <strong>The</strong> course will comprise<br />

reading, writing, and discussion about traditional<br />

storytelling as well as the impact of technology<br />

and interactivity on storytelling. Students will<br />

learn to craft, analyze and critique stories while<br />

working with the tools necessary to present<br />

material in digital format. (Prerequisite: none)<br />

4 Credits<br />

VE2450 - Maps, Mattes, and Masks:<br />

This course continues the development of digital<br />

imaging skills, with an emphasis on advanced<br />

techniques in masking, maps, channels, and compositing.<br />

(Prerequisite: CA2429 - Introduction to<br />

3D Modeling) 4 Credits<br />

VE2453 - Introduction to VFX:<br />

This course will explore basic color theory and<br />

the various techniques of digital compositing.<br />

Emphasis will be placed on combining separately<br />

shot pieces of live action footage to create a<br />

seamless fi nished shot. (Prerequisite: CA2430 -<br />

Introduction to Video) **This course requires a<br />

“C” or higher to pass. 4 Credits<br />

VE2467 - Production Design:<br />

This course explores the production designer’s<br />

role of interpreting a screenplay (or similar<br />

work), and then combining reality and imagination<br />

to create visual elements that reinforce the<br />

screenplay’s narrative and aesthetic requirements.<br />

Students will consider both the explicit<br />

and underlying meanings in a scene, and then<br />

employ set and effects design to reinforce these<br />

ideas. (Prerequisite: VE1457 - Conceptual<br />

Storytelling) 4 Credits<br />

VE2481 - Interactive Visual Design:<br />

Students learn about interactive computer programs<br />

that combine animation with facilities for<br />

integrating text, sound, images, and fi ll-motion<br />

video into interactive products. This course<br />

allows students to explore the role of 2D and<br />

3D animation in the production of interactive<br />

69

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