Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
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<strong>Half</strong>-<strong>Elves</strong><br />
Inheriting Racial<br />
Ability Modifiers<br />
As seen in Chapter Three: <strong>Elves</strong>, there are many<br />
subraces of elves, from aquatic elves to the dreaded drow.<br />
Unlike half-orcs, half-elves do not inherit the ability<br />
modifiers of their elven ancestors, but at your option,<br />
you can sacrifice other half-elf racial traits in exchange<br />
for the ability modifiers of an elven parent. To do so,<br />
the standard half-elf gives up his immunity to sleep<br />
effects and his racial modifiers to saving throws and skill<br />
checks. In exchange, the half-elf gains the full ability<br />
bonuses and penalties of his elven parent, and also gains<br />
the parent’s favored class. This applies to all elven races,<br />
including drow.<br />
For example, wood half-elves would have the following<br />
racial traits.<br />
• +2 Strength, +2 Dexterity, –2 Constitution, –2<br />
Intelligence.<br />
• Medium: As Medium creatures, wood half-elves have<br />
no special bonuses or penalties due to their size.<br />
• Wood half-elf base land speed is 30 feet.<br />
• Low-Light Vision: A wood half-elf can see twice as<br />
far as a human in starlight, moonlight, torchlight, and<br />
similar conditions of poor illumination. He retains<br />
the ability to distinguish color and detail under these<br />
conditions.<br />
• Elven Blood: For all effects related to race, a half-elf is<br />
considered an elf.<br />
• Automatic Languages: Common and Elven. Bonus<br />
Languages: Any (other than secret languages, such as<br />
Druidic).<br />
• Favored Class: Ranger. When determining whether<br />
a multiclass wood half-elf takes an experience point<br />
penalty, his ranger class levels do not count.<br />
<strong>Half</strong>-Drow and<br />
Green Ronin's<br />
<strong>Advanced</strong> Bestiary<br />
The half-drow presented here is the result<br />
of drow and human crossbreeding. To create<br />
unusual half-drow creatures, such as halfdrow/half-elves,<br />
half-drow/half-troglodyte,<br />
or other half-drow combinations, use<br />
the template presented in Green Ronin’s<br />
<strong>Advanced</strong> Bestiary.<br />
<strong>Half</strong>-Drow<br />
With an impressive array of racial features, spell-like<br />
abilities, and spell resistance, the drow are clearly superior<br />
to their hated surface-dwelling kin (at least in all ways<br />
except their flawed souls). Like all elves, though, dark elves<br />
can breed with humans, spawning a half-elf child different<br />
than either parent. These individuals are strange, tortured<br />
creatures, never brought into the world through the bond<br />
of love or mutual affection. Instead, they are accidents of<br />
rape or the result of experimental crossbreeding intent on<br />
“improving” the human line.<br />
Personality<br />
<strong>Half</strong>-drow run the gamut of personalities, but most are<br />
wrathful creatures, cursing the mixed blood that runs<br />
through their veins, and hating a world that hates them<br />
because of it. A rare few revel in their birthright, using its<br />
power to achieve their aims. Some unfortunates admire the<br />
drow and try to emulate them in manner and dress, living<br />
on the outskirts of drow cities and hoping to be accepted<br />
by their full-blooded kin. For most, ridicule and murderous<br />
violence is their only reward.<br />
Physical Description<br />
A half-drow generally has most of the features of the<br />
nondrow parent race, but skin, hair, and eye color are all<br />
dark-elven. All the creature’s hair is shocking white, and its<br />
skin is the tell-tale jet black of a drow. Its eyes are bright<br />
gems of ruby crimson, and its ears come to at least a subtle<br />
point.<br />
Relations<br />
<strong>Half</strong>-drow have no established relations with other races.<br />
Most of the time they spend brief lives alone in the<br />
wilderness, but sometimes they come to dominate a group<br />
of humanoids by force. <strong>Half</strong>-drow trust nothing and no<br />
one but themselves, and few creatures will rely on them.<br />
Humanoids led by a half-drow are often only waiting for<br />
the right moment to rebel.<br />
Alignment<br />
<strong>Half</strong>-drow tend to be self-serving, caring little for ideals of<br />
order or freedom. Good and evil are often viewed as foolish<br />
concepts that limit options.<br />
<strong>Half</strong>-Drow Lands<br />
<strong>Half</strong>-drow have no lands of their own. Instead, they scratch<br />
out an existence in the wild reaches of the underworld or on<br />
the outskirts of one of their parents’ home cities.<br />
Religion<br />
<strong>Half</strong>-drow usually care little for the gods, but should one<br />
hear a divine calling, she usually responds with fanatic<br />
fervor, proud and grateful to find anyone willing to have her.