Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
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<strong>Half</strong>-<strong>Elves</strong><br />
0<br />
Part VI: <strong>Half</strong>-Elf Equipment<br />
Being the consummate generalists, half-elves rely on<br />
equipment to enhance their talents and abilities. Such<br />
equipment can include minor magical charms that improve<br />
skills, weaponry and armor that function to greater effect<br />
when worn by those with elven blood, or even general<br />
mundane equipment that allows the user to emulate other<br />
characters’ special abilities. Though designed with half-elves<br />
in mind, the equipment here can be used by any character.<br />
Charms<br />
Of exceptional use to half-elves are the simple charms<br />
found in villages and hamlets throughout the world. These<br />
talismans offer minor enhancements and protections to<br />
their wearers. Though not exclusive to half-elves (anyone<br />
can wear them), it is said that a half-elf witch was the first<br />
to develop these items.<br />
Charm of Cantrips<br />
This charm is a small blue-metal disk always inscribed with<br />
a command word on its back. A charm of cantrips holds a<br />
single 0-level spell, most often arcane. (Charms that hold<br />
0-level divine spells are commonly known as charms of<br />
orisons.) The wearer can activate the charm once per day<br />
as a standard action that does not provoke an attack of<br />
opportunity (as if they had cast the spell). Each use of a<br />
charm of cantrips deals 1d4 points of nonlethal damage to<br />
the wearer, using his own stamina to fuel the magic.<br />
Faint varies (based on 0-level spell); CL 1st; Craft<br />
Wondrous Item, the 0-level spell contained in the charm;<br />
Price 100 gp; Cost 50 gp + 4 XP.<br />
Charm of Defense<br />
This small shield-shaped amulet is made of adamantine.<br />
When worn, the wearer gains a +1 luck bonus to AC.<br />
Faint abjuration; CL 1st; Craft Wondrous Item, shield; Price<br />
2,000 gp; Cost 1,000 gp + 80 XP.<br />
Charm of Mastery<br />
No two charms of mastery are alike. Some are of burnished<br />
steel, while others are of copper, iron, nickel, or even stone.<br />
Making Charms<br />
To make a charm, a character must have the<br />
Craft Wondrous Item feat and be 3rd level or<br />
higher. Charms follow all the same rules as<br />
normal wondrous items, but because of their<br />
minor powers, they are cheaper to make and<br />
consequently more widespread. A charm uses<br />
up the same space on the body as an amulet.<br />
Each charm is keyed to a specific skill. When worn, the<br />
charm grants the wearer a +1 competence bonus on checks<br />
made with that skill. A charm of mastery does not allow a<br />
wearer to use a skill that cannot be used untrained if the<br />
wearer doesn’t already have ranks in that skill.<br />
Faint transmutation; CL 1st; Craft Wondrous Item, skill<br />
boost*; Price 100 gp; Cost 50 gp + 4 XP.<br />
* See page 28.<br />
Charm of Reaction<br />
This odd white amulet is carved to look like an eye.<br />
Its magical properties are immediately evident, as the<br />
eye is always moving. When worn, the wearer gains a<br />
preternatural sense and awareness, resulting in a +1 insight<br />
bonus on Initiative checks.<br />
Faint divination; CL 3rd; Craft Wondrous Item, surge*;<br />
Price 750 gp; Cost 375 gp + 30 XP.<br />
* See page 28.<br />
Charm of Resistance<br />
This small brass amulet has a polished finish, and is<br />
engraved with symbols of strength and good fortune. When<br />
worn, the wearer gains a +1 resistance bonus on his lowest<br />
saving throw.<br />
Faint abjuration; CL 1st; Craft Wondrous Item, resistance;<br />
Price 450 gp; Cost 225 gp + 18 XP.<br />
Charm of Sorcery<br />
This charm features runes of power in arcane script. Usually<br />
made of mithral or some other precious metal, these charms<br />
grant sorcerers and other spontaneous arcane spellcasters<br />
one additional 1st-level spell slot. Using the additional spell<br />
slot granted by this charm deals 1d4 points of nonlethal<br />
damage to the wearer. This charm has no effect on casters<br />
who prepare their spells in advance.<br />
Faint transmutation; CL 5th; Craft Wondrous Item, eagle’s<br />
splendor; Price 1,000 gp; Cost 500 gp + 40 XP.<br />
Special Items<br />
and Substances<br />
Equipment in this section consists of tools and devices used<br />
to enhance or diminish particular skills and abilities. Where<br />
applicable, items list the Craft (alchemy) DC to create them.<br />
Drowsy Gas<br />
This small glass bottle holds dirty brown vapors that swirl<br />
even when the bottle is at rest. You can throw a bottle of<br />
drowsy gas as a ranged touch attack with a range increment