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Advanced Race Codex. Half-Elves.pdf - RoseRed

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<strong>Half</strong>-<strong>Elves</strong><br />

This spell functions like contingent light healing, except that<br />

it discharges when the touched creature takes 12 or more<br />

points of damage, and cures 3d8 points of damage.<br />

Dwarf Soul<br />

Transmutation<br />

Level: Druid 1, sorcerer/wizard 1<br />

Components: V, S, M/DF<br />

Casting Time: 1 standard action<br />

Range: Touch<br />

Target: Creature touched<br />

Duration: 1 minute/level<br />

Saving Throw: Will negates<br />

Spell Resistance: Yes<br />

The subject undergoes a minor physical transformation,<br />

growing stockier and tougher as it takes on the appearance<br />

of a dwarf. The spell grants a +2 enhancement bonus<br />

to Constitution, adding the usual benefits to hit points,<br />

Fortitude saves, Constitution checks, and so forth. However,<br />

the subject takes a –2 penalty to Charisma, affecting<br />

Charisma-based skill checks and other uses of the Charisma<br />

modifier.<br />

Material Component: A lock of hair from a dwarf.<br />

Elf Soul<br />

Transmutation<br />

Level: Druid 1, sorcerer/wizard 1<br />

Components: V, S, M/DF<br />

Casting Time: 1 standard action<br />

Range: Touch<br />

Target: Creature touched<br />

Duration: 1 minute/level<br />

Saving Throw: Will negates<br />

Spell Resistance: Yes<br />

The subject undergoes a minor physical transformation,<br />

growing slightly more lithe and frail as it takes on the<br />

appearance of an elf. The spell grants a +2 enhancement<br />

bonus to Dexterity, adding the usual benefits to AC, Reflex<br />

saves, and other uses of the Dexterity modifier. However,<br />

the subject takes a –2 penalty to Constitution, affecting hit<br />

points, Fortitude saves, Constitution checks, and other uses<br />

of the Constitution modifier. Lost hit points return when<br />

the subject’s Constitution returns to normal.<br />

Material Component: A lock of hair from an elf.<br />

Fold<br />

Transmutation<br />

Level: Bard 4, sorcerer/wizard 4<br />

Component: S<br />

Casting Time: 1 swift action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 round/level (D)<br />

You transmute your body and your equipment to become<br />

paper-thin and flexible. You can then fold yourself, as if you<br />

were parchment, into a tiny flesh-colored one-inch square.<br />

If you are moving, you immediately come to rest in the<br />

square in which you cast the spell.<br />

While in your folded state, you cannot cast spells or take<br />

any actions. You can be picked up, but the square weighs as<br />

much as you and your equipment weigh normally. However,<br />

you are fully aware of your surroundings, allowing you to see<br />

and hear to the normal limits of your abilities.<br />

If you are attacked in this state or are in the area of a<br />

damaging spell effect, fold immediately ends and you resolve<br />

the attack or spell as normal.<br />

Gnome Soul<br />

Transmutation<br />

Level: Druid 1, sorcerer/wizard 1<br />

Components: V, S, M/DF<br />

Casting Time: 1 standard action<br />

Range: Touch<br />

Target: Creature touched<br />

Duration: 1 minute/level<br />

Saving Throw: Will negates<br />

Spell Resistance: Yes<br />

The subject undergoes a minor physical transformation,<br />

growing shorter and tougher as it takes on the appearance<br />

of a gnome. The spell grants a +2 enhancement bonus<br />

to Constitution, adding the usual benefits to hit points,<br />

Fortitude saves, Constitution checks, and so forth. However,<br />

the subject takes a –2 penalty to Strength, affecting melee<br />

attack rolls, melee damage rolls, and other uses of the<br />

Strength modifier.<br />

Material Component: A lock of hair from a gnome.<br />

<strong>Half</strong>ling Soul<br />

Transmutation<br />

Level: Druid 1, sorcerer/wizard 1<br />

Components: V, S, M/DF<br />

Casting Time: 1 standard action<br />

Range: Touch<br />

Target: Creature touched<br />

Duration: 1 minute/level<br />

Saving Throw: Will negates<br />

Spell Resistance: Yes<br />

The subject undergoes a minor physical transformation,<br />

growing slightly shorter and frailer as it takes on the<br />

appearance of a halfling. The spell grants a +2 enhancement<br />

bonus to Dexterity, adding the usual benefits to AC, Reflex<br />

saves, and other uses of the Dexterity modifier. However,<br />

the subject takes a –2 penalty to Strength, affecting melee<br />

attack rolls, melee damage rolls, and other uses of the<br />

Strength modifier.<br />

Material Component: A lock of hair from a halfling.

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