Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
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<strong>Half</strong>-<strong>Elves</strong><br />
This spell functions like contingent light healing, except that<br />
it discharges when the touched creature takes 12 or more<br />
points of damage, and cures 3d8 points of damage.<br />
Dwarf Soul<br />
Transmutation<br />
Level: Druid 1, sorcerer/wizard 1<br />
Components: V, S, M/DF<br />
Casting Time: 1 standard action<br />
Range: Touch<br />
Target: Creature touched<br />
Duration: 1 minute/level<br />
Saving Throw: Will negates<br />
Spell Resistance: Yes<br />
The subject undergoes a minor physical transformation,<br />
growing stockier and tougher as it takes on the appearance<br />
of a dwarf. The spell grants a +2 enhancement bonus<br />
to Constitution, adding the usual benefits to hit points,<br />
Fortitude saves, Constitution checks, and so forth. However,<br />
the subject takes a –2 penalty to Charisma, affecting<br />
Charisma-based skill checks and other uses of the Charisma<br />
modifier.<br />
Material Component: A lock of hair from a dwarf.<br />
Elf Soul<br />
Transmutation<br />
Level: Druid 1, sorcerer/wizard 1<br />
Components: V, S, M/DF<br />
Casting Time: 1 standard action<br />
Range: Touch<br />
Target: Creature touched<br />
Duration: 1 minute/level<br />
Saving Throw: Will negates<br />
Spell Resistance: Yes<br />
The subject undergoes a minor physical transformation,<br />
growing slightly more lithe and frail as it takes on the<br />
appearance of an elf. The spell grants a +2 enhancement<br />
bonus to Dexterity, adding the usual benefits to AC, Reflex<br />
saves, and other uses of the Dexterity modifier. However,<br />
the subject takes a –2 penalty to Constitution, affecting hit<br />
points, Fortitude saves, Constitution checks, and other uses<br />
of the Constitution modifier. Lost hit points return when<br />
the subject’s Constitution returns to normal.<br />
Material Component: A lock of hair from an elf.<br />
Fold<br />
Transmutation<br />
Level: Bard 4, sorcerer/wizard 4<br />
Component: S<br />
Casting Time: 1 swift action<br />
Range: Personal<br />
Target: You<br />
Duration: 1 round/level (D)<br />
You transmute your body and your equipment to become<br />
paper-thin and flexible. You can then fold yourself, as if you<br />
were parchment, into a tiny flesh-colored one-inch square.<br />
If you are moving, you immediately come to rest in the<br />
square in which you cast the spell.<br />
While in your folded state, you cannot cast spells or take<br />
any actions. You can be picked up, but the square weighs as<br />
much as you and your equipment weigh normally. However,<br />
you are fully aware of your surroundings, allowing you to see<br />
and hear to the normal limits of your abilities.<br />
If you are attacked in this state or are in the area of a<br />
damaging spell effect, fold immediately ends and you resolve<br />
the attack or spell as normal.<br />
Gnome Soul<br />
Transmutation<br />
Level: Druid 1, sorcerer/wizard 1<br />
Components: V, S, M/DF<br />
Casting Time: 1 standard action<br />
Range: Touch<br />
Target: Creature touched<br />
Duration: 1 minute/level<br />
Saving Throw: Will negates<br />
Spell Resistance: Yes<br />
The subject undergoes a minor physical transformation,<br />
growing shorter and tougher as it takes on the appearance<br />
of a gnome. The spell grants a +2 enhancement bonus<br />
to Constitution, adding the usual benefits to hit points,<br />
Fortitude saves, Constitution checks, and so forth. However,<br />
the subject takes a –2 penalty to Strength, affecting melee<br />
attack rolls, melee damage rolls, and other uses of the<br />
Strength modifier.<br />
Material Component: A lock of hair from a gnome.<br />
<strong>Half</strong>ling Soul<br />
Transmutation<br />
Level: Druid 1, sorcerer/wizard 1<br />
Components: V, S, M/DF<br />
Casting Time: 1 standard action<br />
Range: Touch<br />
Target: Creature touched<br />
Duration: 1 minute/level<br />
Saving Throw: Will negates<br />
Spell Resistance: Yes<br />
The subject undergoes a minor physical transformation,<br />
growing slightly shorter and frailer as it takes on the<br />
appearance of a halfling. The spell grants a +2 enhancement<br />
bonus to Dexterity, adding the usual benefits to AC, Reflex<br />
saves, and other uses of the Dexterity modifier. However,<br />
the subject takes a –2 penalty to Strength, affecting melee<br />
attack rolls, melee damage rolls, and other uses of the<br />
Strength modifier.<br />
Material Component: A lock of hair from a halfling.