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Advanced Race Codex. Half-Elves.pdf - RoseRed

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favored enemy from the given list, and can increase the<br />

bonus against any favored enemy (including the one just<br />

chosen, if she desires) by 2.<br />

Bonus Feats: The epic Sister of the Sidhe gains a bonus feat<br />

every four levels beyond 10th (14th, 18th, and so on). These<br />

feats may be any feats for which the character qualifies.<br />

Part V: Spells and Magic<br />

<strong>Half</strong>-elves inherit something of the magical talents of<br />

their elven kin, and though they may pursue any path,<br />

magic represents an important resource that many choose<br />

to master. While the spells in this section can be cast by<br />

anyone, many are particularly suited to half-elf characters.<br />

For more spells suitable for half-elves, see Chapter One:<br />

Humans and Chapter Three: <strong>Elves</strong>.<br />

An M appearing at the end of a spell’s name in the spell<br />

lists denotes a spell with a material component that is not<br />

normally included in a spell component pouch.<br />

New Spells<br />

New Bard Spells<br />

st-Level Bard Spells<br />

Hesitation: Target creature reduces initiative count by your<br />

caster level.<br />

Skill Boost: Target gains a +1/two caster levels bonus on<br />

checks with one skill.<br />

nd-Level Bard Spells<br />

Boon: On a d20 roll, subject rolls two dice and takes the<br />

better result.<br />

Contingent Light Healing: Target that takes 4 or more<br />

damage instantly cures 1d8 hit points.<br />

Remote Spy: Invisible sensor records conversations and<br />

images.<br />

Surge: Target creature gains +20 to initiative.<br />

rd-Level Bard Spells<br />

Contingent Moderate Healing: Target that takes 8 or<br />

more damage instantly cures 2d8 hit points.<br />

Psychic Twin: You and target share skill ranks, can’t be<br />

surprise or flanked unless both are.<br />

th-Level Bard Spells<br />

Alter Type: Target changes creature type.<br />

Contingent Serious Healing: Target that takes 12 or more<br />

damage instantly cures 3d8 hit points.<br />

Fold: Become paper-thin and fold yourself into a small square.<br />

New Cleric Spells<br />

st-Level Cleric Spells<br />

Contingent Minor Healing: Target that takes 4 or more<br />

damage instantly cures 1 hit point.<br />

Hesitation: Target creature reduces initiative count by your<br />

caster level.<br />

nd-Level Cleric Spells<br />

Boon: On a d20 roll, subject rolls two dice and takes the<br />

better result.<br />

Contingent Light Healing: Target that takes 4 or more<br />

damage instantly cures 1d8 hit points.<br />

rd-Level Cleric Spells<br />

Chilling Mist: Icy vapor grants concealment, deals 1d6/<br />

round nonlethal damage.<br />

Contingent Moderate Healing: Target that takes 8 or<br />

more damage instantly cures 2d8 hit points.<br />

Surge: Target creature gains +20 to initiative.<br />

th-Level Cleric Spells<br />

Contingent Serious Healing: Target that takes 12 or more<br />

damage instantly cures 3d8 hit points.<br />

Temporary ResurrectionM: As raise dead, but 1 hour/level.<br />

th-Level Cleric Spell<br />

Contingent Critical Healing: Target that takes 16 or more<br />

damage instantly cures 4d8 hit points.<br />

New Druid Spells<br />

st-Level Druid Spells<br />

Contingent Minor Healing: Target that takes 4 or more<br />

damage instantly cures 1 hit point.<br />

Dwarf Soul: Subject gains +2 Con, takes –2 Cha for 1<br />

minute/level.<br />

Elf Soul: Subject gains +2 Dex, takes –2 Con for 1 minute/<br />

level.<br />

Gnome Soul: Subject gains +2 Con, takes –2 Str for 1<br />

minute/level.<br />

<strong>Half</strong>ling Soul: Subject gains +2 Dex, takes –2 Str for 1<br />

minute/level.<br />

Orc Soul: Subject gains +4 Str, takes –2 Int, –2 Wis, –2<br />

Cha for 1 minute/level.<br />

nd-Level Druid Spells<br />

Boon: On a d20 roll, subject rolls two dice and takes the<br />

better result.<br />

Chilling Mist: Icy vapor grants concealment, deals 1d6/<br />

round nonlethal damage.<br />

Contingent Light Healing: Target that takes 4 or more<br />

damage instantly cures 1d8 hit points.<br />

th-Level Druid Spell<br />

Contingent Moderate Healing: Target that takes 8 or<br />

more damage instantly cures 2d8 hit points.<br />

<strong>Half</strong>-<strong>Elves</strong>

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