Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
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favored enemy from the given list, and can increase the<br />
bonus against any favored enemy (including the one just<br />
chosen, if she desires) by 2.<br />
Bonus Feats: The epic Sister of the Sidhe gains a bonus feat<br />
every four levels beyond 10th (14th, 18th, and so on). These<br />
feats may be any feats for which the character qualifies.<br />
Part V: Spells and Magic<br />
<strong>Half</strong>-elves inherit something of the magical talents of<br />
their elven kin, and though they may pursue any path,<br />
magic represents an important resource that many choose<br />
to master. While the spells in this section can be cast by<br />
anyone, many are particularly suited to half-elf characters.<br />
For more spells suitable for half-elves, see Chapter One:<br />
Humans and Chapter Three: <strong>Elves</strong>.<br />
An M appearing at the end of a spell’s name in the spell<br />
lists denotes a spell with a material component that is not<br />
normally included in a spell component pouch.<br />
New Spells<br />
New Bard Spells<br />
st-Level Bard Spells<br />
Hesitation: Target creature reduces initiative count by your<br />
caster level.<br />
Skill Boost: Target gains a +1/two caster levels bonus on<br />
checks with one skill.<br />
nd-Level Bard Spells<br />
Boon: On a d20 roll, subject rolls two dice and takes the<br />
better result.<br />
Contingent Light Healing: Target that takes 4 or more<br />
damage instantly cures 1d8 hit points.<br />
Remote Spy: Invisible sensor records conversations and<br />
images.<br />
Surge: Target creature gains +20 to initiative.<br />
rd-Level Bard Spells<br />
Contingent Moderate Healing: Target that takes 8 or<br />
more damage instantly cures 2d8 hit points.<br />
Psychic Twin: You and target share skill ranks, can’t be<br />
surprise or flanked unless both are.<br />
th-Level Bard Spells<br />
Alter Type: Target changes creature type.<br />
Contingent Serious Healing: Target that takes 12 or more<br />
damage instantly cures 3d8 hit points.<br />
Fold: Become paper-thin and fold yourself into a small square.<br />
New Cleric Spells<br />
st-Level Cleric Spells<br />
Contingent Minor Healing: Target that takes 4 or more<br />
damage instantly cures 1 hit point.<br />
Hesitation: Target creature reduces initiative count by your<br />
caster level.<br />
nd-Level Cleric Spells<br />
Boon: On a d20 roll, subject rolls two dice and takes the<br />
better result.<br />
Contingent Light Healing: Target that takes 4 or more<br />
damage instantly cures 1d8 hit points.<br />
rd-Level Cleric Spells<br />
Chilling Mist: Icy vapor grants concealment, deals 1d6/<br />
round nonlethal damage.<br />
Contingent Moderate Healing: Target that takes 8 or<br />
more damage instantly cures 2d8 hit points.<br />
Surge: Target creature gains +20 to initiative.<br />
th-Level Cleric Spells<br />
Contingent Serious Healing: Target that takes 12 or more<br />
damage instantly cures 3d8 hit points.<br />
Temporary ResurrectionM: As raise dead, but 1 hour/level.<br />
th-Level Cleric Spell<br />
Contingent Critical Healing: Target that takes 16 or more<br />
damage instantly cures 4d8 hit points.<br />
New Druid Spells<br />
st-Level Druid Spells<br />
Contingent Minor Healing: Target that takes 4 or more<br />
damage instantly cures 1 hit point.<br />
Dwarf Soul: Subject gains +2 Con, takes –2 Cha for 1<br />
minute/level.<br />
Elf Soul: Subject gains +2 Dex, takes –2 Con for 1 minute/<br />
level.<br />
Gnome Soul: Subject gains +2 Con, takes –2 Str for 1<br />
minute/level.<br />
<strong>Half</strong>ling Soul: Subject gains +2 Dex, takes –2 Str for 1<br />
minute/level.<br />
Orc Soul: Subject gains +4 Str, takes –2 Int, –2 Wis, –2<br />
Cha for 1 minute/level.<br />
nd-Level Druid Spells<br />
Boon: On a d20 roll, subject rolls two dice and takes the<br />
better result.<br />
Chilling Mist: Icy vapor grants concealment, deals 1d6/<br />
round nonlethal damage.<br />
Contingent Light Healing: Target that takes 4 or more<br />
damage instantly cures 1d8 hit points.<br />
th-Level Druid Spell<br />
Contingent Moderate Healing: Target that takes 8 or<br />
more damage instantly cures 2d8 hit points.<br />
<strong>Half</strong>-<strong>Elves</strong>