Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
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<strong>Half</strong>-<strong>Elves</strong><br />
Jack<br />
A dabbler in all things but master of none, the jack takes<br />
the versatility of the bard to a new level. Skilled in a variety<br />
of professions and abilities, the jack can do just about<br />
everything. An ideal companion, he fulfils nearly every<br />
needed niche. If the rogue falls in combat, the jack can<br />
step in and help out with traps, sneak attacks, and pilfering<br />
valuable objects as needed. If the fighter is pressed, the jack<br />
can leap into the fray and relieve enough pressure for he<br />
and his allies to win the day. No two jacks are the same, as<br />
each is a completely different mix of skills and abilities. In<br />
fact, the only thing that really unites jacks is their lack of<br />
common elements.<br />
Any class can become a jack, though multiclass characters<br />
often find it easier, having a solid mixture of abilities and<br />
talents to build on. A jack must have sampled from a wide<br />
array of character classes in order to achieve even the first level<br />
of this class. As a result, many jacks continue to mix in new<br />
classes, broadening their class features even as they advance.<br />
One can usually spot a jack by his motley appearance, and<br />
many are striking by their eclectic mixtures of strange<br />
abilities. A scimitar-wielding barbarian toting a spellbook<br />
will send some observers into fits, and many jacks have<br />
personalities to match their career choices, lending to<br />
unpredictable behavior bordering on madness.<br />
Hit Die: d8.<br />
Requirements<br />
To qualify to become a jack, a character must fulfill all the<br />
following criteria.<br />
Alignment: Any chaotic.<br />
<strong>Race</strong>: Human or half-elf.<br />
Skills: Any three skills 8 ranks.<br />
Feats: Jack-of-All-Trades*.<br />
Spellcasting: The ability to cast 2nd-level spells.<br />
Special: Evasion ability.<br />
* New feat described in <strong>Advanced</strong> <strong>Race</strong> <strong>Codex</strong>: Humans and<br />
in Appendix A.<br />
Class Skills<br />
The jack may choose any ten skills to be class skills. See<br />
Chapter Four: Skills in the PHB for skill descriptions.<br />
Skill Points at Each Level: 6 + Int modifier.<br />
Class Features<br />
All of the following are class features of the jack prestige class.<br />
Weapon and Armor Proficiency<br />
Jacks gain no proficiency with any weapons, armor, or<br />
shields.<br />
Spells per Day/Spells Known or Bonus Feat<br />
At 1st level and each level thereafter, the jack gains new<br />
spells per day (and spells known, if applicable) as if he had<br />
also gained a level in a spellcasting class he belonged to<br />
before adding the prestige class. Alternatively, he may select<br />
a bonus feat of his choice for which he qualifies.<br />
If the jack opts to advance his spellcasting class, he does not<br />
gain any other benefit a character of that class would have<br />
gained, except for an increased effective level of spellcasting.<br />
If a character had more than one spellcasting class before<br />
becoming a jack, he must decide to which class he adds the<br />
new level for the purpose of determining spells per day and<br />
spells known.