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Advanced Race Codex. Half-Elves.pdf - RoseRed

Advanced Race Codex. Half-Elves.pdf - RoseRed

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<strong>Half</strong>-<strong>Elves</strong><br />

Jack<br />

A dabbler in all things but master of none, the jack takes<br />

the versatility of the bard to a new level. Skilled in a variety<br />

of professions and abilities, the jack can do just about<br />

everything. An ideal companion, he fulfils nearly every<br />

needed niche. If the rogue falls in combat, the jack can<br />

step in and help out with traps, sneak attacks, and pilfering<br />

valuable objects as needed. If the fighter is pressed, the jack<br />

can leap into the fray and relieve enough pressure for he<br />

and his allies to win the day. No two jacks are the same, as<br />

each is a completely different mix of skills and abilities. In<br />

fact, the only thing that really unites jacks is their lack of<br />

common elements.<br />

Any class can become a jack, though multiclass characters<br />

often find it easier, having a solid mixture of abilities and<br />

talents to build on. A jack must have sampled from a wide<br />

array of character classes in order to achieve even the first level<br />

of this class. As a result, many jacks continue to mix in new<br />

classes, broadening their class features even as they advance.<br />

One can usually spot a jack by his motley appearance, and<br />

many are striking by their eclectic mixtures of strange<br />

abilities. A scimitar-wielding barbarian toting a spellbook<br />

will send some observers into fits, and many jacks have<br />

personalities to match their career choices, lending to<br />

unpredictable behavior bordering on madness.<br />

Hit Die: d8.<br />

Requirements<br />

To qualify to become a jack, a character must fulfill all the<br />

following criteria.<br />

Alignment: Any chaotic.<br />

<strong>Race</strong>: Human or half-elf.<br />

Skills: Any three skills 8 ranks.<br />

Feats: Jack-of-All-Trades*.<br />

Spellcasting: The ability to cast 2nd-level spells.<br />

Special: Evasion ability.<br />

* New feat described in <strong>Advanced</strong> <strong>Race</strong> <strong>Codex</strong>: Humans and<br />

in Appendix A.<br />

Class Skills<br />

The jack may choose any ten skills to be class skills. See<br />

Chapter Four: Skills in the PHB for skill descriptions.<br />

Skill Points at Each Level: 6 + Int modifier.<br />

Class Features<br />

All of the following are class features of the jack prestige class.<br />

Weapon and Armor Proficiency<br />

Jacks gain no proficiency with any weapons, armor, or<br />

shields.<br />

Spells per Day/Spells Known or Bonus Feat<br />

At 1st level and each level thereafter, the jack gains new<br />

spells per day (and spells known, if applicable) as if he had<br />

also gained a level in a spellcasting class he belonged to<br />

before adding the prestige class. Alternatively, he may select<br />

a bonus feat of his choice for which he qualifies.<br />

If the jack opts to advance his spellcasting class, he does not<br />

gain any other benefit a character of that class would have<br />

gained, except for an increased effective level of spellcasting.<br />

If a character had more than one spellcasting class before<br />

becoming a jack, he must decide to which class he adds the<br />

new level for the purpose of determining spells per day and<br />

spells known.

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