Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
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<strong>Half</strong>-<strong>Elves</strong><br />
Like humans, half-elves are a flexible race, fully able to<br />
adapt to new environments with ease. They often change<br />
occupations frequently, switching from one class to another<br />
with little concern as they progress. This section expands the<br />
feat choices available to half-elf characters, building on their<br />
natural talent for excelling in multiple areas of expertise.<br />
New Feats<br />
In addition to the feats presented here, many of the feats<br />
described in Chapter One: Humans and in Chapter Three:<br />
<strong>Elves</strong> are equally suitable for half-elves.<br />
Ammunition Threat [General]<br />
You can threaten an area when wielding a loaded crossbow.<br />
Prerequisite: Base attack bonus +2.<br />
Part III: Supplemental Rules<br />
Benefit: When wielding any kind of loaded crossbow, you<br />
threaten adjacent spaces as if you were armed with a melee<br />
weapon. When you have the chance to make an attack of<br />
opportunity, you may do so with your crossbow, albeit at a<br />
–4 penalty on the attack roll. On a successful hit, you deal<br />
1d4 points of damage with a ×2 critical multiplier.<br />
Normal: You can use an arrow or a bolt as a melee weapon,<br />
but you do not threaten adjacent spaces when wielding a<br />
ranged weapon.<br />
Special: A fighter may select Ammunition Threat as one of<br />
his fighter bonus feats.<br />
Artiste [General]<br />
You are a skilled performer, capable of working the crowds<br />
for your material gain.<br />
Benefit: You gain a +1 bonus on all Bluff, Diplomacy, and<br />
Perform checks. In addition, when making a Perform check,<br />
you may roll two dice and take the better result.<br />
Blood of <strong>Elves</strong> [General]<br />
You gain the full benefits of your elven heritage.<br />
Prerequisite: <strong>Half</strong>-elf.<br />
Benefit: Your racial bonus on Listen, Search, and Spot<br />
checks increases to +2. In addition, merely passing within<br />
5 feet of a secret or concealed door entitles you to a Search<br />
check to notice it as if you were actively looking for it.<br />
Normal: <strong>Half</strong>-elves have a +1 racial bonus on Listen,<br />
Search, and Spot checks, and do not get a chance to<br />
automatically notice secret or concealed doors.<br />
Bull Rush Strike [General]<br />
You gain an extra attack against a foe you bull rush.<br />
Prerequisites: Str 13, Improved Bull Rush, Power Attack.<br />
Benefit: Whenever you successfully bull rush an opponent,<br />
you immediately get a single free attack at your highest<br />
attack bonus.<br />
Special: A fighter may select Bull Rush Strike as one of his<br />
fighter bonus feats.<br />
Cast on the Run [General]<br />
You are trained to cast spells as you move.<br />
Prerequisites: Dex 13, Con 13, Concentration 5 ranks,<br />
Dodge, Mobility.<br />
Benefit: When casting a spell with a casting time of one<br />
standard action or less, you may move both before and after<br />
you cast the spell, provided the total distance moved is no<br />
greater than your speed. When you cast the spell, you must<br />
succeed on a Concentration check (DC 15 + spell level). On<br />
a failed check, the spell is wasted.<br />
Cloak and Dagger Fighting [General]<br />
You incorporate your cloak into your fighting style, masking<br />
your maneuvers and blocking your enemies’ attacks.<br />
Prerequisites: Dex 17, Improved Feint, Two-Weapon<br />
Defense, base attack bonus +9.