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Advanced Race Codex. Half-Elves.pdf - RoseRed

Advanced Race Codex. Half-Elves.pdf - RoseRed

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Language<br />

<strong>Half</strong>-drow speak the languages of their parent races and have<br />

access to the bonus languages of both races (usually any).<br />

Names<br />

Despised from birth, half-drow are often not given names<br />

but instead choose names for themselves. These usually<br />

consist of words for powerful forces, attacks, or creatures<br />

that the half-drow knows. Names like Slash, Venom’s Rage,<br />

Dark River, Fire King, and Black Scorpion are typical, and<br />

half-drow often use words from different languages in the<br />

same name.<br />

Adventures<br />

<strong>Half</strong>-drow are adventurers by nature, always ready to move<br />

on and face new dangers when their current situation<br />

becomes too threatening. <strong>Half</strong>-drow instinctively distrust<br />

any group of creatures that seems willing to have them, even<br />

as they secretly long for acceptance.<br />

<strong>Half</strong>-Drow Racial Traits<br />

• Medium: As Medium creatures, half-drow have no<br />

special bonuses or penalties due to their size.<br />

• <strong>Half</strong>-drow base land speed is 30 feet.<br />

• Immunity to sleep spells and effects.<br />

• Resistant to Magic (Ex): <strong>Half</strong>-drow gain a +1 racial<br />

bonus on Will saves against spells and spell-like<br />

effects.<br />

• Spell Resistance (Ex): A half-drow gains spell<br />

resistance equal to 9 + her Hit Dice.<br />

• Darkvision: <strong>Half</strong>-drow can see in the dark up to<br />

60 feet. Darkvision is black and white only, but it<br />

is otherwise like normal sight, and half-drow can<br />

function just fine with no light at all.<br />

• +1 racial bonus on Listen, Search, and Spot checks.<br />

• Drow Blood: For all effects related to race, a halfdrow<br />

is considered a drow.<br />

• Automatic Languages: Common, Elven, and<br />

Undercommon. Bonus Languages: Any (other than<br />

secret languages, such as Druidic).<br />

• Spell-Like Abilities: 1/day—dancing lights, darkness,<br />

and faerie fire. Caster level equals the half-drow’s class<br />

levels. The save DC is Charisma-based.<br />

• Favored Class: Any. When determining whether<br />

a multiclass half-drow takes an experience point<br />

penalty, her highest-level class does not count.<br />

• Level Adjustment: +1. A half-drow has an effective<br />

character level of 1 plus class levels, so that a 1stlevel<br />

half-drow ranger would have an ECL of 2 (the<br />

equivalent of a 2nd-level half-elf ranger). ECL is the<br />

sum of the race’s level adjustment, racial Hit Dice, and<br />

character levels.<br />

<strong>Half</strong>-<strong>Elves</strong>

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