Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
Advanced Race Codex. Half-Elves.pdf - RoseRed
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Language<br />
<strong>Half</strong>-drow speak the languages of their parent races and have<br />
access to the bonus languages of both races (usually any).<br />
Names<br />
Despised from birth, half-drow are often not given names<br />
but instead choose names for themselves. These usually<br />
consist of words for powerful forces, attacks, or creatures<br />
that the half-drow knows. Names like Slash, Venom’s Rage,<br />
Dark River, Fire King, and Black Scorpion are typical, and<br />
half-drow often use words from different languages in the<br />
same name.<br />
Adventures<br />
<strong>Half</strong>-drow are adventurers by nature, always ready to move<br />
on and face new dangers when their current situation<br />
becomes too threatening. <strong>Half</strong>-drow instinctively distrust<br />
any group of creatures that seems willing to have them, even<br />
as they secretly long for acceptance.<br />
<strong>Half</strong>-Drow Racial Traits<br />
• Medium: As Medium creatures, half-drow have no<br />
special bonuses or penalties due to their size.<br />
• <strong>Half</strong>-drow base land speed is 30 feet.<br />
• Immunity to sleep spells and effects.<br />
• Resistant to Magic (Ex): <strong>Half</strong>-drow gain a +1 racial<br />
bonus on Will saves against spells and spell-like<br />
effects.<br />
• Spell Resistance (Ex): A half-drow gains spell<br />
resistance equal to 9 + her Hit Dice.<br />
• Darkvision: <strong>Half</strong>-drow can see in the dark up to<br />
60 feet. Darkvision is black and white only, but it<br />
is otherwise like normal sight, and half-drow can<br />
function just fine with no light at all.<br />
• +1 racial bonus on Listen, Search, and Spot checks.<br />
• Drow Blood: For all effects related to race, a halfdrow<br />
is considered a drow.<br />
• Automatic Languages: Common, Elven, and<br />
Undercommon. Bonus Languages: Any (other than<br />
secret languages, such as Druidic).<br />
• Spell-Like Abilities: 1/day—dancing lights, darkness,<br />
and faerie fire. Caster level equals the half-drow’s class<br />
levels. The save DC is Charisma-based.<br />
• Favored Class: Any. When determining whether<br />
a multiclass half-drow takes an experience point<br />
penalty, her highest-level class does not count.<br />
• Level Adjustment: +1. A half-drow has an effective<br />
character level of 1 plus class levels, so that a 1stlevel<br />
half-drow ranger would have an ECL of 2 (the<br />
equivalent of a 2nd-level half-elf ranger). ECL is the<br />
sum of the race’s level adjustment, racial Hit Dice, and<br />
character levels.<br />
<strong>Half</strong>-<strong>Elves</strong>