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Below are various actions a Noble House may take during<br />
a given phase of the Game. Each action is presented in the<br />
following format:<br />
Name: <strong>The</strong> name of the action in question, used only for<br />
reference.<br />
Influence Requirement: <strong>The</strong> minimum Influence a Noble<br />
House or other Player must have in order to take the<br />
action.<br />
Power Requirement: <strong>The</strong> minimum Power a Noble House<br />
or other Player must have in order to take the action. While<br />
two Houses of similar rank have a wide variety of options<br />
available to them, the options are very different based on<br />
whether the House is Influence-based or Power-based.<br />
Cost: <strong>The</strong> cost of the action. This can have as many as<br />
three distinct portions: the Power cost, the Influence Cost<br />
and the actual cost. <strong>The</strong> Power and Influence costs indicate<br />
the amount of time and type of resources the House must<br />
devote to the action. <strong>The</strong>se costs do not reduce the Power<br />
or Influence of the House, but must be dedicated to the<br />
action – they cannot be used for any other actions or any<br />
defences during the course of the action. <strong>The</strong> actual cost is<br />
typically in gold, though some may allow the substitution<br />
of magical items or other forms of payment in place of hard<br />
cash.<br />
Time: <strong>The</strong> amount of time the action takes to<br />
complete.<br />
Skill DC: This is the skill needed to initiate<br />
the action and, if necessary, needed to defend<br />
against it, as well as the DC for the skill check.<br />
<strong>The</strong> primary leader of the action<br />
always makes this skill check and<br />
may be assisted by the other<br />
leaders or his staff (see below<br />
for more information).<br />
Success Result: If the<br />
action succeeds, the results<br />
are spelled out here. This<br />
is normally related to the<br />
amount by which the skill<br />
check succeeded.<br />
Failure Result: When<br />
an action fails, there is<br />
always a penalty of some sort,<br />
even if the penalty is only the<br />
temporary disposition of<br />
resources towards a failed<br />
effort. <strong>The</strong> results of a failure<br />
are detailed here and, like the<br />
Success Result, are often tied to<br />
the degree of failure.<br />
Assassination<br />
An assassination attempt is very straightforward – you<br />
choose a target and hire an assassin to take him out.<br />
Regarded by many drow as a dangerous tactic due to the<br />
risk of having their assassin captured and interrogated,<br />
assassination is still a time-honoured tradition. This tool<br />
is especially likely to be wielded by drow too impatient to<br />
take their foe down through less violent means.<br />
Influence Requirement: 500<br />
Power Requirement: 100<br />
Cost: 1,000 Influence per level or Hit Die of the target;<br />
1,000gp per level or Hit Die of the target<br />
Time: Two weeks<br />
Skill DC: Gather Information (DC 20 + 1 per level or Hit<br />
Die of the target), opposed check<br />
Success Result: If the attacker’s Gather Information check<br />
exceeds the defender’s by ten or more, the target is killed<br />
outright. If the check succeeds by less than ten, the target is<br />
entitles to a Reflex Saving Throw (DC 20) to avoid death.<br />
If the save fails, the target is killed.<br />
Failure Result: If the attacker’s Gather Information check<br />
fails by ten or more, the assassin is captured and provides<br />
a +10 bonus to the next Gather Information check made<br />
by the target to determine where the attack came from. If<br />
the attacker’s skill check fails by less than ten, the assassin<br />
escapes but fails to close the deal, leaving the target<br />
alarmed but alive. Failing by less than five indicates<br />
the assassin did not make the attempt, because<br />
the target was too well protected, not<br />
where he was anticipated or was<br />
otherwise inaccessible within the<br />
assassination parameters.<br />
Assault<br />
Frontal assaults against a location<br />
are rare in the Game of Bones,<br />
but are sometimes used to<br />
finish off a weakened opponent<br />
or to severely weaken an<br />
overly aggressive House. While<br />
technically illegal in most drow<br />
cultures, such assaults are rarely<br />
carried out except by the most<br />
powerful Houses, who can and<br />
do flaunt the law at their whim,<br />
much to the annoyance of the<br />
priests of Nazrakoth. An<br />
assault requires a significant<br />
portion of the aggressor’s resources and is<br />
difficult to succeed with unless the defender is<br />
caught at a weak point.<br />
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