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The Tome Of Drow Lore.pdf - RoseRed

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Below are various actions a Noble House may take during<br />

a given phase of the Game. Each action is presented in the<br />

following format:<br />

Name: <strong>The</strong> name of the action in question, used only for<br />

reference.<br />

Influence Requirement: <strong>The</strong> minimum Influence a Noble<br />

House or other Player must have in order to take the<br />

action.<br />

Power Requirement: <strong>The</strong> minimum Power a Noble House<br />

or other Player must have in order to take the action. While<br />

two Houses of similar rank have a wide variety of options<br />

available to them, the options are very different based on<br />

whether the House is Influence-based or Power-based.<br />

Cost: <strong>The</strong> cost of the action. This can have as many as<br />

three distinct portions: the Power cost, the Influence Cost<br />

and the actual cost. <strong>The</strong> Power and Influence costs indicate<br />

the amount of time and type of resources the House must<br />

devote to the action. <strong>The</strong>se costs do not reduce the Power<br />

or Influence of the House, but must be dedicated to the<br />

action – they cannot be used for any other actions or any<br />

defences during the course of the action. <strong>The</strong> actual cost is<br />

typically in gold, though some may allow the substitution<br />

of magical items or other forms of payment in place of hard<br />

cash.<br />

Time: <strong>The</strong> amount of time the action takes to<br />

complete.<br />

Skill DC: This is the skill needed to initiate<br />

the action and, if necessary, needed to defend<br />

against it, as well as the DC for the skill check.<br />

<strong>The</strong> primary leader of the action<br />

always makes this skill check and<br />

may be assisted by the other<br />

leaders or his staff (see below<br />

for more information).<br />

Success Result: If the<br />

action succeeds, the results<br />

are spelled out here. This<br />

is normally related to the<br />

amount by which the skill<br />

check succeeded.<br />

Failure Result: When<br />

an action fails, there is<br />

always a penalty of some sort,<br />

even if the penalty is only the<br />

temporary disposition of<br />

resources towards a failed<br />

effort. <strong>The</strong> results of a failure<br />

are detailed here and, like the<br />

Success Result, are often tied to<br />

the degree of failure.<br />

Assassination<br />

An assassination attempt is very straightforward – you<br />

choose a target and hire an assassin to take him out.<br />

Regarded by many drow as a dangerous tactic due to the<br />

risk of having their assassin captured and interrogated,<br />

assassination is still a time-honoured tradition. This tool<br />

is especially likely to be wielded by drow too impatient to<br />

take their foe down through less violent means.<br />

Influence Requirement: 500<br />

Power Requirement: 100<br />

Cost: 1,000 Influence per level or Hit Die of the target;<br />

1,000gp per level or Hit Die of the target<br />

Time: Two weeks<br />

Skill DC: Gather Information (DC 20 + 1 per level or Hit<br />

Die of the target), opposed check<br />

Success Result: If the attacker’s Gather Information check<br />

exceeds the defender’s by ten or more, the target is killed<br />

outright. If the check succeeds by less than ten, the target is<br />

entitles to a Reflex Saving Throw (DC 20) to avoid death.<br />

If the save fails, the target is killed.<br />

Failure Result: If the attacker’s Gather Information check<br />

fails by ten or more, the assassin is captured and provides<br />

a +10 bonus to the next Gather Information check made<br />

by the target to determine where the attack came from. If<br />

the attacker’s skill check fails by less than ten, the assassin<br />

escapes but fails to close the deal, leaving the target<br />

alarmed but alive. Failing by less than five indicates<br />

the assassin did not make the attempt, because<br />

the target was too well protected, not<br />

where he was anticipated or was<br />

otherwise inaccessible within the<br />

assassination parameters.<br />

Assault<br />

Frontal assaults against a location<br />

are rare in the Game of Bones,<br />

but are sometimes used to<br />

finish off a weakened opponent<br />

or to severely weaken an<br />

overly aggressive House. While<br />

technically illegal in most drow<br />

cultures, such assaults are rarely<br />

carried out except by the most<br />

powerful Houses, who can and<br />

do flaunt the law at their whim,<br />

much to the annoyance of the<br />

priests of Nazrakoth. An<br />

assault requires a significant<br />

portion of the aggressor’s resources and is<br />

difficult to succeed with unless the defender is<br />

caught at a weak point.<br />

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