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Rank by Power and Influence<br />
Total Power and Influence Rank Action Bonus Influence/Power Defence<br />
1,000 1 +1 +2/+0<br />
4,000 2 +2 +3/+0<br />
9,000 3 +3 +3/+1<br />
16,000 4 +4 +4/+1<br />
25,000 5 +5 +4/+1<br />
36,000 6 +6/+1 +5/+2<br />
49,000 7 +7/+2 +5/+2<br />
64,000 8 +8/+3 +6/+2<br />
81,000 9 +9/+4 +6/+3<br />
100,000 10 +10/+5 +7/+3<br />
121,000 11 +11/+6/+1 +7/+3<br />
144,000 12 +12/+7/+2 +8/+4<br />
169,000 13 +13/+8/+3 +8/+4<br />
196,000 14 +14/+9/+4 +9/+4<br />
225,000 15 +15/+10/+5 +9/+5<br />
256,000 16 +16/+11/+6/+1 +10/+5<br />
289,000 17 +17/+12/+7/+2 +10/+5<br />
324,000 18 +18/+13/+8/+3 +11/+6<br />
361,000 19 +19/+14/+9/+4 +11/+6<br />
400,000 20 +20/+15/+10/+5 +12/+6<br />
one another do so knowing full well that betrayal lies in<br />
wait.<br />
Total Power and Influence: Add the Noble House or<br />
organisation’s Power and Influence together and consult<br />
this column to determine the rank of the Noble House or<br />
organisation.<br />
Rank: This is the rank of the Noble House or organisation,<br />
as determined by its Total Power and Influence.<br />
Action Bonus: <strong>The</strong> organisation has an Action Bonus<br />
that works very similarly to the base attack bonus for an<br />
individual. As the organisation grows larger, it is able<br />
to undertake more actions without fear of overextending<br />
itself, though each action has progressively less chance of<br />
success.<br />
Influence/Power Defence: <strong>The</strong> Power and Influence<br />
Defence ratings of Noble Houses or organisations represent<br />
their ability to deal with threats of Influence or Power. If<br />
the Noble House’s Power rating is higher than its Influence<br />
rating, its power defence is higher and vice versa. This<br />
rating is used when the organisation defends itself from<br />
hostile action (see below).<br />
Players of the Game of Bones<br />
For the drow, the Game of Bones is the ultimate expression<br />
of what it means to survive and thrive in the Underdeep. <strong>The</strong><br />
drow believe in the dominance of the weak by the strong for<br />
the benefit of the race and the Game of Bones represents<br />
a clean, clear expression of that principle. On the other<br />
hand, the Game of Bones does offer some protection to the<br />
weak, because the strong simply are not able to act fast<br />
or decisively enough to wipe them out. Given the utility<br />
of the weak as tools for the strong, some weaker Players<br />
survive purely by doing as they are told, stifling individual<br />
ambitions to cling to the shards of power they already have,<br />
while dreaming of the day of their own ascendancy.<br />
<strong>Drow</strong> Noble Houses<br />
<strong>The</strong> most pervasive rulers of drow society are the Noble<br />
Houses, the most powerful of which are detailed in this<br />
book. However, there are innumerable other Houses, as<br />
well as splinters of the great Houses, all of whom play their<br />
own part in the ongoing Sheathed War.<br />
While members of a Noble House may live within the<br />
fortress home in whichever city they inhabit, some do not,<br />
preferring their own bolt-holes in the city, hidden from their<br />
enemies and their family members. <strong>The</strong> House fortresses<br />
do serve as symbols of power and a place for the House<br />
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