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The Tome Of Drow Lore.pdf - RoseRed

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Rank by Power and Influence<br />

Total Power and Influence Rank Action Bonus Influence/Power Defence<br />

1,000 1 +1 +2/+0<br />

4,000 2 +2 +3/+0<br />

9,000 3 +3 +3/+1<br />

16,000 4 +4 +4/+1<br />

25,000 5 +5 +4/+1<br />

36,000 6 +6/+1 +5/+2<br />

49,000 7 +7/+2 +5/+2<br />

64,000 8 +8/+3 +6/+2<br />

81,000 9 +9/+4 +6/+3<br />

100,000 10 +10/+5 +7/+3<br />

121,000 11 +11/+6/+1 +7/+3<br />

144,000 12 +12/+7/+2 +8/+4<br />

169,000 13 +13/+8/+3 +8/+4<br />

196,000 14 +14/+9/+4 +9/+4<br />

225,000 15 +15/+10/+5 +9/+5<br />

256,000 16 +16/+11/+6/+1 +10/+5<br />

289,000 17 +17/+12/+7/+2 +10/+5<br />

324,000 18 +18/+13/+8/+3 +11/+6<br />

361,000 19 +19/+14/+9/+4 +11/+6<br />

400,000 20 +20/+15/+10/+5 +12/+6<br />

one another do so knowing full well that betrayal lies in<br />

wait.<br />

Total Power and Influence: Add the Noble House or<br />

organisation’s Power and Influence together and consult<br />

this column to determine the rank of the Noble House or<br />

organisation.<br />

Rank: This is the rank of the Noble House or organisation,<br />

as determined by its Total Power and Influence.<br />

Action Bonus: <strong>The</strong> organisation has an Action Bonus<br />

that works very similarly to the base attack bonus for an<br />

individual. As the organisation grows larger, it is able<br />

to undertake more actions without fear of overextending<br />

itself, though each action has progressively less chance of<br />

success.<br />

Influence/Power Defence: <strong>The</strong> Power and Influence<br />

Defence ratings of Noble Houses or organisations represent<br />

their ability to deal with threats of Influence or Power. If<br />

the Noble House’s Power rating is higher than its Influence<br />

rating, its power defence is higher and vice versa. This<br />

rating is used when the organisation defends itself from<br />

hostile action (see below).<br />

Players of the Game of Bones<br />

For the drow, the Game of Bones is the ultimate expression<br />

of what it means to survive and thrive in the Underdeep. <strong>The</strong><br />

drow believe in the dominance of the weak by the strong for<br />

the benefit of the race and the Game of Bones represents<br />

a clean, clear expression of that principle. On the other<br />

hand, the Game of Bones does offer some protection to the<br />

weak, because the strong simply are not able to act fast<br />

or decisively enough to wipe them out. Given the utility<br />

of the weak as tools for the strong, some weaker Players<br />

survive purely by doing as they are told, stifling individual<br />

ambitions to cling to the shards of power they already have,<br />

while dreaming of the day of their own ascendancy.<br />

<strong>Drow</strong> Noble Houses<br />

<strong>The</strong> most pervasive rulers of drow society are the Noble<br />

Houses, the most powerful of which are detailed in this<br />

book. However, there are innumerable other Houses, as<br />

well as splinters of the great Houses, all of whom play their<br />

own part in the ongoing Sheathed War.<br />

While members of a Noble House may live within the<br />

fortress home in whichever city they inhabit, some do not,<br />

preferring their own bolt-holes in the city, hidden from their<br />

enemies and their family members. <strong>The</strong> House fortresses<br />

do serve as symbols of power and a place for the House<br />

91

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