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an equal number of war slaves - ogres, ettins and trolls<br />
broken to the will of their drow handlers.<br />
Most commonly, these mercenary organisations are formed<br />
by drow warriors who, after being pressed into service to<br />
fight for one of the Noble Houses, are unwilling to go back<br />
to their dreary lives in the lowest depths of drow cities. By<br />
recruiting enough like-minded drow into their ranks, these<br />
drow warriors can escape the tedium and destitution of their<br />
ordinary lives for the fame and wealth of a mercenary. <strong>The</strong><br />
drow who make this choice consider the short but exciting<br />
life of a mercenary a fair trade when compared to centuries<br />
spent in the dark pits of a drow city.<br />
At the other end of the spectrum lie the smallest mercenary<br />
companies. Usually, these are simply adventuring<br />
companies for hire, consisting of a handful of highly skilled<br />
and talented individuals. Rather than hiring themselves out<br />
to fight wars, these groups tend to specialise in thievery,<br />
assassination, exploration and bodyguard work.<br />
Culture and Leadership<br />
<strong>The</strong> primary culture in most mercenary groups is extremely<br />
military in nature. Authority is based on rank, and any order<br />
given by a superior is expected to be followed instantly.<br />
Discipline and punishment in a group of mercenaries is<br />
generally stricter and crueller than in a regular army and<br />
is necessary to maintain order in a group of violent, armed<br />
dark elves.<br />
<strong>The</strong> smaller mercenary companies<br />
of skilled adventurers are usually<br />
not so strictly organised, as there is<br />
less need of it among such a close<br />
group. However, there is usually<br />
one individual who proves more<br />
charismatic than the others and slips<br />
into the leadership role.<br />
Place in <strong>Drow</strong> Society<br />
Mercenary companies would not<br />
exist if their services were not in<br />
demand. Though many Noble<br />
Houses dislike having a force of<br />
uncertain allegiance like the Fist<br />
of the Deep pass near their city,<br />
Noble Houses are also the most<br />
frequent users of such mercenary<br />
companies.<br />
Smaller Noble Houses make use<br />
of mercenaries to supplement<br />
their limited forces, whether for<br />
an assault on a rival or for defence<br />
against an assault by a rival. <strong>The</strong> larger and more powerful<br />
Noble Houses rarely use mercenaries as defensive forces,<br />
preferring to hire such companies for risky ventures in<br />
some distant area of the Underdeep while keeping their<br />
own, more loyal forces close at hand.<br />
One risk for anyone who hires a mercenary company<br />
for battle is the possibility the other side will purchase<br />
the company’s services in the middle of combat. Some<br />
companies are infamous for this practice, while others are<br />
renowned for never accepting such an offer while under<br />
contract to an employer. Obviously, the latter can charge<br />
more for their services.<br />
None of the drow mercenary companies charge a flat fee<br />
for their services. Rather, the fee is based upon the kind<br />
of work required and the number of mercenaries required<br />
to do it. Guarding a Noble House’s fortress home for a<br />
few days, for example, will certainly be less expensive then<br />
sending an entire mercenary company into battle against a<br />
host of morgoshe. Not only does the latter require more<br />
mercenaries, but it is extremely dangerous.<br />
Small companies of adventurers are hired by large and<br />
small Noble Houses, temples and anyone else with the coin<br />
to pay their usually disproportionate fees. Much like the<br />
larger mercenary companies, the fees for these small groups<br />
of adventurers are predicated upon the danger inherent in<br />
the task they are being hired to perform.<br />
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