The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed

15.01.2013 Views

86 Culture The culture in the Darkling Sky is, like the rest of drow society, one of suspicion and paranoia. This is for good reason, as membership in this group, whose very existence is denied by most temples and Noble Houses, is nonetheless always punished by torture and death. It is the belief of the Darkling Sky that the drow have lost their way, through their fault and through the influence of the new gods discovered in the Underdeep during the days of the goblin war. The Darkling Sky is, at its core, an attempt to turn the drow away from the culture that resulted in their banishment to the Underdeep. Their ultimate hope is that the drow will turn away from the terrible path they now follow. In practice, however, the Darkling Sky is primarily concerned with not being discovered and destroyed by other drow. Within drow culture, they are considered heretics and traitors, weaklings and fools who must be eliminated before they spread the poison of their beliefs to others. A member of the Darkling Sky who is discovered and captured can expect a long, exquisitely painful death. The Darkling Sky offers hope to the rare drow who survives childhood and adolescence in drow society without falling into the evil that pervades drow culture. These individuals are usually discovered and eliminated long before the Darkling Sky is even aware of them however, as maintaining a noble heart without calling attention to it in the world of the drow is a narrow line to walk. Leadership The Darkling Sky is divided into small groups called glades. A glade consists of only three or four individuals, most of whom do not even know the names of the others in their glade. This is a necessary precaution to prevent a captured member of the Darkling Sky from revealing the names and identities of other members of the organisation through torture or after death through a speak with dead spell. Each glade has a single leader, who knows how to leave a message or establish contact with someone else in the organisation. There is no central command structure in the Darkling Sky, though there are rumours of a single drow who acts as the head of the entire organisation. Generally, drow who join the Darkling Sky do so with the desire to flee drow society, and most of the members of the organisation have done just that, making their new home in the surface world. They still live in hiding even in the sunlit lands, not only from the prejudice of the surface races but out of fear that, if discovered, the drow from whom they fled might come to the surface to retrieve them. However, having a contingent of drow living on the surface makes the Darkling Sky unique in that it exists both above and below the surface. Place in Society The official stance of the drow churches and most Noble Houses is that the Darkling Sky does not even exist. Unofficially, of course, they know quite well that it exists and consider it a grave and continuing threat to the drow, a sickness that will weaken and destroy the dark elves in a way even the Sundering could not. The members of the Darkling Sky are hunted mercilessly, with secrecy as their only shield against capture and a horrible death. For some very few drow, however, the Darkling Sky is a slender ray of hope. Those drow who find the most basic trappings of drow society repulsive and intolerable, those who have managed to maintain a noble heart despite the place in which they live, have a chance to either escape from the lands of their race or stay and attempt to make a difference if they can contact and join the Darkling Sky. Religion The Darkling Sky is devoted to the elven gods the drow once worshipped, but whom they abandoned during their first exile into the Underdeep. However, the gods of the elves have not forgotten that the drow spurned them, nor have they been blind to the evil and cruelty the drow have perpetrated upon so many others. They have not forgiven the drow for these terrible crimes and it is exceedingly difficult for even the most pious, good-hearted drow of the Darkling Sky to gain the acceptance of one of the elven gods. Most of those in the Darkling Sky see this as a penance for the crimes their race has committed and studiously maintain their faith in the elven pantheon, hopeful that someday the elven gods will offer them forgiveness. Mercenary Organisations Background There are many mercenary organisations living on the fringes of drow society. Often made up mostly of drow from the lower social classes, these organisations roam in and around the lands of the drow, seeking employment as armies, guards or criminals. Mercenary organisations range in size from just a handful of specialised individuals to a large host. The largest and most well known of these is the Fist of the Deep, an army for hire that consists of more than 5,000 drow warriors and

an equal number of war slaves - ogres, ettins and trolls broken to the will of their drow handlers. Most commonly, these mercenary organisations are formed by drow warriors who, after being pressed into service to fight for one of the Noble Houses, are unwilling to go back to their dreary lives in the lowest depths of drow cities. By recruiting enough like-minded drow into their ranks, these drow warriors can escape the tedium and destitution of their ordinary lives for the fame and wealth of a mercenary. The drow who make this choice consider the short but exciting life of a mercenary a fair trade when compared to centuries spent in the dark pits of a drow city. At the other end of the spectrum lie the smallest mercenary companies. Usually, these are simply adventuring companies for hire, consisting of a handful of highly skilled and talented individuals. Rather than hiring themselves out to fight wars, these groups tend to specialise in thievery, assassination, exploration and bodyguard work. Culture and Leadership The primary culture in most mercenary groups is extremely military in nature. Authority is based on rank, and any order given by a superior is expected to be followed instantly. Discipline and punishment in a group of mercenaries is generally stricter and crueller than in a regular army and is necessary to maintain order in a group of violent, armed dark elves. The smaller mercenary companies of skilled adventurers are usually not so strictly organised, as there is less need of it among such a close group. However, there is usually one individual who proves more charismatic than the others and slips into the leadership role. Place in Drow Society Mercenary companies would not exist if their services were not in demand. Though many Noble Houses dislike having a force of uncertain allegiance like the Fist of the Deep pass near their city, Noble Houses are also the most frequent users of such mercenary companies. Smaller Noble Houses make use of mercenaries to supplement their limited forces, whether for an assault on a rival or for defence against an assault by a rival. The larger and more powerful Noble Houses rarely use mercenaries as defensive forces, preferring to hire such companies for risky ventures in some distant area of the Underdeep while keeping their own, more loyal forces close at hand. One risk for anyone who hires a mercenary company for battle is the possibility the other side will purchase the company’s services in the middle of combat. Some companies are infamous for this practice, while others are renowned for never accepting such an offer while under contract to an employer. Obviously, the latter can charge more for their services. None of the drow mercenary companies charge a flat fee for their services. Rather, the fee is based upon the kind of work required and the number of mercenaries required to do it. Guarding a Noble House’s fortress home for a few days, for example, will certainly be less expensive then sending an entire mercenary company into battle against a host of morgoshe. Not only does the latter require more mercenaries, but it is extremely dangerous. Small companies of adventurers are hired by large and small Noble Houses, temples and anyone else with the coin to pay their usually disproportionate fees. Much like the larger mercenary companies, the fees for these small groups of adventurers are predicated upon the danger inherent in the task they are being hired to perform. 87

86<br />

Culture<br />

<strong>The</strong> culture in the Darkling Sky is, like the rest of drow<br />

society, one of suspicion and paranoia. This is for good<br />

reason, as membership in this group, whose very existence<br />

is denied by most temples and Noble Houses, is nonetheless<br />

always punished by torture and death.<br />

It is the belief of the Darkling Sky that the drow have lost<br />

their way, through their fault and through the influence<br />

of the new gods discovered in the Underdeep during the<br />

days of the goblin war. <strong>The</strong> Darkling Sky is, at its core, an<br />

attempt to turn the drow away from the culture that resulted<br />

in their banishment to the Underdeep. <strong>The</strong>ir ultimate hope<br />

is that the drow will turn away from the terrible path they<br />

now follow.<br />

In practice, however, the Darkling Sky is primarily<br />

concerned with not being discovered and destroyed by<br />

other drow. Within drow culture, they are considered<br />

heretics and traitors, weaklings and fools who must be<br />

eliminated before they spread the poison of their beliefs to<br />

others. A member of the Darkling Sky who is discovered<br />

and captured can expect a long, exquisitely painful death.<br />

<strong>The</strong> Darkling Sky offers hope to the rare drow who survives<br />

childhood and adolescence in drow society without falling<br />

into the evil that pervades drow culture. <strong>The</strong>se individuals<br />

are usually discovered and eliminated long before the<br />

Darkling Sky is even aware of them however, as maintaining<br />

a noble heart without calling attention to it in the world of<br />

the drow is a narrow line to walk.<br />

Leadership<br />

<strong>The</strong> Darkling Sky is divided into small groups called<br />

glades. A glade consists of only three or four individuals,<br />

most of whom do not even know the names of the others<br />

in their glade. This is a necessary precaution to prevent a<br />

captured member of the Darkling Sky from revealing the<br />

names and identities of other members of the organisation<br />

through torture or after death through a speak with dead<br />

spell.<br />

Each glade has a single leader, who knows how to leave<br />

a message or establish contact with someone else in the<br />

organisation. <strong>The</strong>re is no central command structure in the<br />

Darkling Sky, though there are rumours of a single drow<br />

who acts as the head of the entire organisation.<br />

Generally, drow who join the Darkling Sky do so with the<br />

desire to flee drow society, and most of the members of the<br />

organisation have done just that, making their new home in<br />

the surface world. <strong>The</strong>y still live in hiding even in the sunlit<br />

lands, not only from the prejudice of the surface races but<br />

out of fear that, if discovered, the drow from whom they<br />

fled might come to the surface to retrieve them. However,<br />

having a contingent of drow living on the surface makes the<br />

Darkling Sky unique in that it exists both above and below<br />

the surface.<br />

Place in Society<br />

<strong>The</strong> official stance of the drow churches and most Noble<br />

Houses is that the Darkling Sky does not even exist.<br />

Unofficially, of course, they know quite well that it exists<br />

and consider it a grave and continuing threat to the drow,<br />

a sickness that will weaken and destroy the dark elves in<br />

a way even the Sundering could not. <strong>The</strong> members of the<br />

Darkling Sky are hunted mercilessly, with secrecy as their<br />

only shield against capture and a horrible death.<br />

For some very few drow, however, the Darkling Sky is a<br />

slender ray of hope. Those drow who find the most basic<br />

trappings of drow society repulsive and intolerable, those<br />

who have managed to maintain a noble heart despite the<br />

place in which they live, have a chance to either escape<br />

from the lands of their race or stay and attempt to make a<br />

difference if they can contact and join the Darkling Sky.<br />

Religion<br />

<strong>The</strong> Darkling Sky is devoted to the elven gods the drow<br />

once worshipped, but whom they abandoned during their<br />

first exile into the Underdeep. However, the gods of the<br />

elves have not forgotten that the drow spurned them, nor<br />

have they been blind to the evil and cruelty the drow have<br />

perpetrated upon so many others. <strong>The</strong>y have not forgiven the<br />

drow for these terrible crimes and it is exceedingly difficult<br />

for even the most pious, good-hearted drow of the Darkling<br />

Sky to gain the acceptance of one of the elven gods. Most<br />

of those in the Darkling Sky see this as a penance for the<br />

crimes their race has committed and studiously maintain<br />

their faith in the elven pantheon, hopeful that someday the<br />

elven gods will offer them forgiveness.<br />

Mercenary Organisations<br />

Background<br />

<strong>The</strong>re are many mercenary organisations living on the<br />

fringes of drow society. <strong>Of</strong>ten made up mostly of drow<br />

from the lower social classes, these organisations roam in<br />

and around the lands of the drow, seeking employment as<br />

armies, guards or criminals.<br />

Mercenary organisations range in size from just a handful<br />

of specialised individuals to a large host. <strong>The</strong> largest and<br />

most well known of these is the Fist of the Deep, an army<br />

for hire that consists of more than 5,000 drow warriors and

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