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The Tome Of Drow Lore.pdf - RoseRed

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78<br />

he is taught how to be challenging quarry for a House<br />

Zhakhun hunter. Such is the training of these prey-slaves<br />

that they consider their role in the hunt as sacred as do the<br />

hunters.<br />

<strong>The</strong> far-ranging activities of the House Zhakhun hunters<br />

inevitably brought them back into contact with other drow<br />

descended from survivors of the Sundering, first with a<br />

group of House Devoren Traders, then gradually with the<br />

remainder of their race.<br />

Culture<br />

<strong>The</strong> most important aspect of House Zhakhun culture is<br />

the hunt, as it has been for centuries and likely always will<br />

be. <strong>The</strong> Zhakhun drow view the hunt as a primal test, an<br />

ultimate trial of personal strength and skill, and think of it<br />

as proof of their innate superiority over all other beings.<br />

This almost obsessive focus on personal strength and<br />

ability has come at the expense of the strength of society<br />

as a whole however and there is no true binding sense of<br />

community keeping the House intact. House Zhakhun is<br />

frequently rife with different factions and there is little or<br />

no communication between the various cities of the House.<br />

At this point, no city or faction has yet declared itself a<br />

separate House, but that day is surely coming soon.<br />

<strong>The</strong> drow of House Zhakhun are the only drow to commonly<br />

use tattoos. Although the practice of tattooing is a simple<br />

enough art for the drow to master, their pitch-black skin<br />

makes normal tattooing an exercise in futility, as their skin<br />

tone would hide any ink used. However, the Zhakhun drow<br />

have mastered the ability to harvest luminescent ink from<br />

some of the glowing fungi that live in their lands. Properly<br />

prepared and applied, this ink can create glowing tattoos<br />

easily visible against a drow’s skin. As a glowing tattoo<br />

would be a potential liability in hunting, the tattoos are<br />

often small and located on the upper arm, where they can<br />

be easily hidden.<br />

Though these tattoos may seem pointless to outsiders, they<br />

are used by the drow of House Zhakhun to denote which<br />

city and faction each drow belongs to. Each of the factions<br />

has created a glyph to differentiate itself from the others<br />

and the tattoos almost always take the form of this glyph.<br />

When drow of House Zhakhun come upon each other in<br />

the Underdeep, they will commonly call on one another<br />

to reveal their glyphs, letting them know if the drow<br />

approaching are friendly, hostile or neither.<br />

<strong>The</strong> drow of House Zhakhun are self-sufficient, as most<br />

of them are trained hunters and have the ability to survive<br />

the harsh world of the Underdeep on their own, if need<br />

be. However, this knowledge is not often put into practice<br />

outside of the hunt. In their cities and societies, the<br />

Zhakhun rely upon their slaves and upon the races they have<br />

subjugated. <strong>The</strong>y are certainly not as dependent upon the<br />

abilities of slaves as are the drow of House Kolnahos but<br />

they do receive a great deal of their food and basic goods<br />

through the crushing levies they inflict on other races in the<br />

Underdeep.<br />

<strong>The</strong> drow of House Zhakhun are taught to hunt from<br />

childhood and usually spend at least a decade or two of their<br />

youth ranging either alone or in small bands throughout the<br />

Underdeep, seeking prey and proof of their own abilities.<br />

Those drow of the lower classes seek to emulate their<br />

betters as much as possible by training themselves to hunt,<br />

but obviously cannot afford to spend decades wandering<br />

about the Underdeep and making no money at all.

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