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ends and nightmarish dangers. For years, the Merezzym<br />
wandered hopelessly through the deadly maze, facing<br />
privation, despair and terrible creatures unlike anything they<br />
had ever imagined, such as the wholly evil and immensely<br />
dangerous shangu (see page 231).<br />
Lost and desperate, the grand plans to reach the surface<br />
and flank the goblin hosts were quickly abandoned by<br />
the drow, but by the time the rulers of House Merezzym<br />
ordered a return to the rest of their people, it was too late.<br />
<strong>The</strong> path back to the other drow was lost in the tangled web<br />
of galleries and passageways.<br />
Robbed of all other options, they pressed onward. <strong>The</strong> air<br />
and the stone around them grew steadily colder until they<br />
emerged into a series of caverns whose walls were covered<br />
in glassy sheets of ice. Beyond the caverns were still more<br />
passageways, leading eventually to the very thing the drow<br />
of House Merezzym had sought in the first place, a path<br />
to the surface. This surface was not the way the drow<br />
remembered it, however. It seemed forbiddingly cold and<br />
unimaginably bright, lit by a brilliant sun that would never<br />
set. Unwilling to turn back now that the goal they had all<br />
but forgotten was at last realised, the drow chose to wait for<br />
the sunset to come.<br />
At last, the sun slipped below the horizon to begin the<br />
second phase of its yearly cycle this far towards the pole,<br />
plunging the surface world into a night that seemed as<br />
endless as the day had been. <strong>The</strong> drow emerged into the<br />
surface world, into a landscape filled with objects that had<br />
once been familiar to their people, with trees and mountains,<br />
objects that now seemed alien and abnormal after the long<br />
years spent in the Underdeep. Covering everything was<br />
a blanket of white, of ice and snow, forcing the shivering<br />
drow to turn their attention first to surviving the plunging<br />
temperatures brought on by the darkness.<br />
Arming themselves with fire and thick clothing made of<br />
the hides and furs of the beasts that roamed this frozen<br />
region, the drow set out to explore the<br />
surface world, searching for any sign of<br />
their elven kin or of the goblin hordes.<br />
Instead, they encountered primitive<br />
tribes of humans and orcs, who were<br />
awed by the appearance and the power<br />
of the drow, naming them the Midnight<br />
People. <strong>The</strong> orcs were frightened and<br />
hostile, while the humans thought of<br />
the drow as gods, a belief the dark elves<br />
were glad to encourage. <strong>The</strong> drow,<br />
for their part, saw both groups as yet<br />
another resource to be exploited.<br />
With their superior equipment and skill,<br />
the drow were easily able to overcome<br />
the scattered tribes of orcs, enslaving<br />
the survivors and putting them to work<br />
constructing a fortress for the drow in<br />
a series of immense, ice-coated caves.<br />
<strong>The</strong> drow allowed the humans to remain<br />
free for the time being, preferring to use<br />
their status as gods to direct the actions<br />
of the humans. Among many other<br />
things, this involved sending runners<br />
to the south to seek out any news of<br />
elvenkind. <strong>The</strong> freedom of the humans<br />
ended when the runners returned,<br />
bearing news of a war. Though the<br />
details were few, the drow were able to<br />
piece them together to understand what<br />
the humans did not - that the surface<br />
elves, the humans and other races had<br />
banded together to attack the drow. In a<br />
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