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The Tome Of Drow Lore.pdf - RoseRed

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66<br />

the drow and many slave trainers of the House can be found<br />

in other cities, selling their services for a fortune in gold.<br />

<strong>The</strong> art of training slaves has been refined in this House to<br />

the point that a well-trained slave will gladly kill himself<br />

on his master’s whim. Such training has even become a<br />

spectator sport of sorts, in which multiple slaves are given<br />

a variety of implements of pain and torture and ordered by<br />

their masters to choose an item and use it upon their own<br />

flesh until ordered to stop. <strong>The</strong> slave who picks the most<br />

painful device and who uses it longest without crying out,<br />

is deemed the winner. This is commonly called ‘Loyalty<br />

of the Knife’ and results in great renown for the drow who<br />

trained the winning slave.<br />

<strong>The</strong> forced breeding programme the rulers of House<br />

Kolnahos began shortly after the Sundering in an attempt<br />

to increase the drow’s numbers has never really stopped<br />

and most drow attached to this House are the result of such<br />

mating. It is no longer enforced or administered to the<br />

drow as harshly as it once was and there is no need, as<br />

it has simply become their way of life. Those drow who<br />

do a significant service to the House are exempt from this,<br />

however, and are free to choose and keep a mate as long as<br />

they like.<br />

<strong>The</strong> rulers of House Kolnahos have kept their power through<br />

the years largely by focusing the anger and frustration of<br />

their people on outside targets, such as the goblins. This<br />

has grown over the years into a deep-seated hate of other<br />

races. Even more so than most drow, the dark elves of<br />

House Kolnahos consider all other races their inferiors,<br />

creatures which should feel honoured to be taken as slaves,<br />

creatures which exist only to serve and supply the drow<br />

with cruel amusement.<br />

<strong>The</strong>re are a large number of clerics in House Kolnahos,<br />

and while sorcerers are also not uncommon, wizards are<br />

somewhat rare. Large numbers of fighters follow in the<br />

House’s proud tradition of warfare, and the slave hunters<br />

of the House are primarily rangers or multiclassed fighter/<br />

rogues, often specialising in fighting techniques for<br />

subduing rather than killing opponents.<br />

Religion<br />

<strong>The</strong> cult of Polshoath, the Dark Lady of Agony, is the<br />

predominant religion in House Kolnahos. During the earlier<br />

days of the House, she was prayed to and invoked in hopes<br />

of increasing the birth-rate of the drow and restoring their<br />

devastated population. While this aspect of her worship<br />

never faded, her aspect as the goddess of pain eventually<br />

rose to rival it as the drow inflicted terrible punishments<br />

and torments upon the creatures they had taken as slaves,<br />

particularly goblins.<br />

With the advent of the House’s extensive interests in the<br />

slave trade however, the cult of Alsythuth the Bloodied<br />

Coin has been gaining in prominence among the drow of<br />

House Kolnahos and now stands almost equal with the cult<br />

of Polshoath. <strong>The</strong> rulers of the House have encouraged this<br />

growth quietly, as they had long felt that the clergy of the<br />

Dark Lady held too much sway within their lands. <strong>The</strong><br />

addition of a new and equally prominent cult seemed the<br />

ideal way to dilute the power of the clergy. <strong>The</strong>re is some<br />

religious tension between the two cults, but there has yet to<br />

be any acts of open violence, whether between the clergy<br />

or between the followers.<br />

House Features:<br />

� All drow of House Kolnahos begin play with a trained<br />

slave of 1 st level. This slave should be treated in all<br />

ways as a cohort of the drow (see DMG), except that he<br />

will never, under any circumstances, become disloyal<br />

to the Kolnahos drow.<br />

� +2 bonus to Intimidate checks.<br />

� -2 penalty to all Craft and Profession checks.<br />

House Skills: Diplomacy, Intimidate<br />

Favoured Class: Cleric<br />

Predominant Alignment: Chaotic evil<br />

Predominant Religion: Polshoath<br />

House Merezzym<br />

<strong>The</strong> dark elves who count themselves members of House<br />

Merezzym spend more time on the surface world than<br />

almost any other drow, where they are known as the<br />

Midnight People.<br />

Background<br />

<strong>The</strong> drow of House Merezzym were separated from the<br />

other dark elves long before the Sundering. It was in the<br />

time of the goblin war, as the drow began to learn the ways<br />

of their new gods and master the knowledge of warfare,<br />

that House Merezzym was severed from the rest of the<br />

drow people.<br />

<strong>The</strong> rulers of the House thought to find a path around the<br />

goblin hordes that they might use to regain the surface,<br />

much as the Pol’Tah had sought to do (see page 115). <strong>The</strong><br />

drow of House Merezzym were not motivated by a desire<br />

to return to the old gods and the old ways, but rather by a<br />

desire to flank and destroy the goblin hosts. Marshalling<br />

their forces for what could be a lengthy journey, the rulers<br />

of the House set out into the Underdeep.<br />

<strong>The</strong> paths below the surface were far more difficult to<br />

navigate than the drow had imagined, however. Much<br />

as with the Pol’Tah, the Merezzym became quickly and<br />

utterly lost in the endless labyrinth of winding tunnels, dead

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