Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
66<br />
the drow and many slave trainers of the House can be found<br />
in other cities, selling their services for a fortune in gold.<br />
<strong>The</strong> art of training slaves has been refined in this House to<br />
the point that a well-trained slave will gladly kill himself<br />
on his master’s whim. Such training has even become a<br />
spectator sport of sorts, in which multiple slaves are given<br />
a variety of implements of pain and torture and ordered by<br />
their masters to choose an item and use it upon their own<br />
flesh until ordered to stop. <strong>The</strong> slave who picks the most<br />
painful device and who uses it longest without crying out,<br />
is deemed the winner. This is commonly called ‘Loyalty<br />
of the Knife’ and results in great renown for the drow who<br />
trained the winning slave.<br />
<strong>The</strong> forced breeding programme the rulers of House<br />
Kolnahos began shortly after the Sundering in an attempt<br />
to increase the drow’s numbers has never really stopped<br />
and most drow attached to this House are the result of such<br />
mating. It is no longer enforced or administered to the<br />
drow as harshly as it once was and there is no need, as<br />
it has simply become their way of life. Those drow who<br />
do a significant service to the House are exempt from this,<br />
however, and are free to choose and keep a mate as long as<br />
they like.<br />
<strong>The</strong> rulers of House Kolnahos have kept their power through<br />
the years largely by focusing the anger and frustration of<br />
their people on outside targets, such as the goblins. This<br />
has grown over the years into a deep-seated hate of other<br />
races. Even more so than most drow, the dark elves of<br />
House Kolnahos consider all other races their inferiors,<br />
creatures which should feel honoured to be taken as slaves,<br />
creatures which exist only to serve and supply the drow<br />
with cruel amusement.<br />
<strong>The</strong>re are a large number of clerics in House Kolnahos,<br />
and while sorcerers are also not uncommon, wizards are<br />
somewhat rare. Large numbers of fighters follow in the<br />
House’s proud tradition of warfare, and the slave hunters<br />
of the House are primarily rangers or multiclassed fighter/<br />
rogues, often specialising in fighting techniques for<br />
subduing rather than killing opponents.<br />
Religion<br />
<strong>The</strong> cult of Polshoath, the Dark Lady of Agony, is the<br />
predominant religion in House Kolnahos. During the earlier<br />
days of the House, she was prayed to and invoked in hopes<br />
of increasing the birth-rate of the drow and restoring their<br />
devastated population. While this aspect of her worship<br />
never faded, her aspect as the goddess of pain eventually<br />
rose to rival it as the drow inflicted terrible punishments<br />
and torments upon the creatures they had taken as slaves,<br />
particularly goblins.<br />
With the advent of the House’s extensive interests in the<br />
slave trade however, the cult of Alsythuth the Bloodied<br />
Coin has been gaining in prominence among the drow of<br />
House Kolnahos and now stands almost equal with the cult<br />
of Polshoath. <strong>The</strong> rulers of the House have encouraged this<br />
growth quietly, as they had long felt that the clergy of the<br />
Dark Lady held too much sway within their lands. <strong>The</strong><br />
addition of a new and equally prominent cult seemed the<br />
ideal way to dilute the power of the clergy. <strong>The</strong>re is some<br />
religious tension between the two cults, but there has yet to<br />
be any acts of open violence, whether between the clergy<br />
or between the followers.<br />
House Features:<br />
� All drow of House Kolnahos begin play with a trained<br />
slave of 1 st level. This slave should be treated in all<br />
ways as a cohort of the drow (see DMG), except that he<br />
will never, under any circumstances, become disloyal<br />
to the Kolnahos drow.<br />
� +2 bonus to Intimidate checks.<br />
� -2 penalty to all Craft and Profession checks.<br />
House Skills: Diplomacy, Intimidate<br />
Favoured Class: Cleric<br />
Predominant Alignment: Chaotic evil<br />
Predominant Religion: Polshoath<br />
House Merezzym<br />
<strong>The</strong> dark elves who count themselves members of House<br />
Merezzym spend more time on the surface world than<br />
almost any other drow, where they are known as the<br />
Midnight People.<br />
Background<br />
<strong>The</strong> drow of House Merezzym were separated from the<br />
other dark elves long before the Sundering. It was in the<br />
time of the goblin war, as the drow began to learn the ways<br />
of their new gods and master the knowledge of warfare,<br />
that House Merezzym was severed from the rest of the<br />
drow people.<br />
<strong>The</strong> rulers of the House thought to find a path around the<br />
goblin hordes that they might use to regain the surface,<br />
much as the Pol’Tah had sought to do (see page 115). <strong>The</strong><br />
drow of House Merezzym were not motivated by a desire<br />
to return to the old gods and the old ways, but rather by a<br />
desire to flank and destroy the goblin hosts. Marshalling<br />
their forces for what could be a lengthy journey, the rulers<br />
of the House set out into the Underdeep.<br />
<strong>The</strong> paths below the surface were far more difficult to<br />
navigate than the drow had imagined, however. Much<br />
as with the Pol’Tah, the Merezzym became quickly and<br />
utterly lost in the endless labyrinth of winding tunnels, dead