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<strong>The</strong> battle was as brief as it was sudden, as Tathria and<br />
several hundred of her followers were forced to flee from<br />
Drak’kamuth into the Underdeep and out of the lands<br />
claimed by the two Houses. <strong>The</strong>y would surely not have<br />
survived, were it not for the magical preparations put in<br />
place by Tathria, who had foreseen the likely result of such<br />
a struggle.<br />
Tathria had discovered a hidden corner of the Underdeep,<br />
impenetrable to magical scrying or teleportation. Though<br />
she had considered using it as her personal lair, she<br />
chose instead to bring those who had followed her from<br />
Drak’kamuth to this secret place. Though the search for<br />
Tathria and her followers has never been abandoned by<br />
the priestesses of the Dark Mother, they never found this<br />
hidden fastness where Tathria brought her people to hide.<br />
Tathria declared herself Magus of House Gaundroth,<br />
its sole ruler and high priestess. At her command, her<br />
followers began construction of a new city of the drow in<br />
their hidden cavern, a city they named Ser Unthoul. For<br />
many years, they and their descendants remained<br />
isolated in their new city, mastering the magical<br />
arts and delving into the deepest mysteries of the<br />
arcane.<br />
<strong>The</strong> drow of House Gaundroth were skilled in<br />
all manner of wizardry, but that aspect at which<br />
they truly excelled was summoning. Much of<br />
the city of Ser Unthoul, in fact, was constructed<br />
by summoned and dominated creatures from<br />
other planes, a fact that makes sense of some of<br />
the stranger and more alien areas of architecture<br />
in that settlement.<br />
Eventually, the House Gaundroth drow chose<br />
to venture forth once again from their secret<br />
fastness. Though they knew the enmity with the<br />
priestesses of the Dark Mother would be eternal,<br />
they had hopes to re-establish contact with<br />
the other Houses of the drow, for when House<br />
Gaundroth broke away from House Narrishtah<br />
,most of the scattered tribes had already made<br />
themselves known to each other once again.<br />
<strong>The</strong>y discovered the other Houses of drow<br />
were more than eager to deal with them and so<br />
House Gaundroth built a second city, both to<br />
accommodate its burgeoning population and to<br />
create a place for open trade with other drow that<br />
would not betray the location of Ser Unthoul.<br />
This new city they named simply na’Tathria, in<br />
honour of their recently departed matriarch.<br />
In the centuries since, the drow of House Gaundroth have<br />
fought a number of wars against the forces of the Dark<br />
Mother, against the deep trolls and, most recently, against<br />
the shangu. Though less numerous than their foes, the<br />
magical prowess of House Gaundroth has allowed it to<br />
survive each such encounter.<br />
Culture<br />
<strong>The</strong> defining aspect of House Gaundroth is magic. Magic<br />
suffuses their culture and is the ultimate aim for many<br />
drow who claim membership in this House. It is also<br />
their primary source of commerce, as no other House or<br />
society of the drow produces the quantity and quality of<br />
magical items that come from the laboratories of House<br />
Gaundroth.<br />
Although the House boasts specialists of every sort, the<br />
most common are the conjurers, whose influence can be<br />
seen in every aspect of House Gaundroth life. Much of<br />
the work done in the cities and homes of House Gaundroth<br />
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