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60<br />
higher regard than any other qualities. Children are trained<br />
with the blade almost from birth and the bond between a<br />
warrior and his sword is considered a sacred thing. Indeed,<br />
often the most valued and treasured possessions a family<br />
has are the swords passed from one generation to the next.<br />
<strong>The</strong> culture of the Draz’Kuri drow is held together by<br />
an intricate web of obligation and social standing, the<br />
complexities of which are completely bewildering to<br />
outsiders. Though they are no kinder to their offspring<br />
than are other drow, turning them out to make their own<br />
way in the world at an early age, the concept of family is<br />
far more important to the Draz’Kuri than it is in other dark<br />
elf societies. Allegiance to one’s elders is expected, as is<br />
allegiance and obedience to those of higher social standing.<br />
Such allegiance is by no means assured, even in this lawful<br />
drow society, but it is far more common than not.<br />
Religion<br />
<strong>Of</strong> the entire drow pantheon, only three gods are worshipped<br />
by the Draz’Kuri: Nazrakoth, Olyet’Naru and Thraud.<br />
Between them, these three gods encompass all that is of<br />
import to the drow of House Draz’Kuri.<br />
In House Draz’Kuri, personal adherence to the tenets of<br />
the gods is considered more important than any other form<br />
of worship. A drow who keeps order as the centre of his<br />
life, who does all that he puts his mind to well and who<br />
is a deadly foe on the battlefield is considered as devout<br />
as any cleric in other drow societies, as he has taken the<br />
lessons of the three gods and incorporated them all into<br />
his own life. This cultural notion can make life difficult<br />
for those who actually devote themselves to the gods as<br />
priests, as any failure to completely live up to the ideals<br />
of his chosen god can result in the rest of the Draz’Kuri<br />
openly doubting his faith. In the most extreme cases, this<br />
can lead to the sacrifice of the priest on the altar of his own<br />
god, offered as an apology to the deity and a prayer that he<br />
will not withdraw his strength from the people because of<br />
the failures of the individual.<br />
House Features:<br />
� Automatic proficiency with the longsword, and the<br />
Weapon Focus (longsword) feat. All Draz’Kuri drow<br />
are taught the use of the blade from the time they are<br />
old enough to hold it. Even characters without a +1<br />
base attack bonus gain this feat for free at 1 st level.<br />
� -2 penalty to Disguise, Hide and Forgery skill checks.<br />
<strong>The</strong>se abilities are considered unworthy in the culture<br />
of the Draz’Kuri.<br />
House Skills: Knowledge (history), Tumble<br />
Favoured Class: Fighter<br />
Predominant Alignment: Lawful evil<br />
Predominant Religion: Thraud<br />
House Gaundroth<br />
<strong>The</strong> youngest of the Houses of the drow and likely the<br />
smallest as well, House Gaundroth is nonetheless an<br />
organisation of tremendous power. <strong>The</strong>y are the most<br />
prolific producers of wizards and sorcerers among all the<br />
Houses of the drow and it is said that magic comes as easily<br />
to them as does breathing.<br />
Background<br />
House Gaundroth has only existed as a separate entity<br />
for a little more than a millennia, when the forebears of<br />
the House split away from House Narrishtah in a bloody,<br />
rancorous schism.<br />
For untold years, the balance of power in the city of<br />
Drak’kamuth had been tilted toward the drow of House<br />
Arras’zur, the House which seemed most favoured by the<br />
Dark Mother. Dissatisfaction with this situation grew and<br />
festered in House Narrishtah, but recalling the purging<br />
of the unfaithful by the spiders of the Dark Mother, they<br />
suffered it in silence. House Narrishtah was hardly without<br />
power of its own, but some of the rulers of the House were<br />
unsatisfied.<br />
A drow named Tathria Gaundroth rose to prominence in<br />
House Narrishtah, a wizard of surpassing power, thought to<br />
be among the strongest the House had ever produced. Her<br />
desire in earlier life had been to serve as a priestess of the<br />
Dark Mother, a goal which was denied her. Anger at this<br />
denial festered within her and she began, in her heart, to<br />
despise the priestesses of the Dark Mother. She saw them,<br />
and the entire culture built by the two Houses, as becoming<br />
irrevocably decadent, more concerned with foolish acts of<br />
cruelty than with any manner of actual accomplishment.<br />
Through her research into the works of other wizards,<br />
she also learned of the goddess Ydrillia, She of the Veil,<br />
and did what no drow of either House Arras’zur or House<br />
Narrishtah had done in thousands of years; she turned from<br />
the Dark Mother to worship another deity.<br />
It was a mark of Tathria’s power that she managed to<br />
conceal her betrayal of the Dark Mother for so long, but as<br />
she recruited others of her House to the worship of Ydrillia,<br />
the priestesses of the Dark Mother began to hear rumours<br />
that drow were abandoning their church. <strong>The</strong> confrontation<br />
came swiftly, pitting Tathria and her followers against<br />
the priestesses of the Dark Mother, the entirety of House<br />
Arras’zur and a good portion of the strength of House<br />
Narrishtah, who did not dare go against the orders of the<br />
priestesses.