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The Tome Of Drow Lore.pdf - RoseRed

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60<br />

higher regard than any other qualities. Children are trained<br />

with the blade almost from birth and the bond between a<br />

warrior and his sword is considered a sacred thing. Indeed,<br />

often the most valued and treasured possessions a family<br />

has are the swords passed from one generation to the next.<br />

<strong>The</strong> culture of the Draz’Kuri drow is held together by<br />

an intricate web of obligation and social standing, the<br />

complexities of which are completely bewildering to<br />

outsiders. Though they are no kinder to their offspring<br />

than are other drow, turning them out to make their own<br />

way in the world at an early age, the concept of family is<br />

far more important to the Draz’Kuri than it is in other dark<br />

elf societies. Allegiance to one’s elders is expected, as is<br />

allegiance and obedience to those of higher social standing.<br />

Such allegiance is by no means assured, even in this lawful<br />

drow society, but it is far more common than not.<br />

Religion<br />

<strong>Of</strong> the entire drow pantheon, only three gods are worshipped<br />

by the Draz’Kuri: Nazrakoth, Olyet’Naru and Thraud.<br />

Between them, these three gods encompass all that is of<br />

import to the drow of House Draz’Kuri.<br />

In House Draz’Kuri, personal adherence to the tenets of<br />

the gods is considered more important than any other form<br />

of worship. A drow who keeps order as the centre of his<br />

life, who does all that he puts his mind to well and who<br />

is a deadly foe on the battlefield is considered as devout<br />

as any cleric in other drow societies, as he has taken the<br />

lessons of the three gods and incorporated them all into<br />

his own life. This cultural notion can make life difficult<br />

for those who actually devote themselves to the gods as<br />

priests, as any failure to completely live up to the ideals<br />

of his chosen god can result in the rest of the Draz’Kuri<br />

openly doubting his faith. In the most extreme cases, this<br />

can lead to the sacrifice of the priest on the altar of his own<br />

god, offered as an apology to the deity and a prayer that he<br />

will not withdraw his strength from the people because of<br />

the failures of the individual.<br />

House Features:<br />

� Automatic proficiency with the longsword, and the<br />

Weapon Focus (longsword) feat. All Draz’Kuri drow<br />

are taught the use of the blade from the time they are<br />

old enough to hold it. Even characters without a +1<br />

base attack bonus gain this feat for free at 1 st level.<br />

� -2 penalty to Disguise, Hide and Forgery skill checks.<br />

<strong>The</strong>se abilities are considered unworthy in the culture<br />

of the Draz’Kuri.<br />

House Skills: Knowledge (history), Tumble<br />

Favoured Class: Fighter<br />

Predominant Alignment: Lawful evil<br />

Predominant Religion: Thraud<br />

House Gaundroth<br />

<strong>The</strong> youngest of the Houses of the drow and likely the<br />

smallest as well, House Gaundroth is nonetheless an<br />

organisation of tremendous power. <strong>The</strong>y are the most<br />

prolific producers of wizards and sorcerers among all the<br />

Houses of the drow and it is said that magic comes as easily<br />

to them as does breathing.<br />

Background<br />

House Gaundroth has only existed as a separate entity<br />

for a little more than a millennia, when the forebears of<br />

the House split away from House Narrishtah in a bloody,<br />

rancorous schism.<br />

For untold years, the balance of power in the city of<br />

Drak’kamuth had been tilted toward the drow of House<br />

Arras’zur, the House which seemed most favoured by the<br />

Dark Mother. Dissatisfaction with this situation grew and<br />

festered in House Narrishtah, but recalling the purging<br />

of the unfaithful by the spiders of the Dark Mother, they<br />

suffered it in silence. House Narrishtah was hardly without<br />

power of its own, but some of the rulers of the House were<br />

unsatisfied.<br />

A drow named Tathria Gaundroth rose to prominence in<br />

House Narrishtah, a wizard of surpassing power, thought to<br />

be among the strongest the House had ever produced. Her<br />

desire in earlier life had been to serve as a priestess of the<br />

Dark Mother, a goal which was denied her. Anger at this<br />

denial festered within her and she began, in her heart, to<br />

despise the priestesses of the Dark Mother. She saw them,<br />

and the entire culture built by the two Houses, as becoming<br />

irrevocably decadent, more concerned with foolish acts of<br />

cruelty than with any manner of actual accomplishment.<br />

Through her research into the works of other wizards,<br />

she also learned of the goddess Ydrillia, She of the Veil,<br />

and did what no drow of either House Arras’zur or House<br />

Narrishtah had done in thousands of years; she turned from<br />

the Dark Mother to worship another deity.<br />

It was a mark of Tathria’s power that she managed to<br />

conceal her betrayal of the Dark Mother for so long, but as<br />

she recruited others of her House to the worship of Ydrillia,<br />

the priestesses of the Dark Mother began to hear rumours<br />

that drow were abandoning their church. <strong>The</strong> confrontation<br />

came swiftly, pitting Tathria and her followers against<br />

the priestesses of the Dark Mother, the entirety of House<br />

Arras’zur and a good portion of the strength of House<br />

Narrishtah, who did not dare go against the orders of the<br />

priestesses.

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