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healthier appreciation than most for the dangers that lurk<br />
within it. Rather, they see the Underdeep as something to<br />
be dominated and used as they see fit.<br />
Religion<br />
<strong>The</strong> drow of House Devoren are not exceptionally religious<br />
and tolerate all religions of the drow within their society.<br />
Most of them however, are pledged to the church of<br />
Alsythuth.<br />
House Features:<br />
� Automatic proficiency with the longbow and both heavy<br />
and light crossbows. House Devoren drow are trained<br />
from an early age to use these favoured weapons of<br />
their House. However they do not gain the usual drow<br />
proficiency with hand crossbows.<br />
� +2 to all Appraise, Sense Motive and Spot skill checks.<br />
<strong>Drow</strong> of House Devoren are exceptional traders and<br />
raiders.<br />
� -2 penalty to all Knowledge skill checks except<br />
dungeoneering. House Devoren drow are nomadic,<br />
with little time for pursuing such knowledge.<br />
House Skills: Appraise, Survival<br />
Favoured Class: Ranger<br />
Predominant Alignment: Neutral evil<br />
Predominant Religion: Alsythuth the Bloodied Coin<br />
House Draz’Kuri<br />
Among the most dangerous and disciplined warriors in any<br />
House of the drow, the Draz’Kuri are renowned for their<br />
skill on the battlefield. To some of the older drow Houses,<br />
they are considered outsiders, as the Draz’Kuri were once<br />
merely a warrior clan that rose to power by eliminating the<br />
House that retained them.<br />
Background<br />
At the time of the Sundering, the Draz’Kuri were a small<br />
clan of warrior drow, renowned for their martial prowess but<br />
possessing little in the way of power. <strong>The</strong>y were pledged in<br />
service to a large and influential House named Arbustil and<br />
were charged with fighting a long and punishing rear-guard<br />
defence as House Arbustil and their followers fled through<br />
the Underdeep after the drow were routed.<br />
<strong>The</strong> drow led by House Arbustil eventually came to settle<br />
in a series of caverns accessible only through narrow<br />
fissures, too small for more than two drow to walk abreast<br />
through. Other fissures opened up from the cavern ceilings<br />
into the darkness beyond, eventually leading all the way to<br />
the surface of the world. House Arbustil and its followers<br />
had been travelling for many days and this place, with its<br />
defensibility, resources, water, food and fresh air, seemed<br />
to be a perfect place for the drow to rest and regain their<br />
strength until they could find other survivors of the<br />
Sundering. Time passed and the drow led by House Arbustil<br />
waited, but there was no sign, no scout, no emissary of any<br />
other dark elves. <strong>The</strong> rulership of the House began to guess<br />
there were no other survivors.<br />
Still pledged to service of House Arbustil, the Draz’Kuri<br />
clan sought permission to go in search of other drow, but<br />
the rulers of the House refused, having now convinced<br />
themselves that no other dark elves had endured the<br />
Sundering. Instead, the leadership of the House chose to<br />
use the Draz’Kuri as a scouting and raiding force, frequently<br />
sending them out into the Underdeep to bring back any<br />
knowledge or supplies they could find. <strong>The</strong> Draz’Kuri<br />
were cautious about this plan, thinking too much raiding<br />
could bring the existence of the drow to the attention of<br />
potential enemies. However, they were sworn to the service<br />
of House Arbustil and thus carried out the orders.