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The Tome Of Drow Lore.pdf - RoseRed

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4<br />

<strong>Drow</strong>; the dark elves. Banished to the<br />

Underdeep millennia ago by their surface<br />

cousins, they plot, scheme and struggle<br />

for survival. Beautiful yet wicked, brilliant and<br />

deadly, the drow are the knife in the dark, the<br />

threat in the deeps.<br />

Since the drow were introduced to the roleplaying<br />

world some 25 years ago, they have become both<br />

favourites of many Games Masters and terrible<br />

foes to uncounted parties of Player Characters.<br />

Sadly, over time they have also become overused<br />

and oversimplified. <strong>The</strong>re is no mystery to<br />

them any more. Players know exactly what<br />

to expect from an encounter with drow and<br />

exactly how to cope with it. Games Masters find<br />

themselves saddled with innumerable clichés and<br />

presumptions about the drow, making one raiding<br />

party just like any other, one drow city just like<br />

all the others.<br />

Which is where this book comes in.<br />

<strong>The</strong> philosophy behind <strong>The</strong> <strong>Tome</strong> of <strong>Drow</strong> <strong>Lore</strong><br />

is that as a race, the drow are as complex and<br />

vibrant as any inhabitants of the surface of the<br />

world. This book is dedicated to the drow and<br />

to exploring all their varied, wicked splendour.<br />

In the millennia since the drow were forced<br />

underground in the Great Betrayal and dispersed<br />

throughout the Underdeep in the Sundering, the<br />

intense pressures of life beneath the surface have<br />

caused them to change dramatically. For years,<br />

they have been thought of as a sophisticated and<br />

cruel race, governed by an even crueler spiderworshipping<br />

matriarchy with absolute power<br />

over every drow. <strong>The</strong> truth is not so simple and<br />

arrogant adventurers who set out beneath the<br />

surface of the world, certain they know the full<br />

measure of the drow, will find themselves quite<br />

unpleasantly surprised.<br />

Introduction<br />

Within <strong>The</strong> <strong>Tome</strong> of <strong>Drow</strong> <strong>Lore</strong>, Games Masters<br />

will find information on a variety of drow cultures,<br />

religions, societies, Houses and even sub-races.<br />

In addition, there are new drow spells, feats and<br />

drow equipment, of magical, alchemical and<br />

mundane natures.<br />

For those interested primarily in the archetypal<br />

spider-worshipping drow, they are certainly<br />

covered, as no book on drow would be complete<br />

without them. <strong>The</strong>y are not the sum total of<br />

the drow, however. Scattered throughout the<br />

Underdeep, the dark elves have adapted to<br />

and been altered by their strange and hostile<br />

environment. Centuries spent in isolation from<br />

one another gave rise to a variety of cultures<br />

and beliefs. While one drow city may be totally<br />

devoted to the Dark Mother, presenting the<br />

traditional perception of the drow, another may be<br />

dominated by worship of Mu’Ushket, or perhaps<br />

with power concentrated in the hands of a single<br />

noble House it has become a much more secular<br />

society. Games Masters interested in putting an<br />

entirely new spin on the drow may forsake the<br />

usual culture altogether. Instead, the intense<br />

pressures of the violent and barren Underdeep<br />

might have caused all drow to regress to a savage,<br />

brutal race like the Kanahraun, or perhaps a large<br />

underground sea is home to tens of thousands of<br />

Sulzthul after all other drow having been slowly<br />

exterminated by their many powerful enemies in<br />

the world beneath the surface.<br />

<strong>The</strong> <strong>Tome</strong> of <strong>Drow</strong> <strong>Lore</strong> may be used as a standalone<br />

product, or it may be used in conjunction<br />

with <strong>The</strong> Quintessential <strong>Drow</strong> and Encyclopaedia<br />

Arcane: <strong>Drow</strong> Magic. As with any good<br />

roleplaying book, <strong>The</strong> <strong>Tome</strong> of <strong>Drow</strong> <strong>Lore</strong> is here<br />

to assist, not instruct. Games Masters should feel<br />

free to take what they like from these pages and<br />

ignore the rest.

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