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4<br />
<strong>Drow</strong>; the dark elves. Banished to the<br />
Underdeep millennia ago by their surface<br />
cousins, they plot, scheme and struggle<br />
for survival. Beautiful yet wicked, brilliant and<br />
deadly, the drow are the knife in the dark, the<br />
threat in the deeps.<br />
Since the drow were introduced to the roleplaying<br />
world some 25 years ago, they have become both<br />
favourites of many Games Masters and terrible<br />
foes to uncounted parties of Player Characters.<br />
Sadly, over time they have also become overused<br />
and oversimplified. <strong>The</strong>re is no mystery to<br />
them any more. Players know exactly what<br />
to expect from an encounter with drow and<br />
exactly how to cope with it. Games Masters find<br />
themselves saddled with innumerable clichés and<br />
presumptions about the drow, making one raiding<br />
party just like any other, one drow city just like<br />
all the others.<br />
Which is where this book comes in.<br />
<strong>The</strong> philosophy behind <strong>The</strong> <strong>Tome</strong> of <strong>Drow</strong> <strong>Lore</strong><br />
is that as a race, the drow are as complex and<br />
vibrant as any inhabitants of the surface of the<br />
world. This book is dedicated to the drow and<br />
to exploring all their varied, wicked splendour.<br />
In the millennia since the drow were forced<br />
underground in the Great Betrayal and dispersed<br />
throughout the Underdeep in the Sundering, the<br />
intense pressures of life beneath the surface have<br />
caused them to change dramatically. For years,<br />
they have been thought of as a sophisticated and<br />
cruel race, governed by an even crueler spiderworshipping<br />
matriarchy with absolute power<br />
over every drow. <strong>The</strong> truth is not so simple and<br />
arrogant adventurers who set out beneath the<br />
surface of the world, certain they know the full<br />
measure of the drow, will find themselves quite<br />
unpleasantly surprised.<br />
Introduction<br />
Within <strong>The</strong> <strong>Tome</strong> of <strong>Drow</strong> <strong>Lore</strong>, Games Masters<br />
will find information on a variety of drow cultures,<br />
religions, societies, Houses and even sub-races.<br />
In addition, there are new drow spells, feats and<br />
drow equipment, of magical, alchemical and<br />
mundane natures.<br />
For those interested primarily in the archetypal<br />
spider-worshipping drow, they are certainly<br />
covered, as no book on drow would be complete<br />
without them. <strong>The</strong>y are not the sum total of<br />
the drow, however. Scattered throughout the<br />
Underdeep, the dark elves have adapted to<br />
and been altered by their strange and hostile<br />
environment. Centuries spent in isolation from<br />
one another gave rise to a variety of cultures<br />
and beliefs. While one drow city may be totally<br />
devoted to the Dark Mother, presenting the<br />
traditional perception of the drow, another may be<br />
dominated by worship of Mu’Ushket, or perhaps<br />
with power concentrated in the hands of a single<br />
noble House it has become a much more secular<br />
society. Games Masters interested in putting an<br />
entirely new spin on the drow may forsake the<br />
usual culture altogether. Instead, the intense<br />
pressures of the violent and barren Underdeep<br />
might have caused all drow to regress to a savage,<br />
brutal race like the Kanahraun, or perhaps a large<br />
underground sea is home to tens of thousands of<br />
Sulzthul after all other drow having been slowly<br />
exterminated by their many powerful enemies in<br />
the world beneath the surface.<br />
<strong>The</strong> <strong>Tome</strong> of <strong>Drow</strong> <strong>Lore</strong> may be used as a standalone<br />
product, or it may be used in conjunction<br />
with <strong>The</strong> Quintessential <strong>Drow</strong> and Encyclopaedia<br />
Arcane: <strong>Drow</strong> Magic. As with any good<br />
roleplaying book, <strong>The</strong> <strong>Tome</strong> of <strong>Drow</strong> <strong>Lore</strong> is here<br />
to assist, not instruct. Games Masters should feel<br />
free to take what they like from these pages and<br />
ignore the rest.