The Tome Of Drow Lore.pdf - RoseRed
The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed
54 into the homes of the rulers of House Narrishtah to slay some of the impertinent drow and provide an object lesson to the others. From that time onward, the priestesses of the Dark Mother have been held separate from the Houses of the drow in Drak’kamuth. The plague of spiders sent by the Dark Mother was sufficient to bring the battle over control of the priestesses to a swift and sudden end, but in no way did it blunt the growing competition and distrust between the two Houses. However, it did instil a sufficient amount of fear that the priestesses of the Dark Mother were able to slowly bring the two Houses under their influence. Both House Arras’zur and House Narrishtah still wield tremendous power in Drak’kamuth, but long habit and experience have taught them to pay careful heed to the words of the priestesses. The drow of House Arras’zur and House Narrishtah longed for vengeance upon the surface elves as much as did any drow, but even their hatred of the surface betrayers was eclipsed by the rage of the Dark Mother. The priestesses began to demand offerings to the goddess of surface races, of humans and dwarves and particularly elves, presented as a pledge by the drow of vengeance against the betrayers. From the caverns near Drak’kamuth an easy pathway led to the surface world. The drow travelled this path on the first of an uncountable number of night time raids against the surface, capturing those who dwelt there for slavery or sacrifice and slaughtering all those they could not drag back into the Underdeep with them. As the surface races moved away, the drow of House Arras’zur and House Narrishtah found new routes to the surface, continuing a campaign of terror and vengeance against those who still dwelt in the sunlit lands. It is from these drow that most of the common perceptions of the dark elves in the surface world were formed. In time, the drow of Drak’kamuth grew strong enough for the priestesses of the Dark Mother to deem it right to seek out any other drow who may have survived the Sundering, that they too could be made to worship only the Dark Mother. The other tribes of drow have since been found, but the goal of the priestesses to wipe out worship of any god but their own has thus far met with abject failure. Culture The culture of Drak’kamuth, House Arras’zur and House Narrishtah and the cities they have founded since has been fundamentally influenced by worship of the Dark Mother. Religion pervades every facet of life in these cities, from the ubiquitous spider motif in clothing, jewellery and buildings to the near-constant chanting that rises from the web-cloaked temples of the Dark Mother. Spiders are literally everywhere in these lands, ranging in size from tiny to large. Millennia of breeding and experimentation have created literally dozens of races of spiders, used by the drow for everything from food sources to silk manufacturers to guardian animals. Among the drow of Houses Arras’zur and Narrishtah, everything is considered a gift of the Dark Mother to her worshippers, from the caverns in which they live to the skills with magic they possess. In the many years that have passed since the Dark Mother ended the feud over her priestesses, the drow of House Arras’zur have come to dominate the clergy of the Dark Mother, while the drow of House Narrishtah have embraced arcane magic. This is not a hard and fast division, as drow from each House practice both manners of magic, but it is a valid generalisation. Although there are a number of fighters among both Houses, they are not as prevalent as they are in many other drow Houses, the profession never having completely recovered from the near-total elimination of warriors from each of the Houses at the time of the Sundering.
House Arras’zur and House Narrishtah are in frequent conflict, as each tries to supplant the other and become the only true secular power in Drak’kamuth and its surrounding cities. The church of the Dark Mother does nothing to hinder the struggle between the two Houses, believing that competition will ensure only the best of the race survive, and while the Houses are in conflict with one another they are not challenging the rule of the priestesses. Both Arras’zur and Narrishtah have grown in power in the last millennia as ties with other drow were re-established and dozens of new trade routes sprang up like fungus throughout the Underdeep. The influx of money and trade goods has strengthened the Houses and they are beginning to press against the power of the clergy, who currently cling to control by a slender thread. These dark elves believe themselves the quintessential vision of what the drow were intended to be. They will willingly trade with others of their race, but consider them apostates from the true faith of the Dark Mother. This idea meets with understandable resistance when shared with other groups of drow. Despite the animosity it creates, however, other drow are eager to trade with House Arras’zur and House Narrishtah, as the value of the goods they offer cannot be denied, from clothing spun of spider silk to treasures seized during surface raids. It is for this reason that many other Houses have established a presence in Drak’kamuth and the surrounding cities. Initially, the priestesses of the Dark Mother sought to bar any outsiders from entering Drak’kamuth but in one of the first victories of the Houses over the clergy in millennia, the Houses were able to successfully force the issue. House Arras’zur and House Narrishtah retain a healthy enmity for any non-drow, especially for the races of the surface world against which they regularly launch raids. Most of the slaves in Drak’kamuth are taken from the races of the surface and it is because of the actions of these two Houses that most surface races have the perceptions of drow that they do. Religion There is only one religion permitted in the lands of House Arras’zur and House Narrishtah, that of the Dark Mother. All other faiths are forbidden, either in public or private worship. The drow of House Arras’zur and House Narrishtah and their subjects do pay some worship to the demigods of the Dark Mother, lesser beings who are thought to control the same spheres of influence as the other gods in the drow pantheon. House Arras’zur House Features: � +2 bonus on all Knowledge (religion) checks. Drow of House Arras’zur, both male and female, are exceptionally familiar with all elements of worship of the Dark Mother. � +2 bonus to all Fortitude saves against poison. Constant exposure to the spiders in their cities means bites are common and most drow have built up a minor resistance to poison. � -2 penalty on all Diplomacy checks against other races and with drow who do not worship the Dark Mother. House Skills: Knowledge (religion) Favoured Class: Cleric Predominant Alignment: Chaotic evil Predominant Religion: The Dark Mother House Narrishtah House Features: � +2 bonus on all Knowledge (arcana) checks. Drow of House Narrishtah are brought up to be skilled wizards and sorcerers. � +2 bonus to all Fortitude saves against poison. Constant exposure to the spiders in their cities means bites are common and most drow have built up a minor resistance to poison. � -2 penalty on all Diplomacy checks against other races and with drow who do not worship the Dark Mother. House Skills: Knowledge (arcana) 55
- Page 5 and 6: Drem na’Koth leaned on his cleft
- Page 8 and 9: 6 History of the Drow What follows
- Page 10 and 11: 8 The war raged on and on and the d
- Page 12 and 13: 10 and sending the elves back to th
- Page 14 and 15: 12 The last few undrunk drops of oi
- Page 16 and 17: 14 An Overview of the Drow This cha
- Page 18 and 19: 16 Far less alien but equally dange
- Page 20 and 21: 18 This preference for elegance and
- Page 22 and 23: 20 have some hope of being restored
- Page 24 and 25: 22 The drow regard raiding as being
- Page 26 and 27: 24 The scarcity of building space i
- Page 28 and 29: 26 they partake of the pleasures wi
- Page 30 and 31: 28 and immediately punish anyone fo
- Page 32 and 33: 30 the form of scars all over his b
- Page 34 and 35: 32 Driders are monstrous outcasts t
- Page 36 and 37: 34 Sacrifices are made to Alsythuth
- Page 38 and 39: 36 create an impression of softness
- Page 40 and 41: 38 Worshippers The worshippers of K
- Page 42 and 43: 40 Additionally, vengeance holds a
- Page 44 and 45: 42 unworked clay or whatever other
- Page 46 and 47: 44 Thraud (The Pitiless Blade) Symb
- Page 48 and 49: 46 worshippers of Ydrillia have mas
- Page 50 and 51: 48 Vermthizzl (The Light in the Dee
- Page 52 and 53: 50 The Noble Houses Religion plays
- Page 54 and 55: 52 of the dark elves. The details o
- Page 58 and 59: 56 Favoured Class: Wizard Predomina
- Page 60 and 61: 58 healthier appreciation than most
- Page 62 and 63: 60 higher regard than any other qua
- Page 64 and 65: 62 is done by summoned and magicall
- Page 66 and 67: 64 Though their numbers were beginn
- Page 68 and 69: 66 the drow and many slave trainers
- Page 70 and 71: 68 spasm of rage at this betrayal,
- Page 72 and 73: 70 were exhausted near prostration
- Page 74 and 75: 72 The enmity between House na’Kh
- Page 76 and 77: 74 the collapsed tunnel was abandon
- Page 78 and 79: 76 Religion The drow of House Pelsh
- Page 80 and 81: 78 he is taught how to be challengi
- Page 82 and 83: 80 na’Koth began brokering secret
- Page 84 and 85: 82 1,000 years. The names of its fo
- Page 86 and 87: 84 of the majesty of the Underdeep
- Page 88 and 89: 86 Culture The culture in the Darkl
- Page 90 and 91: 88 The Game of Bones - the Sheathed
- Page 92 and 93: 90 Gaining Power Character Type Pow
- Page 94 and 95: 92 to maintain its slaves, mercenar
- Page 96 and 97: 94 Influence Requirement: 0 Power R
- Page 98 and 99: 96 the police force is interested s
- Page 100 and 101: 98 a campaign of lies and innuendo
- Page 102 and 103: 100 The Lost Tribes are groups of d
- Page 104 and 105: 102 Kathricia would not stop scream
House Arras’zur and House Narrishtah are in frequent<br />
conflict, as each tries to supplant the other and become<br />
the only true secular power in Drak’kamuth and its<br />
surrounding cities. <strong>The</strong> church of the Dark Mother does<br />
nothing to hinder the struggle between the two Houses,<br />
believing that competition will ensure only the best of the<br />
race survive, and while the Houses are in conflict with one<br />
another they are not challenging the rule of the priestesses.<br />
Both Arras’zur and Narrishtah have grown in power in the<br />
last millennia as ties with other drow were re-established<br />
and dozens of new trade routes sprang up like fungus<br />
throughout the Underdeep. <strong>The</strong> influx of money and trade<br />
goods has strengthened the Houses and they are beginning<br />
to press against the power of the clergy, who currently cling<br />
to control by a slender thread.<br />
<strong>The</strong>se dark elves believe themselves the quintessential<br />
vision of what the drow were intended to be. <strong>The</strong>y will<br />
willingly trade with others of their race, but consider them<br />
apostates from the true faith of the Dark Mother. This<br />
idea meets with understandable resistance when shared<br />
with other groups of drow. Despite the animosity it<br />
creates, however, other drow are eager to trade with House<br />
Arras’zur and House Narrishtah, as the value of the goods<br />
they offer cannot be denied, from clothing spun of spider<br />
silk to treasures seized during surface raids. It is for this<br />
reason that many other Houses have established a presence<br />
in Drak’kamuth and the surrounding cities. Initially, the<br />
priestesses of the Dark Mother sought to bar any outsiders<br />
from entering Drak’kamuth but in one of the first victories<br />
of the Houses over the clergy in millennia, the Houses were<br />
able to successfully force the issue.<br />
House Arras’zur and House Narrishtah retain a healthy<br />
enmity for any non-drow, especially for the races of the<br />
surface world against which they regularly launch raids.<br />
Most of the slaves in Drak’kamuth are taken from the races<br />
of the surface and it is because of the actions of these two<br />
Houses that most surface races have the perceptions of<br />
drow that they do.<br />
Religion<br />
<strong>The</strong>re is only one religion permitted in the lands of<br />
House Arras’zur and House Narrishtah, that of the Dark<br />
Mother. All other faiths are forbidden, either in public or<br />
private worship. <strong>The</strong> drow of House Arras’zur and House<br />
Narrishtah and their subjects do pay some worship to the<br />
demigods of the Dark Mother, lesser beings who are thought<br />
to control the same spheres of influence as the other gods in<br />
the drow pantheon.<br />
House Arras’zur<br />
House Features:<br />
� +2 bonus on all Knowledge (religion) checks. <strong>Drow</strong><br />
of House Arras’zur, both male and female, are<br />
exceptionally familiar with all elements of worship of<br />
the Dark Mother.<br />
� +2 bonus to all Fortitude saves against poison. Constant<br />
exposure to the spiders in their cities means bites are<br />
common and most drow have built up a minor resistance<br />
to poison.<br />
� -2 penalty on all Diplomacy checks against other races<br />
and with drow who do not worship the Dark Mother.<br />
House Skills: Knowledge (religion)<br />
Favoured Class: Cleric<br />
Predominant Alignment: Chaotic evil<br />
Predominant Religion: <strong>The</strong> Dark Mother<br />
House Narrishtah<br />
House Features:<br />
� +2 bonus on all Knowledge (arcana) checks. <strong>Drow</strong> of<br />
House Narrishtah are brought up to be skilled wizards<br />
and sorcerers.<br />
� +2 bonus to all Fortitude saves against poison. Constant<br />
exposure to the spiders in their cities means bites are<br />
common and most drow have built up a minor resistance<br />
to poison.<br />
� -2 penalty on all Diplomacy checks against other races<br />
and with drow who do not worship the Dark Mother.<br />
House Skills: Knowledge (arcana)<br />
55