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The Tome Of Drow Lore.pdf - RoseRed

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<strong>The</strong> one near constant of Kez’Skul is that he hates to lose<br />

worshippers. Though he has kept his aspect as Vermthizzl<br />

(see page 48) secret even from his highest clergy, his<br />

annoyance at the loss of potential worshippers is at least<br />

part of the reason he created this aspect of himself for the<br />

Pol’Tah (see page 115). <strong>Of</strong> course, even that reason is<br />

overshadowed by the immensity of the joke he has<br />

perpetrated upon them.<br />

Religious Observances<br />

Kez’Skul revels in intricate falsehoods<br />

and well-crafted deceit. He has<br />

no interest in crudely obvious<br />

or lighthearted jokes, which<br />

is good, as the drow are<br />

hardly given to such pursuits.<br />

Rather, he prefers jests which<br />

in cultures other than the drow<br />

would be considered cruelty. For<br />

example, a worshipper of Kez’Skul<br />

who is able to craft an intricate web<br />

of lies, convincing a wealthy merchant<br />

his fortunes are failing and poverty is<br />

imminent before driving him to suicide, all while<br />

his fortunes are in fact growing, would receive great<br />

favour in the eyes of Kez’Skul.<br />

<strong>The</strong> cult of the Deceiver does practice sacrifice, but it is<br />

less common than in most other drow faiths and certainly<br />

not the nearly-constant practice it is in the church of the<br />

Dark Mother. Kez’Skul has no interest in receiving<br />

the soul of a sacrifice brought kicking and screaming to<br />

the altar. Instead, sacrifices to the Trickster of the drow<br />

must be brought to the altar more subtly. Ideally, this<br />

involves tricking the potential sacrifice into freely making<br />

himself a victim to the Deceiver, or, even more satisfying,<br />

to convince a potential sacrifice to lie down on the altar<br />

without even realising what fate is in store for him.<br />

Obviously, this is an extremely difficult task for the clergy<br />

to accomplish, particularly given the suspicious nature of<br />

the drow and the fact that Kez’Skul’s preferences for his<br />

sacrifices are known in drow society. <strong>The</strong> clergy of the<br />

Deceiver are themselves excellent at deceit, however, and<br />

they are sometimes successful.<br />

Temples<br />

<strong>The</strong> temples of Kez’Skul the Deceiver have nothing in<br />

common with one another save their utter randomness.<br />

<strong>The</strong>y are large complexes but, as space is at a premium<br />

in drow cities, most of their volume is vertical. That is,<br />

they are built upward as high as the engineering arts of the<br />

drow can manage and delve even further than that into the<br />

ground, precariously perched upon a labyrinth of tunnels<br />

and catacombs. <strong>The</strong>y never have a single definable shape;<br />

they are not ‘round’ or ‘square’ but rather seem almost to<br />

have been built haphazardly. In those drow cities lucky<br />

enough to have a generously abundant air flow,<br />

temples usually have a large, constantly burning gas<br />

flame at the apex of the roof.<br />

Inside, the temples are a warren of chaos. Secret<br />

passageways, false doors and rotating<br />

walls are the norm. A stranger to the<br />

temple will quickly become hopelessly<br />

lost in this intentionally-confusing maze,<br />

wandering aimlessly until he is either<br />

found by the clergy, makes his way<br />

out or meets his end in one of the many<br />

traps the worshippers of Kez’Skul build<br />

into his temples. A new recruit to the<br />

priesthood usually needs months to<br />

memorise the intricacies and<br />

pitfalls of the temple, during<br />

which time he is often, but<br />

not always, accompanied by<br />

a senior priest for his own<br />

protection.<br />

Clergy<br />

Clergy of the Trickster wear ceremonial vestments<br />

crafted of a specially-treated na’orsuin, which seems to<br />

shift colours depending on the light. While in the temple,<br />

all clergy wear a mask made of the same na’orsuin which<br />

conceals the face completely.<br />

<strong>The</strong> priests and priestesses of Kez’Skul the Deceiver are<br />

taken from all walks of life in drow culture, for the church<br />

believes that each strata of society possesses its own gifts<br />

for deceit and trickery. Males and females exist in roughly<br />

equal numbers in the priesthood, a surprise to some who<br />

assume that females would be more adept at the work of<br />

the Trickster. Though the clergy of Kez’Skul move about<br />

freely and often outside the temple, they rarely do so in<br />

the masks and colour-shifting garments of their cult. This<br />

is not because of any particular fear, but simply to make it<br />

easier to keep themselves anonymous.<br />

Though most drow cults and churches involve themselves<br />

somehow in the ongoing internecine drow struggle known<br />

either as the Game of Bones or the Sheathed War, the cult<br />

of Kez’Skul the Deceiver is almost certainly the most<br />

active. <strong>The</strong> Game of Bones is based on webs of lies, deceit,<br />

falsehood and innuendo and the priests and priestesses of<br />

the Trickster have a natural talent at such pursuits that<br />

makes them a dangerous foe.<br />

37

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