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The Tome Of Drow Lore.pdf - RoseRed

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start fending for himself and dealing with his problems<br />

on his own, the wealthy family or Noble House to which<br />

he belongs will continue to see to his education, as the<br />

education of the child is a valuable investment in the<br />

future.<br />

On the other hand, a child born to the poor drow of a city,<br />

the ones living in a small cave gouged into the rock of a<br />

back alley in the lowest levels, cannot expect any access to<br />

education whatsoever. <strong>Of</strong>ten, the only thing such children<br />

are taught is that they cannot rely on anyone else for help<br />

or aid. <strong>The</strong>se children of the poor and desperate must learn<br />

to survive by their wits. Those with enough cunning, guile<br />

and luck will survive, and in the case of the truly fortunate,<br />

may even rise above their station. <strong>The</strong> rest will either die<br />

alone and unnoticed or will continue to eke out a meagre<br />

existence in the fetid gutters of the drow cities.<br />

Somewhere in the middle are the children of the merchant<br />

classes, those clans and families of drow with some degree<br />

of wealth, but without the seemingly endless riches enjoyed<br />

by wealthy families of the Noble Houses. <strong>The</strong> children of<br />

these classes are usually trained in continuing the business<br />

practiced by the family, be it as a merchant or craftsman.<br />

Most of the education received is either directly from the<br />

parents or from a guild, if the drow child lives in one of the<br />

rare cities where guilds exist.<br />

A child of the wealthy tends to receive his education from<br />

a number of sources. <strong>The</strong> extended family will teach the<br />

child about the history of the family and Noble House<br />

and hired tutors will instruct the child in the various basic<br />

subjects. Sometimes, educated slaves of other races are<br />

used as tutors, but only for extremely specialised fields of<br />

knowledge; generally speaking, the drow feel they have<br />

nothing to learn from other, lesser races.<br />

Depending upon the culture and religions present in the<br />

city, a child of the wealthy may also have the opportunity<br />

to be educated by a local temple. Usually, this is done as a<br />

prelude to the child’s expected entrance into the clergy of<br />

that temple, first as a servant (a stage which rankles both<br />

child and parents), then as an acolyte and finally as a priest.<br />

Aside from the time the child will spend as a servant, an<br />

education by a temple is highly-sought by drow families,<br />

as it offers the possibility of expanded power through the<br />

cooperation of a temple.<br />

Apart from education in a temple, there are very few schools<br />

or academies devoted to general education in drow society,<br />

as conflict and chaos between the children of rival groups<br />

is all but inevitable. <strong>The</strong>re would be much less likelihood<br />

of such conflict between children of the lower rungs of<br />

society, but as the parents cannot pay, there is no incentive<br />

for any drow to run such a school.<br />

Magical academies are also extremely rare among the drow,<br />

for all the reasons given above. If the child of a wealthy<br />

family demonstrates some particular and remarkable talent<br />

and facility for magic, the parents will attempt to find a<br />

mage who will take the child on as an apprentice. This is<br />

a difficult, painstaking and expensive process, most of the<br />

time and money of which is devoted to finding out where<br />

the political affiliations of a considered mage lie and once<br />

a suitable candidate is found, bribing him with enormous<br />

gifts.<br />

Engineering<br />

<strong>The</strong> drow are capable engineers, but they lag behind other<br />

more organised Underdeep races, the dwarves in particular.<br />

In a way, this is unavoidable. <strong>The</strong> drow as individuals are<br />

too chaotic and the drow culture too suspicious and plagued<br />

by infighting, to effectively establish the widespread<br />

sharing of knowledge among members of the race in the<br />

manner that has made the dwarves so tremendously adept<br />

at working with stone.<br />

Additionally, the drow often rely too heavily on magic to<br />

accomplish quickly what would otherwise be a long and<br />

troublesome effort. For example, faced with a cavern with<br />

an unstable ceiling, dwarves would construct an array of<br />

thick buttresses capable of supporting the cavern’s ceiling<br />

for the next ten millennia. <strong>Drow</strong> would prefer to throw up<br />

some buttress spells, then augment them with a series of<br />

fragile columns. If the spells fail and the cavern collapses,<br />

it can be dug out and the whole process done over again.<br />

Viewed as a whole, drow engineering work tends to be as<br />

artistic as it is functional and many of the race’s artistic<br />

preferences are expressed in the buildings they create. Tall,<br />

flowing buildings are the rule in drow cities, spires more<br />

graceful than the stalagmites and stalactites that surround<br />

them. <strong>The</strong> all-pervading use of magic in drow engineering<br />

means that their structures often sport lesser towers jutting<br />

off at impossible angles and delicate lattices that should not<br />

be able to hold up the weight of the stonework above.<br />

Space is always at a premium in drow cities. Though the<br />

drow are certainly capable of enlarging the caverns in<br />

which they build their cities with magic and slave labour,<br />

such excavations must be undertaken very carefully. <strong>The</strong>re<br />

are many stories, known very well among the drow, of<br />

the city of Ulsh Vaun whose people were reckless in their<br />

excavations and now lie buried beneath inestimable tons of<br />

broken stone.<br />

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