The Tome Of Drow Lore.pdf - RoseRed
The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed
246 magic, haste, lightning bolt, secret page, shrink item; 4 th – charm monster, dimension door, fire trap, improved invisibility, phantasmal killer, thousand feet; 5 th – cone of cold, feeblemind, hold monster, faithful hound, permanency, summon monster V, teleport, wall of iron, wall of stone Nightfall Drow male; Rogue 7/Shadow of Mu’Ushket 10 Little is known of the drow assassin called Nightfall, certainly not his real name or his origins. It is known he is a shadow of Mu’ushket, but that is almost the sum total of common knowledge about the man, other than that he is the highest-priced assassin in the lands of the drow, and is worth every copper of it. Nightfall, Male drow, Rog 7/Shadow of Mu’Ushket 10: CR 18; Medium outsider (augmented humanoid (elf)); HD 7d6+14 plus 10d6+20; hp 94; Init +5; Spd 30 ft.; AC 23, touch 15, flat-footed 23; Base Atk +12; Grp +15; Atk +19 melee (1d6+7/19-20, +4 vorpal short sword) or +20 ranged (1d4+3/19-20, +3 hand crossbow); Full Atk +19/+14/+9 melee (1d6+7/19-20, +4 vorpal short sword) or +20/+15/+10 ranged (1d4+3/19-20, +3 hand crossbow); SA sneak attack +7d6; SQ bring darkness, deepsight, drow traits, enshadowment, evasion, fast healing 1, new truth, shadow ally, shadow jump, shadowspeed, stalking shadow, trapfinding, trap sense +2, uncanny dodge; SV Fort +7, Ref +17, Will +6; AL CE; Str 16, Dex 20, Con 14, Int 20, Wis 12, Cha 16 Languages Spoken: Common, Draconic, Elven, Goblin, Orc, Undercommon Skills and Feats: Appraise +17, Balance +19, Bluff +15, Climb +17, Decipher Script +12, Diplomacy +15, Disable Device +13, Disguise +11, Escape Artist +24, Forgery +9, Gather Information +10, Hide +32, Intimidate +9, Jump +9, Listen +17, Move Silently +22, Open Lock +18, Search +23, Sense Motive +17, Sleight of Hand +18, Spot +20, Tumble +25; Alertness, Combat Reflexes, Dodge, Mobility, Spring Attack, Total Recall Equipment: +3 hand crossbow, +4 vorpal short sword, +5 greater slick studded leather of greater shadow and heavy fortification Eloraz na’Odreln Drow male (House Gaundroth), Wizard 18 Widely respected in House Gaundroth for his immense magical prowess, Eloraz na’Odreln is not the loyal wizard of the House he pretends to be. He is a member of the Cabal, ranking in the First Tier. Should his secret ever become widely known, even Eloraz’s power would probably not be enough to save him from the wrath of the cult of Ydrillia. Though he is arrogant even for a drow, Eloraz realises this, and keeps it firmly in mind when executing the orders of the Circle. He prefers to work through third and fourth parties, channelling funds to greedy adventurers unwise enough not to ask too many questions. Eloraz na’Odreln, Male drow (House Gaundroth) Wiz 18: CR 19; Medium humanoid (elf); HD 18d4; hp 43; Init +2; Spd 30 ft.; AC 22, touch 16, flat-footed 20; Base Atk +9; Grp +8; Atk +12 melee (1d6+3/18-20, +4 rapier); Full Atk +12/+7 melee (1d6+3/18-20, +4 rapier); SA spells; SQ drow traits, House Gaundroth traits; SV Fort +6, Ref +8, Will +14; AL NE; Str 9, Dex 15, Con 10, Int 22, Wis 16, Cha 14 Languages Spoken: Abyssal, Common, Draconic, Elven, Giant, Goblin, Infernal, Undercommon Skills and Feats: Bluff +12, Concentration +21, Craft (alchemy) +27, Craft (metal) +25, Diplomacy +4, Knowledge (arcana) +27, Knowledge (history) +18, Knowledge (local) +18, Knowledge (religion) +23, Knowledge (the planes) +18, Spellcraft +29; Brew Potion, Craft Lifebinding Item, Craft Magic Arms and Armour, Craft Wand, Craft Wondrous Item, Forge Ring, Enlarge Spell, Hold the Charge, Maximise Spell, Quicken Spell, Scribe Scroll Equipment: +4 rapier of defending, bracers of armour +6, ring of protection +4. These are the items Eloraz commonly carries, but he has access to a great deal more. Games Masters may feel free to equip Eloraz with most any standard magical item. Wizard Spells Known (4/6/6/5/5/5/5/3/3/2, save DC 16 + spell level): 0 th – arcane mark, dancing lights, daze, detect
magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1 st – animate rope, disguise self, expeditious retreat, feather fall, hold portal, identify, mage armour, magic missile, true strike, ventriloquism; 2 nd – alter self, blindness/deafness, blur, invisibility, knock, acid arrow, mirror image, see invisibility, web; 3 rd – dispel magic, haste, lightning bolt, secret page, shrink item; 4 th – charm monster, dimension door, fire trap, improved invisibility, phantasmal killer, thousand feet; 5 th – cloudkill, compression, cone of cold, feeblemind, hold monster, faithful hound, permanency, shadow evocation, summon monster V, teleport, wall of iron, wall of stone; 6 th – acid fog, chain lightning, contingency, disease burst, disintegrate, eyebite, flesh to stone, summon monster VI; 7 th – control undead, delayed blast fireball, limited wish, mass invisibility, power word stun, summon monster VII; 8 th – binding, earthgrinder, horrid wilting, incendiary cloud, polymorph any object, power word rage, summon monster VIII; 9 th – energy drain, meteor swarm, disjunction, summon monster IX, time stop. Ilvari Poshwan Drow female (House Arras’zur); Cleric 9/Webmistress of the Dark Mother 10 Ilvari Poshwan is the high priestess of the church of the Dark Mother in the drow city of Cartuon. She is among the youngest drow to ever achieve her rank, and is cruelly arrogant in her position. Eternally devoted to the Dark Mother, she has a tendency to doubt the faith of others and engages the church in occasional purges of unbelievers. Whether there are any disbelievers or not, these purges serve well to remind the rest of the priestesses that it is Ilvari who commands them. Ilvari Poshwan, Female drow (House Arras’zur) Clr 9/Webmistress of the Dark Mother 10: CR 20; Medium outsider (augmented humanoid (elf)); HD 9d8+9 plus 10d8+10; hp 123; Init +1; Spd 30 ft.; AC 31, touch 11, flat-footed 30; Base Atk +13; Grp +15; Atk +20 melee (1d10+8/19-20, +5 unholy anarchic heavy flail); Full Atk +20/+15/+10 melee (1d10+8/19-20, +5 unholy anarchic heavy flail); SA spells, rebuke undead, spider horde I, II, web; SQ drow traits, House Arras’zur traits, poison immunity, spider climb, spider speech, web friend, webwalker; SV Fort +14, Ref +7, Will +16; AL CE; Str 14, Dex 12, Con 13, Int 17,Wis 20, Cha 18 Languages Spoken: Abyssal, Common, Draconic, Elven, Undercommon Skills and Feats: Concentration +23, Craft (silk) +13, Diplomacy +14, Heal +19, Knowledge (arcana) +14, Knowledge (religion) +25, Knowledge (the planes) +14, Spellcraft +23; Brew Potion, Craft Magic Arms and Armour, Craft Wondrous Item, Great Fortitude, Leadership, Maximise Spell, Still Spell Equipment: +5 unholy anarchic heavy flail, +5 large mithral shield, +5 ethereal mithral full plate of heavy fortification. These are the items Ilvari commonly carries, but she has access to a great deal more. Games Masters may feel free to equip Ilvari with most any standard magical item. Cleric Domains: Death, Protection Cleric Spells per Day: 6/7+1/6+1/6+1/6+1/6+1/4+1/4+1/ 3+1/3+1, save DC 15 + spell level 247
- Page 198 and 199: 196 If the victim makes his initial
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- Page 214 and 215: 212 of drow warriors that the dark
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- Page 222 and 223: 220 Combat The druuge prefers to at
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- Page 226 and 227: 224 Kanahraun (The Feral Drow) (Rul
- Page 228 and 229: 226 The males of the Lorgreln tend
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- Page 232 and 233: 230 The Sulzthul, also known as the
- Page 234 and 235: 232 can before slaying those who re
- Page 236 and 237: 234 The Kanahraun Reavers Medium Hu
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- Page 240 and 241: 238 Sithil Hwerzel Sulzthul male, S
- Page 242 and 243: 240 Equipment: Leather armour, long
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- Page 250 and 251: 248 The human wizard Terlessa was s
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- Page 256 and 257: 254 An Overview of the Drow 14 Bone
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magic, detect poison, disrupt undead, flare, ghost sound,<br />
light, mage hand, mending, open/close, prestidigitation,<br />
ray of frost, read magic, resistance; 1 st – animate rope,<br />
disguise self, expeditious retreat, feather fall, hold<br />
portal, identify, mage armour, magic missile, true strike,<br />
ventriloquism; 2 nd – alter self, blindness/deafness, blur,<br />
invisibility, knock, acid arrow, mirror image, see invisibility,<br />
web; 3 rd – dispel magic, haste, lightning bolt, secret page,<br />
shrink item; 4 th – charm monster, dimension door, fire trap,<br />
improved invisibility, phantasmal killer, thousand feet; 5 th<br />
– cloudkill, compression, cone of cold, feeblemind, hold<br />
monster, faithful hound, permanency, shadow evocation,<br />
summon monster V, teleport, wall of iron, wall of stone;<br />
6 th – acid fog, chain lightning, contingency, disease burst,<br />
disintegrate, eyebite, flesh to stone, summon monster VI; 7 th<br />
– control undead, delayed blast fireball, limited wish, mass<br />
invisibility, power word stun, summon monster VII; 8 th<br />
– binding, earthgrinder, horrid wilting, incendiary cloud,<br />
polymorph any object, power word rage, summon monster<br />
VIII; 9 th – energy drain, meteor swarm, disjunction, summon<br />
monster IX, time stop.<br />
Ilvari Poshwan<br />
<strong>Drow</strong> female (House Arras’zur); Cleric 9/Webmistress<br />
of the Dark Mother 10<br />
Ilvari Poshwan is the high priestess of the church of the<br />
Dark Mother in the drow city of Cartuon. She is among<br />
the youngest drow to ever achieve her rank, and is cruelly<br />
arrogant in her position. Eternally devoted to the Dark<br />
Mother, she has a tendency to doubt the faith of others and<br />
engages the church in occasional purges of unbelievers.<br />
Whether there are any disbelievers or not, these purges<br />
serve well to remind the rest of the priestesses that it is<br />
Ilvari who commands them.<br />
Ilvari Poshwan, Female drow (House Arras’zur) Clr<br />
9/Webmistress of the Dark Mother 10: CR 20; Medium<br />
outsider (augmented humanoid (elf)); HD 9d8+9 plus<br />
10d8+10; hp 123; Init +1; Spd 30 ft.; AC 31, touch 11,<br />
flat-footed 30; Base Atk +13; Grp +15; Atk +20 melee<br />
(1d10+8/19-20, +5 unholy anarchic heavy flail); Full<br />
Atk +20/+15/+10 melee (1d10+8/19-20, +5 unholy<br />
anarchic heavy flail); SA spells, rebuke undead, spider<br />
horde I, II, web; SQ drow traits, House Arras’zur traits,<br />
poison immunity, spider climb, spider speech, web friend,<br />
webwalker; SV Fort +14, Ref +7, Will +16; AL CE; Str 14,<br />
Dex 12, Con 13, Int 17,Wis 20, Cha 18<br />
Languages Spoken: Abyssal, Common, Draconic, Elven,<br />
Undercommon<br />
Skills and Feats: Concentration +23, Craft (silk) +13,<br />
Diplomacy +14, Heal +19, Knowledge (arcana) +14,<br />
Knowledge (religion) +25, Knowledge (the planes) +14,<br />
Spellcraft +23; Brew Potion, Craft Magic Arms and<br />
Armour, Craft Wondrous Item, Great Fortitude, Leadership,<br />
Maximise Spell, Still Spell<br />
Equipment: +5 unholy anarchic heavy flail, +5 large<br />
mithral shield, +5 ethereal mithral full plate of heavy<br />
fortification. <strong>The</strong>se are the items Ilvari commonly carries,<br />
but she has access to a great deal more. Games Masters<br />
may feel free to equip Ilvari with most any standard magical<br />
item.<br />
Cleric Domains: Death, Protection<br />
Cleric Spells per Day: 6/7+1/6+1/6+1/6+1/6+1/4+1/4+1/<br />
3+1/3+1, save DC 15 + spell level<br />
247