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The Tome Of Drow Lore.pdf - RoseRed

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246<br />

magic, haste, lightning bolt, secret page, shrink item; 4 th<br />

– charm monster, dimension door, fire trap, improved<br />

invisibility, phantasmal killer, thousand feet; 5 th – cone of<br />

cold, feeblemind, hold monster, faithful hound, permanency,<br />

summon monster V, teleport, wall of iron, wall of stone<br />

Nightfall<br />

<strong>Drow</strong> male; Rogue 7/Shadow of Mu’Ushket 10<br />

Little is known of the drow assassin called Nightfall,<br />

certainly not his real name or his origins. It is known he<br />

is a shadow of Mu’ushket, but that is almost the sum total<br />

of common knowledge about the man, other than that he is<br />

the highest-priced assassin in the lands of the drow, and is<br />

worth every copper of it.<br />

Nightfall, Male drow, Rog 7/Shadow of Mu’Ushket 10:<br />

CR 18; Medium outsider (augmented humanoid (elf));<br />

HD 7d6+14 plus 10d6+20; hp 94; Init +5; Spd 30 ft.;<br />

AC 23, touch 15, flat-footed 23; Base Atk +12; Grp +15;<br />

Atk +19 melee (1d6+7/19-20, +4 vorpal short sword) or<br />

+20 ranged (1d4+3/19-20, +3 hand crossbow); Full Atk<br />

+19/+14/+9 melee (1d6+7/19-20, +4 vorpal short sword)<br />

or +20/+15/+10 ranged (1d4+3/19-20, +3 hand crossbow);<br />

SA sneak attack +7d6; SQ bring darkness, deepsight, drow<br />

traits, enshadowment, evasion, fast healing 1, new truth,<br />

shadow ally, shadow jump, shadowspeed, stalking shadow,<br />

trapfinding, trap sense +2, uncanny dodge; SV Fort +7, Ref<br />

+17, Will +6; AL CE; Str 16, Dex 20, Con 14, Int 20, Wis<br />

12, Cha 16<br />

Languages Spoken: Common, Draconic, Elven, Goblin,<br />

Orc, Undercommon<br />

Skills and Feats: Appraise +17, Balance +19, Bluff +15,<br />

Climb +17, Decipher Script +12, Diplomacy +15, Disable<br />

Device +13, Disguise +11, Escape Artist +24, Forgery +9,<br />

Gather Information +10, Hide +32, Intimidate +9, Jump<br />

+9, Listen +17, Move Silently +22, Open Lock +18, Search<br />

+23, Sense Motive +17, Sleight of Hand +18, Spot +20,<br />

Tumble +25; Alertness, Combat Reflexes, Dodge, Mobility,<br />

Spring Attack, Total Recall<br />

Equipment: +3 hand crossbow, +4 vorpal short sword,<br />

+5 greater slick studded leather of greater shadow and<br />

heavy fortification<br />

Eloraz na’Odreln<br />

<strong>Drow</strong> male (House Gaundroth), Wizard 18<br />

Widely respected in House Gaundroth for his immense<br />

magical prowess, Eloraz na’Odreln is not the loyal wizard<br />

of the House he pretends to be. He is a member of the<br />

Cabal, ranking in the First Tier.<br />

Should his secret ever become widely known, even Eloraz’s<br />

power would probably not be enough to save him from the<br />

wrath of the cult of Ydrillia. Though he is arrogant even<br />

for a drow, Eloraz realises this, and keeps it firmly in mind<br />

when executing the orders of the Circle. He prefers to<br />

work through third and fourth parties, channelling funds<br />

to greedy adventurers unwise enough not to ask too many<br />

questions.<br />

Eloraz na’Odreln, Male drow (House Gaundroth) Wiz<br />

18: CR 19; Medium humanoid (elf); HD 18d4; hp 43; Init<br />

+2; Spd 30 ft.; AC 22, touch 16, flat-footed 20; Base Atk<br />

+9; Grp +8; Atk +12 melee (1d6+3/18-20, +4 rapier); Full<br />

Atk +12/+7 melee (1d6+3/18-20, +4 rapier); SA spells;<br />

SQ drow traits, House Gaundroth traits; SV Fort +6, Ref<br />

+8, Will +14; AL NE; Str 9, Dex 15, Con 10, Int 22, Wis<br />

16, Cha 14<br />

Languages Spoken: Abyssal, Common, Draconic, Elven,<br />

Giant, Goblin, Infernal, Undercommon<br />

Skills and Feats: Bluff +12, Concentration +21, Craft<br />

(alchemy) +27, Craft (metal) +25, Diplomacy +4,<br />

Knowledge (arcana) +27, Knowledge (history) +18,<br />

Knowledge (local) +18, Knowledge (religion) +23,<br />

Knowledge (the planes) +18, Spellcraft +29; Brew Potion,<br />

Craft Lifebinding Item, Craft Magic Arms and Armour,<br />

Craft Wand, Craft Wondrous Item, Forge Ring, Enlarge<br />

Spell, Hold the Charge, Maximise Spell, Quicken Spell,<br />

Scribe Scroll<br />

Equipment: +4 rapier of defending, bracers of armour<br />

+6, ring of protection +4. <strong>The</strong>se are the items Eloraz<br />

commonly carries, but he has access to a great deal more.<br />

Games Masters may feel free to equip Eloraz with most<br />

any standard magical item.<br />

Wizard Spells Known (4/6/6/5/5/5/5/3/3/2, save DC 16 +<br />

spell level): 0 th – arcane mark, dancing lights, daze, detect

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