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magic, haste, lightning bolt, secret page, shrink item; 4 th<br />
– charm monster, dimension door, fire trap, improved<br />
invisibility, phantasmal killer, thousand feet; 5 th – cone of<br />
cold, feeblemind, hold monster, faithful hound, permanency,<br />
summon monster V, teleport, wall of iron, wall of stone<br />
Nightfall<br />
<strong>Drow</strong> male; Rogue 7/Shadow of Mu’Ushket 10<br />
Little is known of the drow assassin called Nightfall,<br />
certainly not his real name or his origins. It is known he<br />
is a shadow of Mu’ushket, but that is almost the sum total<br />
of common knowledge about the man, other than that he is<br />
the highest-priced assassin in the lands of the drow, and is<br />
worth every copper of it.<br />
Nightfall, Male drow, Rog 7/Shadow of Mu’Ushket 10:<br />
CR 18; Medium outsider (augmented humanoid (elf));<br />
HD 7d6+14 plus 10d6+20; hp 94; Init +5; Spd 30 ft.;<br />
AC 23, touch 15, flat-footed 23; Base Atk +12; Grp +15;<br />
Atk +19 melee (1d6+7/19-20, +4 vorpal short sword) or<br />
+20 ranged (1d4+3/19-20, +3 hand crossbow); Full Atk<br />
+19/+14/+9 melee (1d6+7/19-20, +4 vorpal short sword)<br />
or +20/+15/+10 ranged (1d4+3/19-20, +3 hand crossbow);<br />
SA sneak attack +7d6; SQ bring darkness, deepsight, drow<br />
traits, enshadowment, evasion, fast healing 1, new truth,<br />
shadow ally, shadow jump, shadowspeed, stalking shadow,<br />
trapfinding, trap sense +2, uncanny dodge; SV Fort +7, Ref<br />
+17, Will +6; AL CE; Str 16, Dex 20, Con 14, Int 20, Wis<br />
12, Cha 16<br />
Languages Spoken: Common, Draconic, Elven, Goblin,<br />
Orc, Undercommon<br />
Skills and Feats: Appraise +17, Balance +19, Bluff +15,<br />
Climb +17, Decipher Script +12, Diplomacy +15, Disable<br />
Device +13, Disguise +11, Escape Artist +24, Forgery +9,<br />
Gather Information +10, Hide +32, Intimidate +9, Jump<br />
+9, Listen +17, Move Silently +22, Open Lock +18, Search<br />
+23, Sense Motive +17, Sleight of Hand +18, Spot +20,<br />
Tumble +25; Alertness, Combat Reflexes, Dodge, Mobility,<br />
Spring Attack, Total Recall<br />
Equipment: +3 hand crossbow, +4 vorpal short sword,<br />
+5 greater slick studded leather of greater shadow and<br />
heavy fortification<br />
Eloraz na’Odreln<br />
<strong>Drow</strong> male (House Gaundroth), Wizard 18<br />
Widely respected in House Gaundroth for his immense<br />
magical prowess, Eloraz na’Odreln is not the loyal wizard<br />
of the House he pretends to be. He is a member of the<br />
Cabal, ranking in the First Tier.<br />
Should his secret ever become widely known, even Eloraz’s<br />
power would probably not be enough to save him from the<br />
wrath of the cult of Ydrillia. Though he is arrogant even<br />
for a drow, Eloraz realises this, and keeps it firmly in mind<br />
when executing the orders of the Circle. He prefers to<br />
work through third and fourth parties, channelling funds<br />
to greedy adventurers unwise enough not to ask too many<br />
questions.<br />
Eloraz na’Odreln, Male drow (House Gaundroth) Wiz<br />
18: CR 19; Medium humanoid (elf); HD 18d4; hp 43; Init<br />
+2; Spd 30 ft.; AC 22, touch 16, flat-footed 20; Base Atk<br />
+9; Grp +8; Atk +12 melee (1d6+3/18-20, +4 rapier); Full<br />
Atk +12/+7 melee (1d6+3/18-20, +4 rapier); SA spells;<br />
SQ drow traits, House Gaundroth traits; SV Fort +6, Ref<br />
+8, Will +14; AL NE; Str 9, Dex 15, Con 10, Int 22, Wis<br />
16, Cha 14<br />
Languages Spoken: Abyssal, Common, Draconic, Elven,<br />
Giant, Goblin, Infernal, Undercommon<br />
Skills and Feats: Bluff +12, Concentration +21, Craft<br />
(alchemy) +27, Craft (metal) +25, Diplomacy +4,<br />
Knowledge (arcana) +27, Knowledge (history) +18,<br />
Knowledge (local) +18, Knowledge (religion) +23,<br />
Knowledge (the planes) +18, Spellcraft +29; Brew Potion,<br />
Craft Lifebinding Item, Craft Magic Arms and Armour,<br />
Craft Wand, Craft Wondrous Item, Forge Ring, Enlarge<br />
Spell, Hold the Charge, Maximise Spell, Quicken Spell,<br />
Scribe Scroll<br />
Equipment: +4 rapier of defending, bracers of armour<br />
+6, ring of protection +4. <strong>The</strong>se are the items Eloraz<br />
commonly carries, but he has access to a great deal more.<br />
Games Masters may feel free to equip Eloraz with most<br />
any standard magical item.<br />
Wizard Spells Known (4/6/6/5/5/5/5/3/3/2, save DC 16 +<br />
spell level): 0 th – arcane mark, dancing lights, daze, detect