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The Tome Of Drow Lore.pdf - RoseRed

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Equipment: +2 ghost touch longsword of defending, +3<br />

mithral chain shirt, backpack, bedroll, dagger, explorer’s<br />

outfit, longbow (plus 40 arrows), thieves’ tools, 63 gp<br />

Karas na’Rallian<br />

<strong>Drow</strong> male (House Draz’Kuri) Fighter 12<br />

Karas is the epitome of what a warrior of House Draz’Kuri<br />

should be. He is merciless to his foes and unquestioningly<br />

loyal to his rulers, whether he is leading a warband of drow<br />

or travelling alone through the Underdeep on an errand of<br />

his superiors. A coldly careful warrior, he will size up any<br />

potential enemy before engaging in combat, provided he<br />

has the opportunity. If he is on an errand of importance, he<br />

will avoid combat unless it is thrust upon him; but if it is, he<br />

will teach his enemy why the Draz’Kuri are so feared.<br />

Karas na’Rallian, Male drow (House Draz’Kuri) Ftr 12:<br />

CR 13; Medium humanoid (elf); HD 12d10+12; hp 98; Init<br />

+4; Spd 30 ft.; AC 23, touch 13, flat-footed 20; Base Atk<br />

+12; Grp +16; Atk +20 melee (1d8+9/17-20, +3 flaming<br />

longsword of speed) or +15 ranged (1d4/19-20, hand<br />

crossbow); Full Atk +20/+20/+15/+10 melee (1d8+9/17-<br />

20, +3 flaming longsword of speed) or +15/+10/+5 ranged<br />

(1d4/19-20, hand crossbow); SQ drow traits, House<br />

Draz’Kuri traits; SV Fort +9, Ref +7, Will +5; AL LE; Str<br />

18, Dex 17, Con 12, Int 13, Wis 12, Cha 15<br />

Languages Spoken: Common, Elven, Undercommon<br />

Skills and Feats: Climb +11, Diplomacy +7, Jump<br />

+11, Swim +11, Tumble +11; Arise, Ascending Blow,<br />

Cleave, Combat Reflexes, Drawn Strike, Great Cleave,<br />

Improved Critical (longsword), Power Attack, Quick<br />

Draw, Relentless, Weapon Focus (longsword), Weapon<br />

Specialisation (longsword)<br />

Equipment: +3 flaming longsword of speed, +4 studded<br />

leather armour of moderate fortification, +2 buckler of<br />

blinding, explorer’s outfit, dagger (2), hand crossbow (plus<br />

10 bolts)<br />

Derasha na’Baren<br />

<strong>Drow</strong> female (House Devoren), Ranger 4/Rogue 3/<br />

Explorer 6<br />

Derasha has rarely slept in the same place two nights in<br />

a row. Born to the Explorer class of House Devoren, she<br />

has seen more of the Underdeep, more of its wonders and<br />

terrors, than most drow three times her age.<br />

Like most of her people, Derasha is happiest when she is<br />

on the move, and she views those drow who lurk in dank<br />

caverns, hidden behind stone walls, as cowards and fools,<br />

too afraid to face the Underdeep. She fears the Underdeep,<br />

and has a healthy respect for the perils it holds, but she does<br />

not revere it. Derasha makes most of her living by blazing<br />

new trails in the Underdeep, or by guarding and guiding<br />

caravans as they pass through the labyrinthine passageways<br />

she knows so well (a task she despises). She is certainly<br />

not above stealing something that catches her fancy, a habit<br />

which has cost her some lucrative contracts in the past.<br />

Derasha na’Baren, Female drow (House Devoren)<br />

Rgr 4/Rog 3/Explorer 6: CR 14; Medium humanoid<br />

(elf); HD 4d8+4 plus 3d6+3 plus 6d8+6; hp 82; Init +8;<br />

Spd 30 ft.; AC 18, touch 14, flat-footed 14; Base Atk +12;<br />

Grp +13; Atk +14 melee (1d8+2/19-20, +1 longsword) or<br />

+18 ranged (1d8+2/x3, +2 longbow); Full Atk +14/+9/+4<br />

melee (1d8+2/19-20, +1 longsword) or +18/+13/+8 ranged<br />

(1d8+2/x3, +2 longbow); SA sneak attack +2d6, spells;<br />

SQ armoured grace, certain stride, drow traits, elusive,<br />

evasion, favoured enemy (shangu) +2, House Devoren<br />

traits, uncanny dodge, stonecunning; SV Fort +11, Ref<br />

+13, Will +5; AL CN; Str 13, Dex 19, Con 13, Int 16, Wis<br />

12, Cha 14<br />

Languages Spoken: Common, Elven, Giant, Goblin, Orc,<br />

Undercommon<br />

Skills and Feats: Appraise +9, Balance +7, Climb +9,<br />

Knowledge (dungeoneering) +9, Heal +3, Hide +7, Jump<br />

+9, Knowledge (geography) +14, Listen +7, Move Silently<br />

+12, Open Lock +7, Sleight of Hand +11, Search +19, Sense<br />

Motive +8, Spot +19, Survival +17, Swim +9, Tumble +12;<br />

243

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