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Equipment: +2 ghost touch longsword of defending, +3<br />
mithral chain shirt, backpack, bedroll, dagger, explorer’s<br />
outfit, longbow (plus 40 arrows), thieves’ tools, 63 gp<br />
Karas na’Rallian<br />
<strong>Drow</strong> male (House Draz’Kuri) Fighter 12<br />
Karas is the epitome of what a warrior of House Draz’Kuri<br />
should be. He is merciless to his foes and unquestioningly<br />
loyal to his rulers, whether he is leading a warband of drow<br />
or travelling alone through the Underdeep on an errand of<br />
his superiors. A coldly careful warrior, he will size up any<br />
potential enemy before engaging in combat, provided he<br />
has the opportunity. If he is on an errand of importance, he<br />
will avoid combat unless it is thrust upon him; but if it is, he<br />
will teach his enemy why the Draz’Kuri are so feared.<br />
Karas na’Rallian, Male drow (House Draz’Kuri) Ftr 12:<br />
CR 13; Medium humanoid (elf); HD 12d10+12; hp 98; Init<br />
+4; Spd 30 ft.; AC 23, touch 13, flat-footed 20; Base Atk<br />
+12; Grp +16; Atk +20 melee (1d8+9/17-20, +3 flaming<br />
longsword of speed) or +15 ranged (1d4/19-20, hand<br />
crossbow); Full Atk +20/+20/+15/+10 melee (1d8+9/17-<br />
20, +3 flaming longsword of speed) or +15/+10/+5 ranged<br />
(1d4/19-20, hand crossbow); SQ drow traits, House<br />
Draz’Kuri traits; SV Fort +9, Ref +7, Will +5; AL LE; Str<br />
18, Dex 17, Con 12, Int 13, Wis 12, Cha 15<br />
Languages Spoken: Common, Elven, Undercommon<br />
Skills and Feats: Climb +11, Diplomacy +7, Jump<br />
+11, Swim +11, Tumble +11; Arise, Ascending Blow,<br />
Cleave, Combat Reflexes, Drawn Strike, Great Cleave,<br />
Improved Critical (longsword), Power Attack, Quick<br />
Draw, Relentless, Weapon Focus (longsword), Weapon<br />
Specialisation (longsword)<br />
Equipment: +3 flaming longsword of speed, +4 studded<br />
leather armour of moderate fortification, +2 buckler of<br />
blinding, explorer’s outfit, dagger (2), hand crossbow (plus<br />
10 bolts)<br />
Derasha na’Baren<br />
<strong>Drow</strong> female (House Devoren), Ranger 4/Rogue 3/<br />
Explorer 6<br />
Derasha has rarely slept in the same place two nights in<br />
a row. Born to the Explorer class of House Devoren, she<br />
has seen more of the Underdeep, more of its wonders and<br />
terrors, than most drow three times her age.<br />
Like most of her people, Derasha is happiest when she is<br />
on the move, and she views those drow who lurk in dank<br />
caverns, hidden behind stone walls, as cowards and fools,<br />
too afraid to face the Underdeep. She fears the Underdeep,<br />
and has a healthy respect for the perils it holds, but she does<br />
not revere it. Derasha makes most of her living by blazing<br />
new trails in the Underdeep, or by guarding and guiding<br />
caravans as they pass through the labyrinthine passageways<br />
she knows so well (a task she despises). She is certainly<br />
not above stealing something that catches her fancy, a habit<br />
which has cost her some lucrative contracts in the past.<br />
Derasha na’Baren, Female drow (House Devoren)<br />
Rgr 4/Rog 3/Explorer 6: CR 14; Medium humanoid<br />
(elf); HD 4d8+4 plus 3d6+3 plus 6d8+6; hp 82; Init +8;<br />
Spd 30 ft.; AC 18, touch 14, flat-footed 14; Base Atk +12;<br />
Grp +13; Atk +14 melee (1d8+2/19-20, +1 longsword) or<br />
+18 ranged (1d8+2/x3, +2 longbow); Full Atk +14/+9/+4<br />
melee (1d8+2/19-20, +1 longsword) or +18/+13/+8 ranged<br />
(1d8+2/x3, +2 longbow); SA sneak attack +2d6, spells;<br />
SQ armoured grace, certain stride, drow traits, elusive,<br />
evasion, favoured enemy (shangu) +2, House Devoren<br />
traits, uncanny dodge, stonecunning; SV Fort +11, Ref<br />
+13, Will +5; AL CN; Str 13, Dex 19, Con 13, Int 16, Wis<br />
12, Cha 14<br />
Languages Spoken: Common, Elven, Giant, Goblin, Orc,<br />
Undercommon<br />
Skills and Feats: Appraise +9, Balance +7, Climb +9,<br />
Knowledge (dungeoneering) +9, Heal +3, Hide +7, Jump<br />
+9, Knowledge (geography) +14, Listen +7, Move Silently<br />
+12, Open Lock +7, Sleight of Hand +11, Search +19, Sense<br />
Motive +8, Spot +19, Survival +17, Swim +9, Tumble +12;<br />
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