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The Tome Of Drow Lore.pdf - RoseRed

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240<br />

Equipment: Leather armour, longbow (10 arrows), rapier,<br />

thieves’ tools, 17 gp<br />

Camphara na’Turkash<br />

<strong>Drow</strong> female (House Gaundroth), Wizard 7<br />

Camphara is friendlier than most drow, meaning that she<br />

will willingly deal with outsiders, even surface dwellers<br />

(except surface elves, whom she reviles as much as any<br />

drow). She is a particular favourite of adventuring parties,<br />

who know they can always count on her to provide potions<br />

and scrolls. Additionally, she usually has need of some<br />

kind of rare ingredient or spell component, and pays well<br />

for anyone who will procure it for her.<br />

Camphara na’Turkash, Female drow (House<br />

Gaundroth) Wiz 7: CR 8; Medium humanoid (elf); HD<br />

7d4; hp 22; Init +3; Spd 30 ft.; AC 18, touch 13, flat-footed<br />

15; Base Atk +3; Grp +3; Atk +3 melee (1d4+1/19-20,<br />

dagger +1); Full Atk +3 melee (1d4+1/19-20, dagger +1);<br />

SA spells; SQ drow traits, House Gaundroth traits; SV Fort<br />

+2, Ref +5, Will +5; AL CN; Str 10, Dex 16, Con 10, Int<br />

20, Wis 11, Cha 14<br />

Languages Spoken: Abyssal, Common, Draconic, Elven,<br />

Undercommon<br />

Skills and Feats: Concentration +10, Craft (alchemy) +15,<br />

Craft (gold) +12, Knowledge (arcana) +17, Knowledge<br />

(religion) +11, Knowledge (the planes) +14, Listen +7,<br />

Search +7, Spellcraft +15, Spot +7; Brew Potion, Combat<br />

Casting, Craft Wand, Craft Wondrous Item, Scribe Scroll<br />

Equipment: +1 dagger , bracers of armour +5, potion<br />

of cure light wounds (2), wand of summon monster I, silk<br />

robes, 108 gp<br />

Wizard Spells Known (4/4/3/2/1, save DC 15 + spell<br />

level) 0 th – arcane mark, dancing lights, daze, detect<br />

magic, detect poison, disrupt undead, flare, ghost sound,<br />

light, mage hand, mending, open/close, prestidigitation,<br />

ray of frost, read magic, resistance; 1 st – charm person,<br />

identify, mage armour, magic missile, shield, shocking<br />

grasp, summon monster I, unseen servant; 2 nd – detect<br />

thoughts, fog cloud, glitterdust, knock, summon monster II,<br />

summon swarm, web; 3 rd – dispel magic, fireball, haste,<br />

phantom steed, sepia snake sigil, summon monster III; 4 th<br />

– arcane eye, dimension door, minor creation, minor globe<br />

of invulnerability, summon monster IV; 5 th – acid wave,<br />

cloudkill, major creation, planar binding, lesser, summon<br />

monster V<br />

Rawlon Vendries<br />

Lorgreln male, Fighter 8<br />

A young and promising warrior of the iron drow, Rawlon is<br />

out to prove his worth at every opportunity. He is keen to<br />

volunteer for any mission to be sent outside the Six Cities<br />

of the Lorgreln, whether it be to scout out the movements<br />

of an enemy or to forge a new trade agreement with the<br />

duergar or with other drow. He commonly travels the<br />

Underdeep alone, counting on his combat abilities to see<br />

him through any danger, and reaps great rewards for his<br />

bravery when he returns home. He is no fool, however, and<br />

will not initiate combat with a clearly superior foe.<br />

Rawlon Vendries, Male Lorgreln Ftr 8: CR 9; Medium<br />

humanoid (elf); HD 8d10+8; hp 72; Init +3; Spd 30 ft.;<br />

AC 21, touch 12, flat-footed 19; Base Atk +8; Grp +13;<br />

Atk +16 melee (1d6+7/19-20, +2 short sword) or +13<br />

melee (1d4+5/19-20, cold-wrought iron dagger) or +11<br />

ranged (1d10/19-20, heavy crossbow); Full Atk +16/+11<br />

melee (1d6+7/19-20, +2 short sword) or +13/+8 melee<br />

(1d4+5/19-20, cold-wrought iron dagger) or +11/+6 ranged<br />

(1d10/19-20, heavy crossbow); SQ Lorgreln traits; SV Fort<br />

+9, Ref +5, Will +4; AL LE; Str 20, Dex 16, Con 12, Int<br />

12, Wis 15, Cha 13<br />

Languages Spoken: Common, Duergar, Undercommon<br />

Skills and Feats: Climb +10, Diplomacy +6, Intimidate<br />

+10, Jump +8, Swim +2; Cleave, Combat Reflexes, Great<br />

Cleave, Great Fortitude, Power Attack, Toughness, Weapon<br />

Focus (short sword), Weapon Specialisation (short sword)

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