The Tome Of Drow Lore.pdf - RoseRed
The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed
238 Sithil Hwerzel Sulzthul male, Sorcerer 3 Sithil is a fledgling sorcerer of the aquatic drow who has ventured away from his home city in search of some rare but vital spell components. He is terrified to be out in the Underdeep on his own, and has little faith in his slight spell abilities to save him from some of the monsters he fears may be around every turn. He will avoid the Player Characters if at all possible, using the waterways of the Underdeep to escape. If he is caught, he will attempt to strike a deal, even going so far as to reveal the location of his home city if he must do so in order to save his life. Sithil Hwerzel, Male Sulzthul Sor 3: CR 4; Medium humanoid (aquatic, elf); HD 3d4; hp 9; Init +3; Spd 30 ft.; AC 13, touch 13, flat-footed 10; Base Atk +1; Grp +1; Atk +1 melee (1d4/19-20, dagger); Full Atk +1 melee (1d4/19-20, dagger); SA spells; SQ Sulzthul traits; SV Fort +1, Ref +4, Will +1; AL NE; Str 10, Dex 16, Con 11, Int 16, Wis 7, Cha 18 Languages Spoken: Aquan, Common, Elven, Undercommon Skills and Feats: Concentration +6, Craft (alchemy) +8, Hide +7, Knowledge (arcana) +8, Listen +4, Perform +6, Search +6, Spellcraft +9, Spot +4, Swim +10 (these bonuses include Sithil’s racial bonus for being in water); Brew Potion, Spell Penetration Sorcerer Spells Known (6/5, save DC 14 + spell level): 0 th – detect magic, detect poison, mage hand, mending, ray of frost; 1 st – expeditious retreat, mage armour, magic missile Equipment: Backpack, dagger, sling (plus 15 bullets), spell components, thryssal clothing, wetgarb (not worn) Jallia Nerreloth Drow female (House Kolnahos), Cleric 4 As a cleric of Polshoath in House Kolnahos, Jallia is charged with bringing her goddess’ gift of pain to newly captured slaves. She takes great pride in the faith placed in her by the church, considering her rather low level of experience, and is extremely thorough in her work. She has been dispatched to meet a passing caravan of slaves as it travels through the Underdeep on its way to market, and her responsibility is to keep them in line. She is travelling alone, having left her slaves at home to take care of some various tasks in her absence. Jallia Nerreloth, Female drow (House Kolnahos) Clr 4: CR 5; Medium humanoid (elf); HD 4d8+8; hp 28; Init +0; Spd 30 ft.; AC 15, touch 10, flatfooted 15; Base Atk +3; Grp +6; Atk +6 melee (2d4+4, spiked chain); Full Atk +6 melee (2d4+4, spiked chain); SA spells, turn undead; SQ drow traits, House Kolnahos traits; SV Fort +6, Ref +1, Will +7; AL CE; Str 16, Dex 11, Con 14, Int 14, Wis 17, Cha 18 Languages Spoken: Common, Elven, Undercommon Skills and Feats: Concentration +9, Diplomacy +8, Handle Animal +10, Heal +6, Intimidate +8, Knowledge (religion) +8, Listen +5, Search +4, Spellcraft +8, Spot +5; Combat Casting, Scribe Scroll Cleric Domains: Evil, Water Cleric Spells per Day: 5/3+1/2+1 (save DC 13 + spell level) Equipment: Backpack, chainmail, holy symbol, spiked chain, traveller’s outfit, 73 gp
Eroth Ghaun Kanahraun male, Barbarian 5 Eroth is the only survivor of a raiding party of 20 feral drow. He was scouting to the flank of the group, and when he returned, he discovered the rest of his raiding party dead at the hands of dwarves. Most of them had been slain in what was obviously a carefully-laid trap, and those who survived appeared to have been finished off with axe and crossbow. Eroth is enraged by what has happened, but is not so foolish as to seek out an entire warband of dwarves on his own. Instead, he is returning to his home, to tell the ruling class of the actions of the ‘hairy ones with tough meat.’ Though pressed for time, he may feel compelled to take out his anger on a set of likely targets should he encounter some in the Underdeep. Eroth Ghaun, Male Kanahraun Bbn 5: CR 6; Medium humanoid (elf); HD 5d12; hp 48; Init +2; Spd 40 ft.; AC 16, touch 12, flat-footed 16; Base Atk +5; Grp +7; Atk +8 melee (1d6+2/18-20, scimitar) or +7 ranged (1d6/x3, short bow); SA rage 2/day; SQ improved uncanny dodge, Kanahraun traits, trap sense +1; SV Fort +6, Ref +3, Will +2; AL CE; Str 15, Dex 15, Con 11, Int 14, Wis 12, Cha 10 Languages Spoken: Abyssal, Common, Undercommon Skills and Feats: Climb +10, Craft (bone) +4, Handle Animal +4, Jump +8, Listen +11, Search +4, Spot +7, Survival +9, Swim +6; Great Fortitude, Weapon Focus (scimitar) Equipment: Backpack, bedroll, buckler, rations (1 week), scimitar, short bow (plus 40 arrows), studded leather armour Hilvesk Bradunar Drow male, Fighter 2/Rogue 4 Hilvesk is a drow of the lower classes, belonging to no House. He is a petty criminal, who haunts the dark alleys and tunnels in and near the city of his birth, picking on lone travellers. Little more than a thug, Hilvesk entertains notions of thieving his way to wealth and prestige. He is currently pursuing rumours of a caravan of gems due to arrive soon from another drow city, and hopes to find a way to ambush or ransack the shipment. He is trying to find capable and reliable comrades for this heist, which he has not yet bothered to plan for in any detail. Hilvesk Bradunar, Male drow Ftr 4/Rog 2: CR 7; Medium humanoid (elf); HD 4d10+2d6; hp 38; Init +3; Spd 30 ft.; AC 15, touch 13, flatfooted 15; Base Atk +5; Grp +7; Atk +7 melee (1d6+2/18-20, rapier); Full Atk +7 melee (1d6+2/18-20, rapier); SA sneak attack +2d6; SQ drow traits, evasion, trapfinding, trap sense +1, uncanny dodge; SV Fort +4, Ref +7, Will +1; AL NE; Str 14, Dex 16, Con 11, Int 11, Wis 10, Cha 15 Languages Spoken: Common, Undercommon Skills and Feats: Balance +5, Bluff +6, Climb +8, Disable Device +4, Gather Information +6, Hide +7, Intimidate +10, Jump +8, Listen +8, Open Lock +7, Search +4, Tumble +7; Alertness, Close Combat, Combat Reflexes, Dodge, Power Attack, Toughness 239
- Page 190 and 191: 188 A Final Word on Boneforging Bon
- Page 192 and 193: 190 Scrolls Roll Effect 1-16 Scroll
- Page 194 and 195: 192 Rods, Staves and Wondrous Items
- Page 196 and 197: 194 Wave Conjuration [Acid] Level:
- Page 198 and 199: 196 If the victim makes his initial
- Page 200 and 201: 198 opponent, and are quite capable
- Page 202 and 203: 200 effect, is considered normal in
- Page 204 and 205: 202 Vile Infestation (Lesser) Conju
- Page 206 and 207: 204 is 20 for the Fortitude save to
- Page 208 and 209: 206 A soulburner dagger has a +4 en
- Page 210 and 211: 208 tool and resource at their disp
- Page 212 and 213: 210 Boneforged weapons have the sam
- Page 214 and 215: 212 of drow warriors that the dark
- Page 216 and 217: 214 Price List for Slaves Race Base
- Page 218 and 219: 216 for a skilled slave and the cos
- Page 220 and 221: 218 Special Qualities: Camouflage,
- Page 222 and 223: 220 Combat The druuge prefers to at
- Page 224 and 225: 222 Hulurn Medium Animal Hit Dice:
- Page 226 and 227: 224 Kanahraun (The Feral Drow) (Rul
- Page 228 and 229: 226 The males of the Lorgreln tend
- Page 230 and 231: 228 Skills: A morgoshe has a +8 rac
- Page 232 and 233: 230 The Sulzthul, also known as the
- Page 234 and 235: 232 can before slaying those who re
- Page 236 and 237: 234 The Kanahraun Reavers Medium Hu
- Page 238 and 239: 236 to his remaining Pact brothers,
- Page 242 and 243: 240 Equipment: Leather armour, long
- Page 244 and 245: 242 hand, mending, open/close, pres
- Page 246 and 247: 244 Alertness, Diehard, Endurance,
- Page 248 and 249: 246 magic, haste, lightning bolt, s
- Page 250 and 251: 248 The human wizard Terlessa was s
- Page 252 and 253: SAVING THROWS COMBAT BONUSES CHARAC
- Page 254 and 255: HEAL RATE PER DAY MAGIC ITEMS SPELL
- Page 256 and 257: 254 An Overview of the Drow 14 Bone
- Page 258: 256 Open Game License THIS LICENSE
Eroth Ghaun<br />
Kanahraun male, Barbarian 5<br />
Eroth is the only survivor of a raiding party of 20 feral<br />
drow. He was scouting to the flank of the group, and when<br />
he returned, he discovered the rest of his raiding party dead<br />
at the hands of dwarves. Most of them had been slain in<br />
what was obviously a carefully-laid trap, and those who<br />
survived appeared to have been finished off with axe<br />
and crossbow.<br />
Eroth is enraged by what has happened, but is<br />
not so foolish as to seek out an entire warband of<br />
dwarves on his own. Instead, he is returning to<br />
his home, to tell the ruling class of the actions of<br />
the ‘hairy ones with tough meat.’ Though<br />
pressed for time, he may feel compelled<br />
to take out his anger on a set of likely<br />
targets should he encounter some in<br />
the Underdeep.<br />
Eroth Ghaun, Male Kanahraun<br />
Bbn 5: CR 6; Medium humanoid<br />
(elf); HD 5d12; hp 48; Init +2; Spd<br />
40 ft.; AC 16, touch 12, flat-footed<br />
16; Base Atk +5; Grp +7; Atk +8<br />
melee (1d6+2/18-20, scimitar) or<br />
+7 ranged (1d6/x3, short bow); SA<br />
rage 2/day; SQ improved uncanny<br />
dodge, Kanahraun traits, trap sense<br />
+1; SV Fort +6, Ref +3, Will +2; AL<br />
CE; Str 15, Dex 15, Con 11, Int 14,<br />
Wis 12, Cha 10<br />
Languages Spoken:<br />
Abyssal, Common,<br />
Undercommon<br />
Skills and Feats: Climb +10, Craft (bone) +4, Handle<br />
Animal +4, Jump +8, Listen +11, Search +4, Spot +7,<br />
Survival +9, Swim +6; Great Fortitude, Weapon Focus<br />
(scimitar)<br />
Equipment: Backpack, bedroll, buckler, rations (1 week),<br />
scimitar, short bow (plus 40 arrows), studded leather<br />
armour<br />
Hilvesk Bradunar<br />
<strong>Drow</strong> male, Fighter 2/Rogue 4<br />
Hilvesk is a drow of the lower classes, belonging to no<br />
House. He is a petty criminal, who haunts the dark alleys<br />
and tunnels in and near the city of his birth, picking on<br />
lone travellers. Little more than a thug, Hilvesk entertains<br />
notions of thieving his way to wealth and prestige.<br />
He is currently pursuing rumours of a caravan of gems<br />
due to arrive soon from another drow city, and hopes<br />
to find a way to ambush or ransack the shipment. He<br />
is trying to find capable and reliable comrades for<br />
this heist, which he has not yet bothered to plan for<br />
in any detail.<br />
Hilvesk Bradunar, Male drow Ftr 4/Rog 2: CR<br />
7; Medium humanoid (elf); HD 4d10+2d6; hp<br />
38; Init +3; Spd 30 ft.; AC 15, touch 13, flatfooted<br />
15; Base Atk +5; Grp +7; Atk +7 melee<br />
(1d6+2/18-20, rapier); Full Atk +7 melee<br />
(1d6+2/18-20, rapier); SA sneak attack +2d6;<br />
SQ drow traits, evasion, trapfinding, trap sense<br />
+1, uncanny dodge; SV Fort +4, Ref +7, Will<br />
+1; AL NE; Str 14, Dex 16, Con 11, Int 11, Wis<br />
10, Cha 15<br />
Languages Spoken: Common,<br />
Undercommon<br />
Skills and Feats: Balance +5, Bluff +6,<br />
Climb +8, Disable Device +4, Gather<br />
Information +6, Hide +7, Intimidate<br />
+10, Jump +8, Listen +8, Open Lock +7,<br />
Search +4, Tumble +7; Alertness, Close<br />
Combat, Combat Reflexes, Dodge, Power<br />
Attack, Toughness<br />
239