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The Tome Of Drow Lore.pdf - RoseRed

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238<br />

Sithil Hwerzel<br />

Sulzthul male, Sorcerer 3<br />

Sithil is a fledgling sorcerer of the aquatic drow who has<br />

ventured away from his home city in search of some rare<br />

but vital spell components. He is terrified to be out in the<br />

Underdeep on his own, and has little faith in his slight spell<br />

abilities to save him from some of the monsters he fears may<br />

be around every turn. He will avoid the Player Characters<br />

if at all possible, using the waterways of the Underdeep to<br />

escape. If he is caught, he will attempt to strike a deal, even<br />

going so far as to reveal the location of his home city if he<br />

must do so in order to save his life.<br />

Sithil Hwerzel, Male Sulzthul Sor 3: CR 4;<br />

Medium humanoid (aquatic, elf); HD 3d4; hp 9;<br />

Init +3; Spd 30 ft.; AC 13, touch 13, flat-footed 10;<br />

Base Atk +1; Grp +1; Atk +1 melee (1d4/19-20,<br />

dagger); Full Atk +1 melee (1d4/19-20, dagger);<br />

SA spells; SQ Sulzthul traits; SV Fort +1, Ref +4,<br />

Will +1; AL NE; Str 10, Dex 16, Con 11, Int<br />

16, Wis 7, Cha 18<br />

Languages Spoken: Aquan, Common,<br />

Elven, Undercommon<br />

Skills and Feats: Concentration +6,<br />

Craft (alchemy) +8, Hide +7, Knowledge<br />

(arcana) +8, Listen +4, Perform +6,<br />

Search +6, Spellcraft +9, Spot +4, Swim<br />

+10 (these bonuses include Sithil’s racial<br />

bonus for being in water); Brew Potion,<br />

Spell Penetration<br />

Sorcerer Spells Known (6/5, save DC 14<br />

+ spell level): 0 th – detect magic, detect poison,<br />

mage hand, mending, ray of frost; 1 st – expeditious retreat,<br />

mage armour, magic missile<br />

Equipment: Backpack, dagger, sling (plus 15 bullets),<br />

spell components, thryssal clothing, wetgarb (not worn)<br />

Jallia Nerreloth<br />

<strong>Drow</strong> female (House Kolnahos), Cleric 4<br />

As a cleric of Polshoath in House Kolnahos, Jallia is<br />

charged with bringing her goddess’ gift of pain to newly<br />

captured slaves. She takes great pride in the faith placed<br />

in her by the church, considering her rather low level of<br />

experience, and is extremely thorough in her work.<br />

She has been dispatched to meet a passing caravan of<br />

slaves as it travels through the Underdeep on its way to<br />

market, and her responsibility is to keep them in line. She<br />

is travelling alone, having left her slaves at home to<br />

take care of some various tasks in her absence.<br />

Jallia Nerreloth, Female drow (House Kolnahos)<br />

Clr 4: CR 5; Medium humanoid (elf); HD 4d8+8;<br />

hp 28; Init +0; Spd 30 ft.; AC 15, touch 10, flatfooted<br />

15; Base Atk +3; Grp +6; Atk +6 melee<br />

(2d4+4, spiked chain); Full Atk +6 melee (2d4+4,<br />

spiked chain); SA spells, turn undead; SQ<br />

drow traits, House Kolnahos traits; SV Fort<br />

+6, Ref +1, Will +7; AL CE; Str 16, Dex<br />

11, Con 14, Int 14, Wis 17, Cha 18<br />

Languages Spoken: Common, Elven,<br />

Undercommon<br />

Skills and Feats: Concentration +9,<br />

Diplomacy +8, Handle Animal +10, Heal<br />

+6, Intimidate +8, Knowledge (religion)<br />

+8, Listen +5, Search +4, Spellcraft +8,<br />

Spot +5; Combat Casting, Scribe Scroll<br />

Cleric Domains: Evil, Water<br />

Cleric Spells per Day: 5/3+1/2+1 (save DC<br />

13 + spell level)<br />

Equipment: Backpack, chainmail, holy symbol, spiked<br />

chain, traveller’s outfit, 73 gp

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