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238<br />
Sithil Hwerzel<br />
Sulzthul male, Sorcerer 3<br />
Sithil is a fledgling sorcerer of the aquatic drow who has<br />
ventured away from his home city in search of some rare<br />
but vital spell components. He is terrified to be out in the<br />
Underdeep on his own, and has little faith in his slight spell<br />
abilities to save him from some of the monsters he fears may<br />
be around every turn. He will avoid the Player Characters<br />
if at all possible, using the waterways of the Underdeep to<br />
escape. If he is caught, he will attempt to strike a deal, even<br />
going so far as to reveal the location of his home city if he<br />
must do so in order to save his life.<br />
Sithil Hwerzel, Male Sulzthul Sor 3: CR 4;<br />
Medium humanoid (aquatic, elf); HD 3d4; hp 9;<br />
Init +3; Spd 30 ft.; AC 13, touch 13, flat-footed 10;<br />
Base Atk +1; Grp +1; Atk +1 melee (1d4/19-20,<br />
dagger); Full Atk +1 melee (1d4/19-20, dagger);<br />
SA spells; SQ Sulzthul traits; SV Fort +1, Ref +4,<br />
Will +1; AL NE; Str 10, Dex 16, Con 11, Int<br />
16, Wis 7, Cha 18<br />
Languages Spoken: Aquan, Common,<br />
Elven, Undercommon<br />
Skills and Feats: Concentration +6,<br />
Craft (alchemy) +8, Hide +7, Knowledge<br />
(arcana) +8, Listen +4, Perform +6,<br />
Search +6, Spellcraft +9, Spot +4, Swim<br />
+10 (these bonuses include Sithil’s racial<br />
bonus for being in water); Brew Potion,<br />
Spell Penetration<br />
Sorcerer Spells Known (6/5, save DC 14<br />
+ spell level): 0 th – detect magic, detect poison,<br />
mage hand, mending, ray of frost; 1 st – expeditious retreat,<br />
mage armour, magic missile<br />
Equipment: Backpack, dagger, sling (plus 15 bullets),<br />
spell components, thryssal clothing, wetgarb (not worn)<br />
Jallia Nerreloth<br />
<strong>Drow</strong> female (House Kolnahos), Cleric 4<br />
As a cleric of Polshoath in House Kolnahos, Jallia is<br />
charged with bringing her goddess’ gift of pain to newly<br />
captured slaves. She takes great pride in the faith placed<br />
in her by the church, considering her rather low level of<br />
experience, and is extremely thorough in her work.<br />
She has been dispatched to meet a passing caravan of<br />
slaves as it travels through the Underdeep on its way to<br />
market, and her responsibility is to keep them in line. She<br />
is travelling alone, having left her slaves at home to<br />
take care of some various tasks in her absence.<br />
Jallia Nerreloth, Female drow (House Kolnahos)<br />
Clr 4: CR 5; Medium humanoid (elf); HD 4d8+8;<br />
hp 28; Init +0; Spd 30 ft.; AC 15, touch 10, flatfooted<br />
15; Base Atk +3; Grp +6; Atk +6 melee<br />
(2d4+4, spiked chain); Full Atk +6 melee (2d4+4,<br />
spiked chain); SA spells, turn undead; SQ<br />
drow traits, House Kolnahos traits; SV Fort<br />
+6, Ref +1, Will +7; AL CE; Str 16, Dex<br />
11, Con 14, Int 14, Wis 17, Cha 18<br />
Languages Spoken: Common, Elven,<br />
Undercommon<br />
Skills and Feats: Concentration +9,<br />
Diplomacy +8, Handle Animal +10, Heal<br />
+6, Intimidate +8, Knowledge (religion)<br />
+8, Listen +5, Search +4, Spellcraft +8,<br />
Spot +5; Combat Casting, Scribe Scroll<br />
Cleric Domains: Evil, Water<br />
Cleric Spells per Day: 5/3+1/2+1 (save DC<br />
13 + spell level)<br />
Equipment: Backpack, chainmail, holy symbol, spiked<br />
chain, traveller’s outfit, 73 gp