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can before slaying those who resist. Incapacitated foes are<br />
taken by the shangu to their homes, where they are used as<br />
food and hosts for shangu in their worm stage.<br />
Paralyse (Su): Three times per day, a shangu can attempt<br />
to paralyse any one living creature within 30 feet. <strong>The</strong><br />
target must succeed on a DC 17 Will save or be affected<br />
by this ability. A paralysed target remains conscious<br />
but unable to act physically in any way. This effect lasts<br />
for 1d10+10 rounds and may be removed with a remove<br />
curse or freedom of movement spell. <strong>The</strong> save DC<br />
is Charisma-based.<br />
Terrify (Su): Meeting the gaze of a shangu is a<br />
terrifying ordeal. Any creature that locks eyes<br />
with a shangu must succeed at a DC 17 Will save<br />
or become panicked for 1d6 rounds. This is a<br />
vision-based mind-affecting fear effect. <strong>The</strong> save<br />
DC is Charisma-based.<br />
Society<br />
<strong>The</strong> shangu were once no more intelligent than animals,<br />
living in the Underdeep and confined to simple beasts<br />
like the hulurn for use as hosts for their worm stage.<br />
However, as more intelligent creatures came to inhabit<br />
the Underdeep, they too became hosts for the animalistic<br />
shangu, and the first intelligent devourers emerged from<br />
their hosts. <strong>The</strong> transition from a mere predator<br />
race to a race of empire builders was astonishingly<br />
swift, so that at the time of the Sundering,<br />
when the drow first encountered the shangu,<br />
they had already become a highly structured,<br />
strictly ordered society.<br />
<strong>The</strong> shangu now live in large cities deep<br />
in the Underdeep, venturing forth in large<br />
bands to capture more potential hosts for<br />
their young. <strong>The</strong>y maintain large<br />
stocks of slaves and captives to<br />
act as potential hosts and raw<br />
material for their flesh crafting,<br />
and force aggressive breeding programmes<br />
on these captives to produce the most intelligent vessels for<br />
their offspring. Shangu eggs are commonly kept in wellprotected<br />
gestation tanks in the centre of the city.<br />
<strong>The</strong> fact that their intelligence is not an innate trait of their<br />
race is something they have never forgotten, and the thought<br />
of returning to an animal-like existence is anathema to<br />
the shangu. Maintaining the acquired intellect they now<br />
possess is central to the shangu mindset, a goal that informs<br />
every action taken by the race. <strong>The</strong>y can certainly still<br />
use animals as the hosts for their young, but most shangu<br />
would rather see the worm die than force the stupidity of<br />
an animal upon one of their own. <strong>The</strong>refore, the shangu<br />
actively seek out the most intelligent races to use as<br />
hosts. <strong>The</strong> drow, with their innate intellect, are considered<br />
a nearly perfect host for shangu worms, and the devourers<br />
hunt the dark elves endlessly for this reason, though the<br />
innate spell resistance and other traits of the drow make<br />
them exceedingly difficult and dangerous quarry. For<br />
their part, the drow return the enmity of the shangu in full<br />
measure, and hunt them just as mercilessly, though never<br />
for capture.<br />
<strong>The</strong> shangu have a natural gift for sorcery, and many<br />
members of the race have embraced the arcane arts to<br />
supplement their innate supernatural gifts. <strong>The</strong> great<br />
strength of shangu also makes them excellent warriors,<br />
and fighter is one of the most common classes to be found