The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed

15.01.2013 Views

20 have some hope of being restored to life, either through raise dead, resurrection or (if the drow has planned ahead) through emergence from a cloning tank, this is the very essence of putting one’s life in another’s hands and the drow do not ever count on being brought back from death. Caught in the middle between the two extremes, the merchant classes of the drow may be the most safe of all, yet even they are hardly out of danger. They must still fear a summons to serve the city in one of the frequent wars of the drow, they must fear crude assassination attempts by their rivals and those intent on climbing the social ladder must be certain none of the powers of the city come to see them as a threat. Those drow who survive all the perils of life in the Underdeep and among their people will still rarely die in bed, however. The drow are a proud race, to whom infirmity and weakness are despicable traits and very few drow who have survived the long centuries of their lives are willing to die helpless and bedridden. Further, no drow family would willingly care for a relative so aged and infirm as to be nothing but a useless burden. Therefore, most drow reaching the full measure of their years choose to end their lives on their own terms, with a knife to their wrists or a vial of poison in their drink. When death finally comes, very few drow can expect the body they leave behind to be treated with any kind of deference. With the exception of the wealthiest families, the drow do not bury their dead. Not only would it be too tempting a target for a necromancer looking for some raw material, but space is in very short supply in most drow cities, which certainly do not have the room to accommodate a graveyard. The disposition of the body after death is, like other things in drow culture, dictated by the individual’s social standing in life. The very wealthy can expect interment in catacombs beneath the family home, or in a family mausoleum, locked and guarded and warded by a network of spells against any intruders, though the possibility always exists of a wizard or priest within the family taking and using for body for his own purposes. Those without access to such luxuries as a mausoleum and who live in a drow city with a plentiful air flow may choose to pay a fee to one of the temples for immolation services. In this case, the body of the dead drow is taken to the temple and burned as an offering to the god or goddess. In some drow cities, this is impossible, as there is not enough fresh air flowing through the city to allow for immolation. In this case, or in the case of drow too poor to pay for the service (the fees vary from temple to temple and city to city), there is only consignment to the fungus pits. The bodies of the dead are dumped into the fungus pits of the city, the main source of food, that they might nurture the fungus on which the living rely. Clothing Buried deep within the earth, the drow do not have access to the wide array of simple fibres and cloth made from plants that are taken for granted by those who dwell on the surface. Linen, cotton, even hemp cloth are rarities among the drow, worn only by those drow both wealthy and with easy access to trade routes running to the lands above. Among those drow dedicated to worship of the Dark Mother, clothing spun from spider silk is not uncommon. It is not as fine as the true silk

made on the surface, nor does it take dye as well, but it is stronger. Drow cities with an abundance of spider silk find it to be a valuable trade resource with drow cities lacking such a thing. The beasts of the Underdeep, herded by the drow for food, also provide hides which can be used as clothing. Such clothing is worn only by the poorest of drow, however, as wealthier drow consider garbing themselves in skins and hides as uncouth. There are two herd beasts of the drow, the druuge (see page 219) and gursk (see page 220), whose fur can be sheared and woven into fabric, much like the wool taken from sheep on the surface. By far the most common clothing among the drow is a wide variety of fabrics collectively known as na’orsuin (literally ‘of the fungus’). It is made by weaving together the fibres of the various funguses of the Underdeep, soaking and tightening them until they become a pliable cloth. Each fungus used in the creation of na’orsuin has its own specific texture and appearance, making it easy to tell which part of the Underdeep the drow wearing it hails from. More expensive and luxurious fabrics are made from combining the fibres of multiple fungi into a single cloth. Clothing for the drow, while varied and distinctive, is more an item of ornamentation than necessity. The constant temperature of the Underdeep, while slightly cool, is not such to demand clothing for protection or warmth. This holds true throughout almost all of the Underdeep, save some of the shallower dwellings of House Merezzym in the far north of the world where the intense cold seeps down from the surface and the drow live in caves and caverns festooned with carved ice. Along with the near-constant temperature of the lands they inhabit, the drow also have little need to worry about the vicissitudes of weather. There are no thunderstorms or blizzards to concern themselves with, or protect themselves from, in the Underdeep. People from the surface are often surprised to find that there is sometime rain in the caverns of the drow, however. A cavern with a large population and plentiful fresh water will often have condensation collect on the roof, which is shed in a kind of rain ranging from a near-constant mist to an occasional deluge lasting only a few seconds. Drow living in a cavern with a tendency for mist will often wear a cloak woven of gursk hair whenever they venture outside their structures. Economy Whether or not they are active worshippers of Alsythuth the Bloodied Coin (see page 33), necessity forces all drow cities to engage in trade and commerce, as this is the only way to provide for all the needs of a people living underground. The Underdeep is a place of scarcity and privation, where resources taken for granted on the surface are rare or absent. Of all aspects of drow society, the economy is the most fragile. Though the Underdeep contains resources that can, barely, provide for most of the needs of the drow, they make for a spartan existence at best. Food, in particular, is always a concern, as the Underdeep contains nothing to eat save fungus and the flesh of the few species of beasts native to the depths. To make up for the scarcity and monotony of the resources available to them, the drow are active traders with other underground races and even with the surface if they can find someone both brave and greedy enough to deal with them. The more fortunate and affluent communities of drow have access to universally prized goods like precious metals and gemstones, mined from the rock by small armies of slaves. Drow without such raw materials as resources must be more creative in trade. 21

made on the surface, nor does it take dye as well, but it is<br />

stronger. <strong>Drow</strong> cities with an abundance of spider silk find<br />

it to be a valuable trade resource with drow cities lacking<br />

such a thing.<br />

<strong>The</strong> beasts of the Underdeep, herded by the drow for food,<br />

also provide hides which can be used as clothing. Such<br />

clothing is worn only by the poorest of drow, however, as<br />

wealthier drow consider garbing themselves in skins and<br />

hides as uncouth.<br />

<strong>The</strong>re are two herd beasts of the drow, the druuge (see page<br />

219) and gursk (see page 220), whose fur can be sheared<br />

and woven into fabric, much like the wool taken from sheep<br />

on the surface.<br />

By far the most common clothing among the drow is a wide<br />

variety of fabrics collectively known as na’orsuin (literally<br />

‘of the fungus’). It is made by weaving together the fibres<br />

of the various funguses of the Underdeep, soaking and<br />

tightening them until they become a pliable cloth. Each<br />

fungus used in the creation of na’orsuin has its own specific<br />

texture and appearance, making it easy to tell which part<br />

of the Underdeep the drow wearing it hails from. More<br />

expensive and luxurious fabrics are made from combining<br />

the fibres of multiple fungi into a single cloth.<br />

Clothing for the drow, while varied and distinctive, is more<br />

an item of ornamentation than necessity. <strong>The</strong> constant<br />

temperature of the Underdeep, while slightly cool, is not<br />

such to demand clothing for protection or warmth. This<br />

holds true throughout almost all of the Underdeep, save<br />

some of the shallower dwellings of House Merezzym in the<br />

far north of the world where the intense cold seeps down<br />

from the surface and the drow live in caves and caverns<br />

festooned with carved ice.<br />

Along with the near-constant temperature of the lands they<br />

inhabit, the drow also have little need to worry about the<br />

vicissitudes of weather. <strong>The</strong>re are no thunderstorms or<br />

blizzards to concern themselves with, or protect themselves<br />

from, in the Underdeep. People from the surface are often<br />

surprised to find that there is sometime rain in the caverns<br />

of the drow, however. A cavern with a large population and<br />

plentiful fresh water will often have condensation collect<br />

on the roof, which is shed in a kind of rain ranging from<br />

a near-constant mist to an occasional deluge lasting only a<br />

few seconds. <strong>Drow</strong> living in a cavern with a tendency for<br />

mist will often wear a cloak woven of gursk hair whenever<br />

they venture outside their structures.<br />

Economy<br />

Whether or not they are active worshippers of Alsythuth<br />

the Bloodied Coin (see page 33), necessity forces all<br />

drow cities to engage in trade and commerce, as this is the<br />

only way to provide for all the needs of a people living<br />

underground. <strong>The</strong> Underdeep is a place of scarcity and<br />

privation, where resources taken for granted on the surface<br />

are rare or absent.<br />

<strong>Of</strong> all aspects of drow society, the economy is the most<br />

fragile. Though the Underdeep contains resources that<br />

can, barely, provide for most of the needs of the drow, they<br />

make for a spartan existence at best. Food, in particular, is<br />

always a concern, as the Underdeep contains nothing to eat<br />

save fungus and the flesh of the few species of beasts native<br />

to the depths.<br />

To make up for the scarcity and monotony of the resources<br />

available to them, the drow are active traders with other<br />

underground races and even with the surface if they can find<br />

someone both brave and greedy enough to deal with them.<br />

<strong>The</strong> more fortunate and affluent communities of drow have<br />

access to universally prized goods like precious metals and<br />

gemstones, mined from the rock by small armies of slaves.<br />

<strong>Drow</strong> without such raw materials as resources must be<br />

more creative in trade.<br />

21

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