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The Tome Of Drow Lore.pdf - RoseRed

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226<br />

<strong>The</strong> males of the Lorgreln tend to shave their heads bald,<br />

while the females let their hair grow long. <strong>The</strong> males are<br />

also unique among elvenkind in that some of them can<br />

grow facial hair.<br />

Millennia of exposure to cold-wrought iron has had a<br />

profound effect on the innate spell abilities most drow<br />

enjoy. <strong>The</strong> Lorgreln are simply not capable of them<br />

any longer, though they do retain other benefits, such as<br />

darkvision. Additionally, it seems the magic-bane qualities<br />

of cold iron have made the iron drow even more resistant to<br />

magic than their brethren.<br />

<strong>The</strong> Lorgreln have an extremely orderly, martial society,<br />

and are among the finest warriors of the Underdeep. <strong>The</strong>y<br />

no longer relate well with their drow cousins, but enjoy<br />

strong relations with the duergar, the grey dwarves.<br />

Combat<br />

<strong>The</strong> iron drow are extremely militaristic and orderly. Every<br />

male child receives training as a fighter, and the warrior<br />

class simply does not exist in their society because it is<br />

their society.<br />

<strong>The</strong> iron drow focus much less on ambush and stealth than<br />

do other drow, preferring to meet their enemies face to face<br />

and relying on their superior strength, training and spell<br />

resistance to defeat their foes. <strong>The</strong>y commonly fight in<br />

formation, several ranks deep behind a shield wall.<br />

Lorgreln Traits (Ex): <strong>The</strong> Lorgreln have retained some of<br />

the traits of the drow, but have lost others due to their long<br />

use of cold-wrought iron.<br />

� Males: +2 Strength, -2 Constitution, +2 Intelligence, +2<br />

Charisma Darkvision out to 120 ft.<br />

� Females: +2 Intelligence, +2 Charisma<br />

� Spell resistance equal to 15 + class levels<br />

� Immunity to sleep spells and effects, and a +2 racial<br />

saving throw bonus against enchantment spells or<br />

effects.<br />

� +2 racial bonus on Listen, Search and Spot checks. A<br />

Lorgreln who merely passes within five feet of a secret<br />

or concealed door is entitled to a Search check to notice<br />

it as if he were actively looking for it.<br />

� Weapon Proficiency: A Lorgreln is automatically<br />

proficient with the short sword, long spear and heavy<br />

crossbow. This trait replaces the drow’s weapon<br />

proficiencies.<br />

� Magical Handicap: <strong>The</strong> long years of exposure to<br />

cold-wrought iron has made learning and casting<br />

magic difficult for the iron drow. <strong>The</strong>y can take most<br />

spellcasting classes, but always lag one level behind in<br />

spellcasting (a 3 rd level iron drow wizard will have spell<br />

abilities of a 2 nd level wizard). Lorgreln cannot become<br />

sorcerers.<br />

� Light Blindness: Abrupt exposure to bright light (such<br />

as sunlight or a daylight spell) blinds Lorgreln for one<br />

round. On subsequent rounds, they are dazzled as long<br />

as they remain in the affected area.<br />

� Favoured Class: Fighter. This trait replaces the drow’s<br />

favoured class.<br />

� Level Adjustment: +2<br />

Morgoshe<br />

Medium Monstrous Humanoid (Aquatic)<br />

Hit Dice: 3d8+3 (16 hp)<br />

Initiative: +2<br />

Speed: 30 ft. (6 squares), swim 40 ft.<br />

Armour Class: 17 (+1 Dex, +6 natural), touch 11, flatfooted<br />

16<br />

Base Attack/Grapple: +3/+5<br />

Attack: Claw +5 melee (1d4+2) or longspear +5 melee<br />

(1d8+2) or sling +5 ranged (1d4)<br />

Full Attack: Longspear +5 melee (1d8+2) and bite +3<br />

melee (1d3); or 2 claws +5 melee (1d4+2) and bite +3<br />

melee (1d3); or sling +5 ranged (1d4)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Blood drain, ink sack, rake 1d6<br />

Special Qualities: Blindsense 30 ft., darkvision 60 ft.,<br />

light blindness<br />

Saves: Fort +4, Ref +5, Will +5<br />

Abilities: Str 14, Dex 14, Con 12, Int 12, Wis 14, Cha 8<br />

Skills: Hide +5*, Listen +5*, Profession (hunter) +4,<br />

Search +4, Spot +5*, Survival +2*, Swim +14<br />

Feats: Great Fortitude, Multiattack<br />

Environment: Underground aquatic<br />

Organization: Solitary, pair, claw (5-10), hand (11-20 plus<br />

1 3 rd level fighter), band (20-80 plus 100% noncombatants<br />

plus 1 3 rd level fighter and 1 4 th level cleric per 20 adults)<br />

Challenge Rating: 3<br />

Treasure: Standard<br />

Alignment: Usually neutral evil<br />

Advancement: By character class<br />

Level Adjustment: +3<br />

<strong>The</strong> humanoid has scaly skin, mottled with dozens of<br />

dark, muted colours. It stands about six feet tall, with<br />

unnaturally long arms. Its hands and feet are large and<br />

built for swimming, and are tipped with sharp claws. Its<br />

two enormous eyes are milky white, save for a dot of a<br />

black pupil in the centre. Its mouth is round, ringed with<br />

sharp teeth. A scaly ridge runs from the top of its head to<br />

the small of its back.

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