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224<br />
Kanahraun (<strong>The</strong> Feral <strong>Drow</strong>)<br />
(Ruling Class)<br />
Ruling Class Kanahraun, 1 st Level Cleric<br />
Medium Outsider (Augmented Humanoid) (Native)<br />
Hit Dice: 1d8-1 (7 hp)<br />
Initiative: +3<br />
Speed: 30 ft. (6 squares)<br />
Armour Class: 19 (+3 Dex, +5 boneforged<br />
breastplate, +1 buckler), touch 13, flat-footed 16<br />
Base Attack/Grapple: +0/+3<br />
Attack: Boneforged scimitar +3 melee (1d6+3/18-<br />
20) or short bow +3 ranged (1d6)<br />
Full Attack: Boneforged scimitar +3 melee<br />
(1d6+3/18-20) or short bow +3 ranged (1d6)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Smite good, spells, spell-like abilities<br />
Special Qualities: Kanahraun ruling class traits, spell<br />
resistance 12<br />
Saves: Fort +1, Ref +3, Will +4<br />
Abilities: Str 17, Dex 17, Con 9, Int 16, Wis 14, Cha 12<br />
Skills: Concentration +3, Heal +6, Knowledge (arcana)<br />
+7, Knowledge (dungeoneering) +7, Listen +4, Search +5,<br />
Spellcraft +7, Spot +4<br />
Feats: Combat Casting<br />
Climate/Terrain: Underground<br />
Organisation: Ruling class Kanahraun never travel abroad<br />
in the Underdeep without a large number of lower class<br />
barbarians as protection. See the entry for lower class<br />
Kanahraun. A large group of ruling class Kanahraun<br />
travelling abroad may well have a band of Reavers (see<br />
separate entry) with them for protection as well.<br />
Challenge Rating: 2<br />
Treasure: Standard<br />
Alignment: Always chaotic evil<br />
Advancement: By character class<br />
Level Adjustment: +4<br />
<strong>The</strong> drow clad in armour composed completely of bone<br />
stands behind the squad of scarred, terrifying warriors,<br />
directing them as they attack. Though he seems to be<br />
simply another drow, there is something about his bearing<br />
and appearance that seems alien, as though the bloodline<br />
that begat him was not merely mortal in origin.<br />
<strong>The</strong> ruling class of Kanahraun far more sophisticated<br />
than the lower class. It is from this class that the priests,<br />
sorcerers and wizards of the feral drow come. <strong>The</strong>y rule<br />
over the lower class with an iron fist, controlling all aspects<br />
of life among the feral drow.<br />
<strong>The</strong> members of the ruling class are descended from those<br />
drow with whom Azzanoth the Glutton mated when he<br />
lived among the drow. Though they have lost many of the<br />
obvious physical indicators of their demonic heritage, the<br />
strength of Azzanoth’s bloodline is undiminished.<br />
Combat<br />
<strong>The</strong> ruling class of the Kanahraun prefer to let the lower<br />
class do their fighting for them, but they are still terrible<br />
foes when they do engage an enemy. <strong>The</strong>y will let the<br />
barbarians of the lower class charge into melee, remaining<br />
safely behind their subjects to pepper the enemy with spells<br />
or ranged weapons. Kanahraun of the ruling class almost<br />
always carry boneforged items (see page 188).<br />
Smite Good (Su): Once per day the ruling class Kanahraun<br />
can make a normal melee attack to deal extra damage equal<br />
to its level (maximum of +20) against a good foe.<br />
Kanahraun Traits – Upper Class (Ex): <strong>The</strong> upper class<br />
of the Kanahraun are the descendants of the dark elves<br />
with whom Azzanoth the Glutton mated when he lived<br />
with the Kanahraun. Though many generations have<br />
passed since that time, such is the infernal power of the<br />
Glutton’s bloodline that the upper class of the Kanahraun<br />
are still considered to be half-fiends (see MM, Half-Fiend).<br />
<strong>The</strong>y have, however, lost many of the external physical<br />
attributes commonly associated with half-fiends, making<br />
it more difficult to tell them apart from the lower class of<br />
Kanahraun with a casual glance. For example, do not have<br />
wings, claws or scales, though their natural attacks with fist<br />
and bite still count as magical attacks. <strong>The</strong> most common<br />
physical signs of the demonic heritage of the Kanahraun<br />
upper class are small horns, fangs and glowing eyes. <strong>The</strong><br />
traits of the Kanahraun ruling class reflect a mix of drow<br />
and half-fiend traits.<br />
� +4 Strength, +6 Dexterity, +6 Intelligence, +4<br />
Charisma<br />
� Darkvision out to 120 ft.<br />
� Immunity to poison<br />
� Resistance to acid 10, cold 10, electrical 10 and fire 10<br />
� Damage reduction: 5/magic (if HD 11 or less) or 10/<br />
magic (if HD 12 or more)