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The Tome Of Drow Lore.pdf - RoseRed

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224<br />

Kanahraun (<strong>The</strong> Feral <strong>Drow</strong>)<br />

(Ruling Class)<br />

Ruling Class Kanahraun, 1 st Level Cleric<br />

Medium Outsider (Augmented Humanoid) (Native)<br />

Hit Dice: 1d8-1 (7 hp)<br />

Initiative: +3<br />

Speed: 30 ft. (6 squares)<br />

Armour Class: 19 (+3 Dex, +5 boneforged<br />

breastplate, +1 buckler), touch 13, flat-footed 16<br />

Base Attack/Grapple: +0/+3<br />

Attack: Boneforged scimitar +3 melee (1d6+3/18-<br />

20) or short bow +3 ranged (1d6)<br />

Full Attack: Boneforged scimitar +3 melee<br />

(1d6+3/18-20) or short bow +3 ranged (1d6)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Smite good, spells, spell-like abilities<br />

Special Qualities: Kanahraun ruling class traits, spell<br />

resistance 12<br />

Saves: Fort +1, Ref +3, Will +4<br />

Abilities: Str 17, Dex 17, Con 9, Int 16, Wis 14, Cha 12<br />

Skills: Concentration +3, Heal +6, Knowledge (arcana)<br />

+7, Knowledge (dungeoneering) +7, Listen +4, Search +5,<br />

Spellcraft +7, Spot +4<br />

Feats: Combat Casting<br />

Climate/Terrain: Underground<br />

Organisation: Ruling class Kanahraun never travel abroad<br />

in the Underdeep without a large number of lower class<br />

barbarians as protection. See the entry for lower class<br />

Kanahraun. A large group of ruling class Kanahraun<br />

travelling abroad may well have a band of Reavers (see<br />

separate entry) with them for protection as well.<br />

Challenge Rating: 2<br />

Treasure: Standard<br />

Alignment: Always chaotic evil<br />

Advancement: By character class<br />

Level Adjustment: +4<br />

<strong>The</strong> drow clad in armour composed completely of bone<br />

stands behind the squad of scarred, terrifying warriors,<br />

directing them as they attack. Though he seems to be<br />

simply another drow, there is something about his bearing<br />

and appearance that seems alien, as though the bloodline<br />

that begat him was not merely mortal in origin.<br />

<strong>The</strong> ruling class of Kanahraun far more sophisticated<br />

than the lower class. It is from this class that the priests,<br />

sorcerers and wizards of the feral drow come. <strong>The</strong>y rule<br />

over the lower class with an iron fist, controlling all aspects<br />

of life among the feral drow.<br />

<strong>The</strong> members of the ruling class are descended from those<br />

drow with whom Azzanoth the Glutton mated when he<br />

lived among the drow. Though they have lost many of the<br />

obvious physical indicators of their demonic heritage, the<br />

strength of Azzanoth’s bloodline is undiminished.<br />

Combat<br />

<strong>The</strong> ruling class of the Kanahraun prefer to let the lower<br />

class do their fighting for them, but they are still terrible<br />

foes when they do engage an enemy. <strong>The</strong>y will let the<br />

barbarians of the lower class charge into melee, remaining<br />

safely behind their subjects to pepper the enemy with spells<br />

or ranged weapons. Kanahraun of the ruling class almost<br />

always carry boneforged items (see page 188).<br />

Smite Good (Su): Once per day the ruling class Kanahraun<br />

can make a normal melee attack to deal extra damage equal<br />

to its level (maximum of +20) against a good foe.<br />

Kanahraun Traits – Upper Class (Ex): <strong>The</strong> upper class<br />

of the Kanahraun are the descendants of the dark elves<br />

with whom Azzanoth the Glutton mated when he lived<br />

with the Kanahraun. Though many generations have<br />

passed since that time, such is the infernal power of the<br />

Glutton’s bloodline that the upper class of the Kanahraun<br />

are still considered to be half-fiends (see MM, Half-Fiend).<br />

<strong>The</strong>y have, however, lost many of the external physical<br />

attributes commonly associated with half-fiends, making<br />

it more difficult to tell them apart from the lower class of<br />

Kanahraun with a casual glance. For example, do not have<br />

wings, claws or scales, though their natural attacks with fist<br />

and bite still count as magical attacks. <strong>The</strong> most common<br />

physical signs of the demonic heritage of the Kanahraun<br />

upper class are small horns, fangs and glowing eyes. <strong>The</strong><br />

traits of the Kanahraun ruling class reflect a mix of drow<br />

and half-fiend traits.<br />

� +4 Strength, +6 Dexterity, +6 Intelligence, +4<br />

Charisma<br />

� Darkvision out to 120 ft.<br />

� Immunity to poison<br />

� Resistance to acid 10, cold 10, electrical 10 and fire 10<br />

� Damage reduction: 5/magic (if HD 11 or less) or 10/<br />

magic (if HD 12 or more)

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